Difference between revisions of "Navy Light Destroyer"

From Elite Wiki
(→‎Adding a Ship Library entry)
(→‎Tweaks for the AppleMac)
Line 41: Line 41:
 
== Tweaks for the AppleMac ==
 
== Tweaks for the AppleMac ==
 
:''Click on "view source" or "edit" at the top of this page. Then cut-and-paste the following formatted long section into a new '''shipdata.plist''' file (and rename the old one)!''
 
:''Click on "view source" or "edit" at the top of this page. Then cut-and-paste the following formatted long section into a new '''shipdata.plist''' file (and rename the old one)!''
−
{
+
  {
−
"gn_intercept-light-destroyer" = {
+
  "gn_intercept-light-destroyer" = {
−
"ai_type" = "picket-interceptAI.plist";
+
  ai_type = "picket-interceptAI.plist";
−
"like_ship" = "gn_light-destroyer";
+
  like_ship = "gn_light-destroyer";
−
"roles" = "intercept-transport(0.5)";
+
  roles = "intercept-transport(0.5)";
−
};
+
  };
−
"gn_picket-light-destroyer" = {
+
  "gn_picket-light-destroyer" = {
−
"ai_type" = "picketAI.plist";
+
  ai_type = "picketAI.plist";
−
"like_ship" = "gn_light-destroyer";
+
  like_ship = "gn_light-destroyer";
−
"roles" = "picket-transport(0.5)";
+
  roles = "picket-transport(0.5)";
−
};
+
  };
−
"gn_navy-convoy-light-destroyer" = {
+
  "gn_navy-convoy-light-destroyer" = {
−
"ai_type" = "navyconvoyAI.plist";
+
  ai_type = "navyconvoyAI.plist";
−
"like_ship" = "gn_light-destroyer";
+
  like_ship = "gn_light-destroyer";
−
"roles" = "navy-convoy(0.5)";
+
  roles = "navy-convoy(0.5)";
−
};
+
  };
−
"gn_navy-light-destroyer-battlegroup" = {
+
  "gn_navy-light-destroyer-battlegroup" = {
−
"ai_type" = "navyBattlegroupEscortAI.plist";
+
  ai_type = "navyBattlegroupEscortAI.plist";
−
"auto_ai" = "0";
+
  auto_ai = "0";
−
"like_ship" = "gn_light-destroyer";
+
  like_ship = "gn_light-destroyer";
−
"roles" = "navy-battlegroup-escort(3)";
+
  roles = "navy-battlegroup-escort(3)";
−
"script" = "navyBattlegroup.js";
+
  script = "navyBattlegroup.js";
−
};
+
  };
−
"gn_light-destroyer" =
+
  "gn_light-destroyer" = {
−
{
+
  aft_eject_position = "0.0 -20.0 -85.0";
−
aft_eject_position = "0.0 -20.0 -85.0";
+
  ai_type = "nullAI.plist";
−
"ai_type" = "nullAI.plist";
+
  bounty = 0;
−
"bounty" = 0;
+
  cargo_type = "CARGO_NOT_CARGO";
−
cargo_type = "CARGO_NOT_CARGO";
+
  energy_recharge_rate = 3.5;
−
energy_recharge_rate = 3.5;
+
  exhaust = ("-16.43 -2.77 -64.00 5 5 24", "16.43 -2.77 -64.00 5 5 24");
−
exhaust = ("-16.43 -2.77 -64.00 5 5 24", "16.43 -2.77 -64.00 5 5 24");
+
  forward_weapon_type = "WEAPON_NONE";
−
forward_weapon_type = "WEAPON_NONE";
+
  frangible = 0;
−
frangible = 0;
+
  fuel = 70;
−
"fuel" = 70;
+
  has_ecm = 1.0;
−
"has_ecm" = 1.0;
+
  has_energy_unit = 1.0;
−
"has_energy_unit" = 1.0;
+
  has_escape_pod = 0.9;
−
"has_escape_pod" = 0.9;
+
  has_shield_booster = 1.0;
−
"has_shield_booster" = 1.0;
+
  laser_color = "cyanColor";
−
laser_color="cyanColor";
+
  materials = {  
−
materials =  
+
  "light-destroyer_auv.png" = {  
−
  {  
+
  diffuse_map = "gn_light-destroyer-auv.png";
−
      "light-destroyer_auv.png" =
+
  emission_modulate_color = (0.9926, 0.9686, 0.7325);
−
      {  
+
  emission_map = {name = "gn_light-destroyer-glows.png"; };
−
diffuse_map = "gn_light-destroyer-auv.png";
+
  specular_map = {name = "gn_light-destroyer-auv.png"; };
−
        emission_modulate_color = (0.9926, 0.9686, 0.7325);
+
  };  
−
        emission_map = {name = "gn_light-destroyer-glows.png"; };
+
  };
−
specular_map = {name = "gn_light-destroyer-auv.png"; };
+
  max_cargo = 10;
−
      };  
+
  max_energy = 500;
−
  };
+
  max_flight_pitch = 0.8;
−
"max_cargo" = 10;
+
  max_flight_roll = 1.8;
−
max_energy = 500;
+
  max_flight_speed = 320;
−
max_flight_pitch = 0.8;
+
  missile_launch_position = "0.0 -9.0 60.0";
−
max_flight_roll = 1.8;
+
  missile_role = "EQ_HARDENED_MISSILE";
−
max_flight_speed = 320;
+
  missiles = 3;
−
missile_launch_position = "0.0 -9.0 60.0";
+
  model = "gn_light-destroyer-main.dat";
−
"missile_role" = "EQ_HARDENED_MISSILE";
+
  name = "Navy Light Destroyer";
−
missiles = 3;
+
  pilot = "galNavy_officer";
−
model = "gn_light-destroyer-main.dat";
+
  roles = "navy-light-destroyer";
−
name = "Navy Light Destroyer";
+
  scan_class = "CLASS_POLICE";
−
"pilot" = "galNavy_officer";
+
  subentities = (
−
roles = "navy-light-destroyer";
+
  { type = "standard"; subentity_key = "gn_light-destroyer-smooth"; position = (0, 0, 0); orientation = (1, 0, 0, 0); },
−
"scan_class" = "CLASS_POLICE";
+
  { type = "standard"; subentity_key = "gn_light-destroyer-small-laser"; position = (6.11, -2.77, 81.00); orientation = (1, 0, 0, 0); },
−
subentities = (
+
  { type = "standard"; subentity_key = "gn_light-destroyer-small-laser"; position = (-6.11, -2.77, 81.00); orientation = (1, 0, 0, 0); },
−
"gn_light-destroyer-smooth 0 0 0 1 0 0 0",
+
  { type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (-16.13, -17.22, -53.17); orientation = (0.5000, -0.8660, 0, 0);},
−
"gn_light-destroyer-small-laser 6.11 -2.77 81.00 1 0 0 0",
+
  { type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (16.13, -17.22, -53.17); orientation = (0.5000, -0.8660, 0, 0);},
−
"gn_light-destroyer-small-laser -6.11 -2.77 81.00 1 0 0 0",
+
  { type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (-39.61, 4.12, -13.45); orientation = (0.9239, 0.9239, 0.3827, -0.3827);},
−
"gn_light-destroyer-small-turret -16.13 -17.22 -53.17 0.5000 -0.8660 0 0",
+
  { type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (39.61, 4.12, -13.45); orientation = (0.9239, 0.9239, -0.3827, 0.3827);},
−
"gn_light-destroyer-small-turret 16.13 -17.22 -53.17 0.5000 -0.8660 0 0",
+
  );
−
"gn_light-destroyer-small-turret -39.61   4.12 -13.45 0.9239 0.9239 0.3827 -0.3827",
+
  thrust = 36;
−
"gn_light-destroyer-small-turret 39.61   4.12 -13.45 0.9239 0.9239 -0.3827 0.3827"
+
  weapon_position_aft = "0.0 -2.77 -64.0";
−
);
+
  };
−
thrust = 36;
+
  "gn_light-destroyer-small-laser" = {
−
weapon_position_aft = "0.0 -2.77 -64.0";
+
  ai_type = "nullAI.plist";
−
};
+
  laser_color = "cyanColor";
−
"gn_light-destroyer-small-laser" =
+
  forward_weapon_type = "WEAPON_MILITARY_LASER";
−
{
+
  model = "gn_light-destroyer-small-laser.dat";
−
ai_type = "nullAI.plist";
+
  materials = {  
−
laser_color = "cyanColor";
+
  "light-destroyer_auv.png" = {  
−
forward_weapon_type = "WEAPON_MILITARY_LASER";
+
  diffuse_map = "gn_light-destroyer-auv.png";
−
model = "gn_light-destroyer-small-laser.dat";
+
  emission_modulate_color = (0.9926, 0.9686, 0.7325);
−
materials =  
+
  emission_map = { name = "gn_light-destroyer-glows.png"; };
−
  {  
+
  specular_map = {name = "gn_light-destroyer-auv.png"; };
−
      "light-destroyer_auv.png" =
+
  };  
−
      {  
+
  };
−
diffuse_map = "gn_light-destroyer-auv.png";
+
  name = "Small Laser";
−
        emission_modulate_color = (0.9926, 0.9686, 0.7325);
+
  roles = "gn_light-destroyer-small-laser";
−
        emission_map = { name = "gn_light-destroyer-glows.png"; };
+
  smooth = 1;
−
specular_map = {name = "gn_light-destroyer-auv.png"; };
+
  };
−
      };  
+
  "gn_light-destroyer-small-turret" = {
−
  };
+
  ai_type = "nullAI.plist";
−
name = "Small Laser";
+
  laser_color = "cyanColor";
−
roles = "gn_light-destroyer-small-laser";
+
  model = "gn_light-destroyer-small-turret.dat";
−
smooth = 1;
+
  materials = {  
−
};
+
  "enginesnguns.png" = {  
−
"gn_light-destroyer-small-turret" =
+
  diffuse_map = "gn_light-destroyer-enginesnguns.png";
−
{
+
  specular_map = {name = "gn_light-destroyer-enginesnguns.png"; };
−
ai_type = "nullAI.plist";
+
  };  
−
laser_color = "cyanColor";
+
  };
−
model = "gn_light-destroyer-small-turret.dat";
+
  name = "Ball Turret";
−
materials =  
+
  roles = "gn_light-destroyer-small-ballturret";
−
  {  
+
  setup_actions = (
−
      "enginesnguns.png" =
+
  "initialiseTurret",
−
      {  
+
  );
−
diffuse_map = "gn_light-destroyer-enginesnguns.png";
+
  smooth = 1;
−
specular_map = {name = "gn_light-destroyer-enginesnguns.png"; };
+
  thrust = 1;
−
      };  
+
  weapon_energy = 15;
−
  };
+
  };
−
name = "Ball Turret";
+
  "gn_light-destroyer-smooth" = {
−
roles = "gn_light-destroyer-small-ballturret";
+
  ai_type="nullAI.plist";
−
setup_actions =
+
  forward_weapon_type = "WEAPON_NONE";
−
(
+
  model = "gn_light-destroyer-smooth.dat";
−
"initialiseTurret",
+
  materials = {  
−
);
+
  "light-destroyer_auv.png" = {  
−
smooth = 1;
+
  diffuse_map = "gn_light-destroyer-auv.png";
−
thrust = 1;
+
  emission_modulate_color = (0.9926, 0.9686, 0.7325);
−
weapon_energy = 15;
+
  emission_map = { name = "gn_light-destroyer-glows.png"; };
−
};
+
  specular_map = {name = "gn_light-destroyer-auv.png"; };
−
"gn_light-destroyer-smooth" =
+
  };
−
{
+
  "enginesnguns.png" = {  
−
ai_type="nullAI.plist";
+
  diffuse_map = "gn_light-destroyer-enginesnguns.png";
−
forward_weapon_type = "WEAPON_NONE";
+
  specular_map = {name = "gn_light-destroyer-enginesnguns.png"; };
−
model = "gn_light-destroyer-smooth.dat";
+
  };  
−
materials =  
+
  };
−
  {  
+
  name = "Navy Light Destroyer";
−
      "light-destroyer_auv.png" =
+
  roles = "gn_light-destroyer-bits";
−
      {  
+
  smooth = 1;
−
diffuse_map = "gn_light-destroyer-auv.png";
+
  };
−
        emission_modulate_color = (0.9926, 0.9686, 0.7325);
+
  }
−
        emission_map = { name = "gn_light-destroyer-glows.png"; };
 
−
specular_map = {name = "gn_light-destroyer-auv.png"; };
 
−
      };
 
−
      "enginesnguns.png" =
 
−
      {  
 
−
diffuse_map = "gn_light-destroyer-enginesnguns.png";
 
−
specular_map = {name = "gn_light-destroyer-enginesnguns.png"; };
 
−
      };  
 
−
  };
 
−
name = "Navy Light Destroyer";
 
−
roles = "gn_light-destroyer-bits";
 
−
smooth = 1;
 
−
};
 
−
}
 
  
 
== Links ==
 
== Links ==

Revision as of 09:58, 22 April 2026

Navy Light Destroyer
Light Destroyer (Galactic Navy AddOns).png
Size (W×H×L) 107 m×53 m×186 m
Cargo capacity 10TC
Cargo bay extension 15TC
Maximum speed 0.32 LM
Manoeuvrability Pitch: 0.8
Roll: 1.8
Yaw: 1.8
Thrust: 36
Energy banks 3
Energy recharge rate

Excellent (7.56)

Gun mounts Fore: 1x
Rear: 1x
Missile slots 3
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard Yes
Available to player No
Base price n/a

This is an elegant craft designed by SimonB and then navalised by Spara.

Overview

You will need the Galactic Navy OXP for this to work - and Spara's Galactic Navy Facelift to retexture it!

The Light Destroyer is one of a number of add-ons for the Galactic Navy OXP.

Adding a Ship Library entry

Click on "view source" or "edit" at the top of this page. Then cut-and-paste the following formatted paragraph into a new shiplibrary.plist file!
 (
 	{
 	class = "galactic_navy";
 	description = "Light Destroyer is a light capital ship employed by the Navy. ";
 	ship = "gn_light-destroyer";
 	summary = "Light Destroyer";
 	},
 )

Tweaks for the AppleMac

Click on "view source" or "edit" at the top of this page. Then cut-and-paste the following formatted long section into a new shipdata.plist file (and rename the old one)!
 {
 	"gn_intercept-light-destroyer" = {
 		ai_type = "picket-interceptAI.plist";
 		like_ship = "gn_light-destroyer";
 		roles = "intercept-transport(0.5)";
 	};
 	"gn_picket-light-destroyer" = {
 		ai_type = "picketAI.plist";
 		like_ship = "gn_light-destroyer";
 		roles = "picket-transport(0.5)";
 	};
 	"gn_navy-convoy-light-destroyer" = {
 		ai_type = "navyconvoyAI.plist";
 		like_ship = "gn_light-destroyer";
 		roles = "navy-convoy(0.5)";
 	};
 	"gn_navy-light-destroyer-battlegroup" = {
 		ai_type = "navyBattlegroupEscortAI.plist";
 		auto_ai = "0";
 		like_ship = "gn_light-destroyer";
 		roles = "navy-battlegroup-escort(3)";
 		script = "navyBattlegroup.js";
 	};
 	"gn_light-destroyer" = {
 		aft_eject_position = "0.0 -20.0 -85.0";
 		ai_type = "nullAI.plist";
 		bounty = 0;
 		cargo_type = "CARGO_NOT_CARGO";
 		energy_recharge_rate = 3.5;
 		exhaust = ("-16.43 -2.77 -64.00 5 5 24", "16.43 -2.77 -64.00 5 5 24");
 		forward_weapon_type = "WEAPON_NONE";
 		frangible = 0;
 		fuel = 70;
 		has_ecm = 1.0;
 		has_energy_unit = 1.0;
 		has_escape_pod = 0.9;
 		has_shield_booster = 1.0;
 		laser_color = "cyanColor";
 		materials = { 
 			"light-destroyer_auv.png" = { 
 				diffuse_map = "gn_light-destroyer-auv.png";
 				emission_modulate_color = (0.9926, 0.9686, 0.7325);
 				emission_map = {name = "gn_light-destroyer-glows.png"; };
 				specular_map = {name = "gn_light-destroyer-auv.png"; };
 			}; 
 		};
 		max_cargo = 10;
 		max_energy = 500;
 		max_flight_pitch = 0.8;
 		max_flight_roll = 1.8;
 		max_flight_speed = 320;
 		missile_launch_position = "0.0 -9.0 60.0";
 		missile_role = "EQ_HARDENED_MISSILE";
 		missiles = 3;
 		model = "gn_light-destroyer-main.dat";
 		name = "Navy Light Destroyer";
 		pilot = "galNavy_officer";
 		roles = "navy-light-destroyer";
 		scan_class = "CLASS_POLICE";
 		subentities = (
 			{ type = "standard"; subentity_key = "gn_light-destroyer-smooth"; position = (0, 0, 0); orientation = (1, 0, 0, 0); },
 			{ type = "standard"; subentity_key = "gn_light-destroyer-small-laser"; position = (6.11, -2.77, 81.00); orientation = (1, 0, 0, 0); },
 			{ type = "standard"; subentity_key = "gn_light-destroyer-small-laser"; position = (-6.11, -2.77, 81.00); orientation = (1, 0, 0, 0); },
 			{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (-16.13, -17.22, -53.17); orientation = (0.5000, -0.8660, 0, 0);},
 			{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (16.13, -17.22, -53.17); orientation = (0.5000, -0.8660, 0, 0);},
 			{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (-39.61, 4.12, -13.45); orientation = (0.9239, 0.9239, 0.3827, -0.3827);},
 			{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (39.61, 4.12, -13.45); orientation = (0.9239, 0.9239, -0.3827, 0.3827);},
 		);
 		thrust = 36;
 		weapon_position_aft = "0.0 -2.77 -64.0";
 	};
 	"gn_light-destroyer-small-laser" = {
 		ai_type = "nullAI.plist";
 		laser_color = "cyanColor";
 		forward_weapon_type = "WEAPON_MILITARY_LASER";
 		model = "gn_light-destroyer-small-laser.dat";
 		materials = { 
 			"light-destroyer_auv.png" = { 
 				diffuse_map = "gn_light-destroyer-auv.png";
 				emission_modulate_color = (0.9926, 0.9686, 0.7325);
 				emission_map = { name = "gn_light-destroyer-glows.png"; };
 				specular_map = {name = "gn_light-destroyer-auv.png"; };
 			}; 
 		};
 		name = "Small Laser";
 		roles = "gn_light-destroyer-small-laser";
 		smooth = 1;
 	};
 	"gn_light-destroyer-small-turret" = {
 		ai_type = "nullAI.plist";
 		laser_color = "cyanColor";
 		model = "gn_light-destroyer-small-turret.dat";
 		materials =  { 
 			"enginesnguns.png" = { 
 				diffuse_map = "gn_light-destroyer-enginesnguns.png";
 				specular_map = {name = "gn_light-destroyer-enginesnguns.png"; };
 			}; 
 		};
 		name = "Ball Turret";
 		roles = "gn_light-destroyer-small-ballturret";
 		setup_actions = (
 			"initialiseTurret",
 		);
 		smooth = 1;
 		thrust = 1;
 		weapon_energy = 15;
 	};
 	"gn_light-destroyer-smooth" = {
 		ai_type="nullAI.plist";
 		forward_weapon_type = "WEAPON_NONE";
 		model = "gn_light-destroyer-smooth.dat";
 		materials = { 
 			"light-destroyer_auv.png" = { 
 				diffuse_map = "gn_light-destroyer-auv.png";
 				emission_modulate_color = (0.9926, 0.9686, 0.7325);
 				emission_map = { name = "gn_light-destroyer-glows.png"; };
 				specular_map = {name = "gn_light-destroyer-auv.png"; };
 			};
 			"enginesnguns.png" = { 
 				diffuse_map = "gn_light-destroyer-enginesnguns.png";
 				specular_map = {name = "gn_light-destroyer-enginesnguns.png"; };
 			}; 
 		};
 		name = "Navy Light Destroyer";
 		roles = "gn_light-destroyer-bits";
 		smooth = 1;
 	};
 }

Links

Authors

Galactic Navy

See above, and...