Difference between revisions of "The Space Traders Flight Training Manual"
(add img) |
Cholmondely (talk | contribs) (→External links: Added another) |
||
Line 73: | Line 73: | ||
*[http://www.elitehomepage.org/manual.htm ''Space Traders Flight Training Manual''] from Ian Bell's site | *[http://www.elitehomepage.org/manual.htm ''Space Traders Flight Training Manual''] from Ian Bell's site | ||
*[http://www.c64sets.com/set.html?id=107&show_all=1 ''Space Traders Flight Training Manual'' and ''The Dark Wheel''] scans and details of the original C64 box set | *[http://www.c64sets.com/set.html?id=107&show_all=1 ''Space Traders Flight Training Manual'' and ''The Dark Wheel''] scans and details of the original C64 box set | ||
+ | |||
+ | *[http://www.elitehomepage.org/playguide.htm#A0 Elite Player's Guide]: Bell & Braben's unfinished precursor to The Space Traders Flight Training Manual | ||
[[Category:Classic]] | [[Category:Classic]] | ||
[[Category:Lore]][[Category:Help pages]] | [[Category:Lore]][[Category:Help pages]] |
Latest revision as of 18:58, 6 January 2024
The Space Traders Flight Training Manual was the original 64 page Instruction Manual. It was created by Robert Holdstock, Ian Bell & David Braben for the very first game, Classic Elite.
Contents
Contents
1 Introductory Data
- Interior of a Cobra Mk III
- Your rating as a combateer
2 Navigation and Flying
- Flying and navigational controls
- Leaving the space station
- Making for your target world
- Travelling to other galaxies
- Docking procedure
3 Interplanetary Travel
- In-flight combat
- Controls and tactics
- Likely enemies
- Equipping the Cobra Mk III
- Weaponry and non-combative equipment
- How to buy the equipment for your ship
- In-flight combat
4 Intergalactic Trading
- How to trade
- Advice to traders
- Alternatives to Trading
- Piracy
- Bounty hunting
- Asteroid Mining
- Free Space Cargo
- Illegal Trading
5 Political Profile of the Universe
- Consequences for Trade (not all political states are detailed here)
- Corporate States
- Dictatorships
- Anarchy Planets
- Alien races (not all are detailed here - eg reptiloids)
- Bird-forms
- Amphiboids
- Felines
- Insectoids
- Consequences for Trade (not all political states are detailed here)
6 Observer's Guide to Ships in Service
- Adder
- Anaconda
- Asp Mk II
- Boa Class Cruiser
- Cobra Mk I
- Cobra Mk III
- Fer-de-Lance
- Gecko
- Krait
- Mamba
- Moray Starboat
- Python
- Orbit Shuttles
- Sidewinder Scout Ship
- Thargoid Invasion Ships (with remote controlled fighters)
- Transporter
- Viper (Police Ship)
- Worm class Landing Craft
7 Pilot's Log
- (for recording your own trades and kills)
Commentary
Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of Lore for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.
Well worth reading!
OXPs
- Lore Collection (Classic Elite) includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)
External links
- Space Traders Flight Training Manual from Ian Bell's site
- Space Traders Flight Training Manual and The Dark Wheel scans and details of the original C64 box set
- Elite Player's Guide: Bell & Braben's unfinished precursor to The Space Traders Flight Training Manual