Difference between revisions of "User:Ramirez"

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*In the dictatorship expansion I'm working on, I have government-backed militias patrolling the spacelanes, seeking out dissidents and other political enemies, while only a handful of GalCop units are present to look after the station. My thinking is that in a dictatorship, the government is more concerned with oppressing its own citizens than interfering with lucrative foreign trade, and so a small GalCop presence in the system is tolerated. ([https://bb.oolite.space/viewtopic.php?p=27123#p27123 2006])
 
*In the dictatorship expansion I'm working on, I have government-backed militias patrolling the spacelanes, seeking out dissidents and other political enemies, while only a handful of GalCop units are present to look after the station. My thinking is that in a dictatorship, the government is more concerned with oppressing its own citizens than interfering with lucrative foreign trade, and so a small GalCop presence in the system is tolerated. ([https://bb.oolite.space/viewtopic.php?p=27123#p27123 2006])
  
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*To be honest one of the reasons I'm not quite as active on the boards these days is because doing Oolite work has become more of a hardcore programming exercise than a fun way to experiment with simple yet effective gameplay ideas. I admit I've never got to grips with javascript, so I can't really follow a lot of the current discussion, and not knowing the inner-workings of the code all I can do is use trial and error to see what works best. I know progress is good but it gets a bit frustrating when a perfectly good solution to a problem is rendered ineffective in each release because a particular function gets deprecated. ([https://bb.oolite.space/viewtopic.php?p=61729#p61729 2008]: Note: This "continuous revolution" carried on until Oolite v.1.82 in 2015)
  
 
[[Category:OXP authors]]
 
[[Category:OXP authors]]

Revision as of 08:05, 29 May 2024

Resistance Commander's Operations Room
Feudal States

Steve Ramirez joined the Oolite community in 2005.

OXPs

Equipment	Fuel Tank		emergency fuel		(2006-14)
Mechanics	BlOomberg Markets	market news		(2010-19)
Missions	Iron Raven		Galaxy 8		(2010-20)
Missions	Resistance Commander	Galaxy 5		(2011-15)
Missions	Trident Down		Galaxy 4		(2007-14)
Ships		Saleza Aeronautics				(2007-18)
Ships		Executive SpaceWays				(2007-18)
Systems		Dictators OXP					(2010-20)
Systems		Feudal States					(2010-15)
Weapons		Missiles and Bombs				(2008-18)

His missions build on his other OXPs, and bring new life to Galaxies 4, 5 & 8.

The complexity of the coding of Feudal States has inhibited altering the large payouts for jousting tournaments at the feudal lodges.

He also produced some wonderful brochures and briefings for most of his oxp's. You will need to unzip the oxz to extract them. This can be done using the in-game Expansions Manager - and pressing x.

Collection (2007-12)

Ramirez's original website has sundered (http://www.arcadia-digital.net/steve/Oolite/) but Wayback machine has preserved some pages.

Ramirez's approach

  • In the dictatorship expansion I'm working on, I have government-backed militias patrolling the spacelanes, seeking out dissidents and other political enemies, while only a handful of GalCop units are present to look after the station. My thinking is that in a dictatorship, the government is more concerned with oppressing its own citizens than interfering with lucrative foreign trade, and so a small GalCop presence in the system is tolerated. (2006)
  • To be honest one of the reasons I'm not quite as active on the boards these days is because doing Oolite work has become more of a hardcore programming exercise than a fun way to experiment with simple yet effective gameplay ideas. I admit I've never got to grips with javascript, so I can't really follow a lot of the current discussion, and not knowing the inner-workings of the code all I can do is use trial and error to see what works best. I know progress is good but it gets a bit frustrating when a perfectly good solution to a problem is rendered ineffective in each release because a particular function gets deprecated. (2008: Note: This "continuous revolution" carried on until Oolite v.1.82 in 2015)