Difference between revisions of "Navy Light Destroyer"

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(Tweaks for the AppleMac)
(Tweaks for the AppleMac)
 
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== Adding a Ship Library entry ==
 
== Adding a Ship Library entry ==
:''Click on "view source" or "edit" at the top of this page. Then cut-and-paste the following formatted paragraph into a new shiplibrary.plist file!''
+
:Copy-and-paste the following formatted paragraph into a new shiplibrary.plist file!''
  
 
   (
 
   (
 
   {
 
   {
  class = "galactic_navy";
+
  class = "galactic_navy";
  description = "Light Destroyer is a light capital ship employed by the Navy. ";
+
  description = "Light Destroyer is a light capital ship employed by the Navy. ";
  ship = "gn_light-destroyer";
+
  ship = "gn_light-destroyer";
  summary = "Light Destroyer";
+
  summary = "Light Destroyer";
 
   },
 
   },
 
   )
 
   )
  
 
== Tweaks for the AppleMac ==
 
== Tweaks for the AppleMac ==
:''Click on "view source" or "edit" at the top of this page. Then cut-and-paste the following formatted long section into a new '''shipdata.plist''' file (and rename the old one)!''
+
:Copy-and-paste the following formatted long section into a new '''shipdata.plist''' file (and rename the old one)!
 
   {
 
   {
 
   "gn_intercept-light-destroyer" = {
 
   "gn_intercept-light-destroyer" = {

Latest revision as of 09:59, 22 April 2026

Navy Light Destroyer
Light Destroyer (Galactic Navy AddOns).png
Size (W×H×L) 107 m×53 m×186 m
Cargo capacity 10TC
Cargo bay extension 15TC
Maximum speed 0.32 LM
Manoeuvrability Pitch: 0.8
Roll: 1.8
Yaw: 1.8
Thrust: 36
Energy banks 3
Energy recharge rate

Excellent (7.56)

Gun mounts Fore: 1x
Rear: 1x
Missile slots 3
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard Yes
Available to player No
Base price n/a

This is an elegant craft designed by SimonB and then navalised by Spara.

Overview

You will need the Galactic Navy OXP for this to work - and Spara's Galactic Navy Facelift to retexture it!

The Light Destroyer is one of a number of add-ons for the Galactic Navy OXP.

Adding a Ship Library entry

Copy-and-paste the following formatted paragraph into a new shiplibrary.plist file!
 (
 	{
 		class = "galactic_navy";
 		description = "Light Destroyer is a light capital ship employed by the Navy. ";
 		ship = "gn_light-destroyer";
 		summary = "Light Destroyer";
 	},
 )

Tweaks for the AppleMac

Copy-and-paste the following formatted long section into a new shipdata.plist file (and rename the old one)!
 {
 	"gn_intercept-light-destroyer" = {
 		ai_type = "picket-interceptAI.plist";
 		like_ship = "gn_light-destroyer";
 		roles = "intercept-transport(0.5)";
 	};
 	"gn_picket-light-destroyer" = {
 		ai_type = "picketAI.plist";
 		like_ship = "gn_light-destroyer";
 		roles = "picket-transport(0.5)";
 	};
 	"gn_navy-convoy-light-destroyer" = {
 		ai_type = "navyconvoyAI.plist";
 		like_ship = "gn_light-destroyer";
 		roles = "navy-convoy(0.5)";
 	};
 	"gn_navy-light-destroyer-battlegroup" = {
 		ai_type = "navyBattlegroupEscortAI.plist";
 		auto_ai = "0";
 		like_ship = "gn_light-destroyer";
 		roles = "navy-battlegroup-escort(3)";
 		script = "navyBattlegroup.js";
 	};
 	"gn_light-destroyer" = {
 		aft_eject_position = "0.0 -20.0 -85.0";
 		ai_type = "nullAI.plist";
 		bounty = 0;
 		cargo_type = "CARGO_NOT_CARGO";
 		energy_recharge_rate = 3.5;
 		exhaust = ("-16.43 -2.77 -64.00 5 5 24", "16.43 -2.77 -64.00 5 5 24");
 		forward_weapon_type = "WEAPON_NONE";
 		frangible = 0;
 		fuel = 70;
 		has_ecm = 1.0;
 		has_energy_unit = 1.0;
 		has_escape_pod = 0.9;
 		has_shield_booster = 1.0;
 		laser_color = "cyanColor";
 		materials = { 
 			"light-destroyer_auv.png" = { 
 				diffuse_map = "gn_light-destroyer-auv.png";
 				emission_modulate_color = (0.9926, 0.9686, 0.7325);
 				emission_map = {name = "gn_light-destroyer-glows.png"; };
 				specular_map = {name = "gn_light-destroyer-auv.png"; };
 			}; 
 		};
 		max_cargo = 10;
 		max_energy = 500;
 		max_flight_pitch = 0.8;
 		max_flight_roll = 1.8;
 		max_flight_speed = 320;
 		missile_launch_position = "0.0 -9.0 60.0";
 		missile_role = "EQ_HARDENED_MISSILE";
 		missiles = 3;
 		model = "gn_light-destroyer-main.dat";
 		name = "Navy Light Destroyer";
 		pilot = "galNavy_officer";
 		roles = "navy-light-destroyer";
 		scan_class = "CLASS_POLICE";
 		subentities = (
 			{ type = "standard"; subentity_key = "gn_light-destroyer-smooth"; position = (0, 0, 0); orientation = (1, 0, 0, 0); },
 			{ type = "standard"; subentity_key = "gn_light-destroyer-small-laser"; position = (6.11, -2.77, 81.00); orientation = (1, 0, 0, 0); },
 			{ type = "standard"; subentity_key = "gn_light-destroyer-small-laser"; position = (-6.11, -2.77, 81.00); orientation = (1, 0, 0, 0); },
 			{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (-16.13, -17.22, -53.17); orientation = (0.5000, -0.8660, 0, 0);},
 			{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (16.13, -17.22, -53.17); orientation = (0.5000, -0.8660, 0, 0);},
 			{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (-39.61, 4.12, -13.45); orientation = (0.9239, 0.9239, 0.3827, -0.3827);},
 			{ type = "ball_turret"; subentity_key = "gn_light-destroyer-small-turret"; position = (39.61, 4.12, -13.45); orientation = (0.9239, 0.9239, -0.3827, 0.3827);},
 		);
 		thrust = 36;
 		weapon_position_aft = "0.0 -2.77 -64.0";
 	};
 	"gn_light-destroyer-small-laser" = {
 		ai_type = "nullAI.plist";
 		laser_color = "cyanColor";
 		forward_weapon_type = "WEAPON_MILITARY_LASER";
 		model = "gn_light-destroyer-small-laser.dat";
 		materials = { 
 			"light-destroyer_auv.png" = { 
 				diffuse_map = "gn_light-destroyer-auv.png";
 				emission_modulate_color = (0.9926, 0.9686, 0.7325);
 				emission_map = { name = "gn_light-destroyer-glows.png"; };
 				specular_map = {name = "gn_light-destroyer-auv.png"; };
 			}; 
 		};
 		name = "Small Laser";
 		roles = "gn_light-destroyer-small-laser";
 		smooth = 1;
 	};
 	"gn_light-destroyer-small-turret" = {
 		ai_type = "nullAI.plist";
 		laser_color = "cyanColor";
 		model = "gn_light-destroyer-small-turret.dat";
 		materials =  { 
 			"enginesnguns.png" = { 
 				diffuse_map = "gn_light-destroyer-enginesnguns.png";
 				specular_map = {name = "gn_light-destroyer-enginesnguns.png"; };
 			}; 
 		};
 		name = "Ball Turret";
 		roles = "gn_light-destroyer-small-ballturret";
 		setup_actions = (
 			"initialiseTurret",
 		);
 		smooth = 1;
 		thrust = 1;
 		weapon_energy = 15;
 	};
 	"gn_light-destroyer-smooth" = {
 		ai_type="nullAI.plist";
 		forward_weapon_type = "WEAPON_NONE";
 		model = "gn_light-destroyer-smooth.dat";
 		materials = { 
 			"light-destroyer_auv.png" = { 
 				diffuse_map = "gn_light-destroyer-auv.png";
 				emission_modulate_color = (0.9926, 0.9686, 0.7325);
 				emission_map = { name = "gn_light-destroyer-glows.png"; };
 				specular_map = {name = "gn_light-destroyer-auv.png"; };
 			};
 			"enginesnguns.png" = { 
 				diffuse_map = "gn_light-destroyer-enginesnguns.png";
 				specular_map = {name = "gn_light-destroyer-enginesnguns.png"; };
 			}; 
 		};
 		name = "Navy Light Destroyer";
 		roles = "gn_light-destroyer-bits";
 		smooth = 1;
 	};
 }

Links

Authors

Galactic Navy

See above, and...