Difference between revisions of "Sector1/Riedquat"

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{{PricelistEconomy7|LiquorWinesNote=odd wine from the sloping hills of Riedquat|FursNote=fabulous Riedquatian furs}}
 
{{PricelistEconomy7|LiquorWinesNote=odd wine from the sloping hills of Riedquat|FursNote=fabulous Riedquatian furs}}
 
== OXPs ==
 
== OXPs ==
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=== Galactic Navy ===
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[[Image:Sector1 Navy Sector Command 2 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 2|Navy Command Station 2]] in [[Sector1/Orrere|Orrere]]. ([[Galactic Navy OXP]])
 
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== Fiction ==
 
== Fiction ==
 
=== Routes and Regions ===
 
=== Routes and Regions ===
 
==== The Old Worlds ====
 
==== The Old Worlds ====
[[Image:Sector1 The Old Worlds SmallRegionMap.png|right|The Old Worlds]]Riedquat is member of [[Sector1/The Old Worlds (Region)|The Old Worlds]].
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[[Image:Sector1 The Old Worlds SmallRegionMap.png|right|The Old Worlds]]Riedquat is a member of [[Sector1/The Old Worlds (Region)|The Old Worlds]].
The Old Worlds consist of [[Sector1/Reorte|Reorte]], [[Sector1/Lave|Lave]], [[Sector1/Diso|Diso]], [[Sector1/Riedquat|Riedquat]], [[Sector1/Leesti|Leesti]], [[Sector1/Zaonce|Zaonce]], and [[Sector1/Orerve|Orerve]]
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The Old Worlds consist of [[Sector1/Reorte|Reorte]], [[Sector1/Lave|Lave]], [[Sector1/Diso|Diso]], [[Sector1/Riedquat|Riedquat]], [[Sector1/Leesti|Leesti]], [[Sector1/Zaonce|Zaonce]], and [[Sector1/Orerve|Orerve]].
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[[Category:Sector1/The Old Worlds|Riedquat]]
 
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=== Rough Guide ===
 
=== Rough Guide ===
The [[Rough Guide|Rough Guide on the Ooniverse]] also has a very good entry on [[Riedquat (Rough Guide)|Riedquat]].
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The [[Rough Guide to the Ooniverse]] also has a very good entry on [[Riedquat (Rough Guide)|Riedquat]].
{{QuoteText|Text=Riedquat is probably one of the least-visited worlds in all the eight sectors – and yet, for the adventurous, it’s quite possibly the place for the holiday of a lifetime. From the moment the plasma clears from the nose of your shuttle, you are confronted with a truly epic vista: mountain ranges stretch across the landscape, swathed in dense forest, and it’s well worth tipping the shuttle pilot an extra ten credits to take the scenic route down to Hard Harbour, the principal landing stage on the northern continent. The peaks of Trifros, when the early morning sun paints the glaciers rosy pink, are a sight to behold, and the final blast down the Axbow canyon gives the visitor the first of many thrills to come.|Source=Excerpt from "Rough Guide on the Ooniverse: Riedquadt"}}
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{{QuoteText|Text=Riedquat is probably one of the least-visited worlds in all the eight sectors – and yet, for the adventurous, it’s quite possibly the place for the holiday of a lifetime. From the moment the plasma clears from the nose of your shuttle, you are confronted with a truly epic vista: mountain ranges stretch across the landscape, swathed in dense forest, and it’s well worth tipping the shuttle pilot an extra ten credits to take the scenic route down to Hard Harbour, the principal landing stage on the northern continent. The peaks of Trifros, when the early morning sun paints the glaciers rosy pink, are a sight to behold, and the final blast down the Axbow canyon gives the visitor the first of many thrills to come.|Source=Excerpt from "Rough Guide to the Ooniverse: Riedquadt"}}
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[[Category:Rough Guide to the Ooniverse]]
 
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=== The Traders Almanach ===
 
=== The Traders Almanach ===
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: Best would be to buy fabulous Riedquatian furs or barrels containing the odd wine from the sloping hills of Riedquat and move them to Leesti. Additionally, those furs can also be sold well enough in Uszaa or Orerve.
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{{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy fabulous Riedquatian furs or barrels containing the odd wine from the sloping hills of Riedquat and move them to Leesti. In addition, those furs can also be sold well enough in Uszaa or Orerve. Additionally, some traders mentioned that piracy on the rise in Uszaa and Orerve. Despite being next to Lave, I never really learned to like Riedquat. I met too many pirates in there for my taste.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:46)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:46</div>
 
 
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== Frontier's Gazetteer ==
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The Gazetteer was a small booklet supplied with the Frontier: Elite II game.
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===Riedquat===
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Like Lave, this is one of the Old World systems, with just a single planet and star. It has now been in a state of anarchy or civil war for some five hundred years and it seems very unlikely that a stable government will ever be successfully established, since the anarchic attitude is so ingrained in the planet's culture. Social stability depends on large family groups or clans, and minor wars between them are continually breaking out, keeping the thriving arms importers busy. There have been attempts in the past to start up local weapon manufacture, but typically family rivalries tend to end up with the factories being destroyed. Indeed there is no heavy industry to speak of because the investment required to build a factory is far greater than that to destroy it.
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Slavery here is rife, as captured members of rival families are either used as slaves on their vast farms, or sold on the open market to generate foreign currency to buy arms. The major battles tend to be seasonal, mainly since most of a family's income is spent on weaponry, and much of their income comes from the grain harvest, once every 131 days (a local year). Each family tries to get its harvest out as soon as possible, so it can wipe out its hated rivals before they get their order of weapons. Quite often a hard pressed family will be almost out of ammunition immediately before harvest, so this is a good time for a rival to attack. It has been known for families to cooperate, especially distant families in different hemispheres (since the seasons occur there at different times) but these agreements rarely last more than a few seasons.
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The harmless Riedquatian mouse is much prized for its delicate meat and extremely soft fur, used to make the much treasured "mousemat" coats, sold throughout the known worlds. Many families farm them, and there is still a thriving population in the wild. A wild mouse is particularly treasured if found scavenging on a battlefield, as the flesh is supposed to be especially succulent.
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:[https://lotf.co.uk/fe2_gazetteer.html Entry written by David Braben]: Note that the rodent population of Elite has been replaced by humans.

Latest revision as of 21:56, 13 May 2024

Logo64 Anarchy.png Riedquat Logo64 PoorAgricultural.png
Logo TL4.png
GalCat ID: 1:46
Location: 3,181 in the eight o'clock corner of GalSector 1
Government: Anarchy
Economy: Poor Agricultural
Technology Level: 4
Population: 2 Billion
(Harmless Rodents)
Productivity: 1920 MCr
Planet Radius: 6403km
Location of Riedquat in Sector 1
Sector1Overview.png
MicroCircle.png
This planet is most notable for its fabulous cuisine but beset by occasional civil war.
Old Galactic Catalogue Entry for 1:46 (Riedquat)

Witchspace Routes

There are 5 direct Witchspace Routes from/to Riedquat:

Destination Distance Gov. Eco. TL Pop. Prod
Lave 6.8 LY 3Logo64 Dictatorship.png 5Logo64 RichAgricultural.png 05Logo TL5s.png 2.5 Bln. 0070007000 MCr
Leesti 4.0 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 11Logo TL11s.png 5.0 Bln. 03520035200 MCr
Diso 3.2 LY 6Logo64 Democracy.png 6Logo64 AverageAgricultural.png 08Logo TL8s.png 4.1 Bln. 01312013120 MCr
Uszaa 5.6 LY 0Logo64 Anarchy.png 3Logo64 MainlyIndustrial.png 08Logo TL8s.png 3.2 Bln. 0071687168 MCr
Orerve 5.6 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.5 Bln. 0070007000 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0% odd wine from the sloping hills of Riedquat
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4% fabulous Riedquatian furs
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 2 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 2 in Orrere. (Galactic Navy OXP)

Fiction

Routes and Regions

The Old Worlds

The Old Worlds

Riedquat is a member of The Old Worlds.

The Old Worlds consist of Reorte, Lave, Diso, Riedquat, Leesti, Zaonce, and Orerve.

Rough Guide

The Rough Guide to the Ooniverse also has a very good entry on Riedquat.

Riedquat is probably one of the least-visited worlds in all the eight sectors – and yet, for the adventurous, it’s quite possibly the place for the holiday of a lifetime. From the moment the plasma clears from the nose of your shuttle, you are confronted with a truly epic vista: mountain ranges stretch across the landscape, swathed in dense forest, and it’s well worth tipping the shuttle pilot an extra ten credits to take the scenic route down to Hard Harbour, the principal landing stage on the northern continent. The peaks of Trifros, when the early morning sun paints the glaciers rosy pink, are a sight to behold, and the final blast down the Axbow canyon gives the visitor the first of many thrills to come.
Excerpt from "Rough Guide to the Ooniverse: Riedquadt"

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy fabulous Riedquatian furs or barrels containing the odd wine from the sloping hills of Riedquat and move them to Leesti. In addition, those furs can also be sold well enough in Uszaa or Orerve. Additionally, some traders mentioned that piracy on the rise in Uszaa and Orerve. Despite being next to Lave, I never really learned to like Riedquat. I met too many pirates in there for my taste.
(Excerpt from: The Traders Almanach entry for 1:46)

Frontier's Gazetteer

The Gazetteer was a small booklet supplied with the Frontier: Elite II game.

Riedquat

Like Lave, this is one of the Old World systems, with just a single planet and star. It has now been in a state of anarchy or civil war for some five hundred years and it seems very unlikely that a stable government will ever be successfully established, since the anarchic attitude is so ingrained in the planet's culture. Social stability depends on large family groups or clans, and minor wars between them are continually breaking out, keeping the thriving arms importers busy. There have been attempts in the past to start up local weapon manufacture, but typically family rivalries tend to end up with the factories being destroyed. Indeed there is no heavy industry to speak of because the investment required to build a factory is far greater than that to destroy it.

Slavery here is rife, as captured members of rival families are either used as slaves on their vast farms, or sold on the open market to generate foreign currency to buy arms. The major battles tend to be seasonal, mainly since most of a family's income is spent on weaponry, and much of their income comes from the grain harvest, once every 131 days (a local year). Each family tries to get its harvest out as soon as possible, so it can wipe out its hated rivals before they get their order of weapons. Quite often a hard pressed family will be almost out of ammunition immediately before harvest, so this is a good time for a rival to attack. It has been known for families to cooperate, especially distant families in different hemispheres (since the seasons occur there at different times) but these agreements rarely last more than a few seasons.

The harmless Riedquatian mouse is much prized for its delicate meat and extremely soft fur, used to make the much treasured "mousemat" coats, sold throughout the known worlds. Many families farm them, and there is still a thriving population in the wild. A wild mouse is particularly treasured if found scavenging on a battlefield, as the flesh is supposed to be especially succulent.

Entry written by David Braben: Note that the rodent population of Elite has been replaced by humans.