Difference between revisions of "Sector1/Riedquat"
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{{PricelistEconomy7|LiquorWinesNote=odd wine from the sloping hills of Riedquat|FursNote=fabulous Riedquatian furs}} | {{PricelistEconomy7|LiquorWinesNote=odd wine from the sloping hills of Riedquat|FursNote=fabulous Riedquatian furs}} | ||
== OXPs == | == OXPs == | ||
+ | |||
+ | === Galactic Navy === | ||
+ | [[Image:Sector1 Navy Sector Command 2 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 2|Navy Command Station 2]] in [[Sector1/Orrere|Orrere]]. ([[Galactic Navy OXP]]) | ||
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+ | |||
== Fiction == | == Fiction == | ||
=== Routes and Regions === | === Routes and Regions === | ||
==== The Old Worlds ==== | ==== The Old Worlds ==== | ||
− | [[Image:Sector1 The Old Worlds SmallRegionMap.png|right|The Old Worlds]]Riedquat is member of [[Sector1/The Old Worlds (Region)|The Old Worlds]]. | + | [[Image:Sector1 The Old Worlds SmallRegionMap.png|right|The Old Worlds]]Riedquat is a member of [[Sector1/The Old Worlds (Region)|The Old Worlds]]. |
− | The Old Worlds consist of [[Sector1/Reorte|Reorte]], [[Sector1/Lave|Lave]], [[Sector1/Diso|Diso]], [[Sector1/Riedquat|Riedquat]], [[Sector1/Leesti|Leesti]], [[Sector1/Zaonce|Zaonce]], and [[Sector1/Orerve|Orerve]] | + | The Old Worlds consist of [[Sector1/Reorte|Reorte]], [[Sector1/Lave|Lave]], [[Sector1/Diso|Diso]], [[Sector1/Riedquat|Riedquat]], [[Sector1/Leesti|Leesti]], [[Sector1/Zaonce|Zaonce]], and [[Sector1/Orerve|Orerve]]. |
+ | [[Category:Sector1/The Old Worlds|Riedquat]] | ||
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+ | |||
=== Rough Guide === | === Rough Guide === | ||
− | The [[Rough Guide | + | The [[Rough Guide to the Ooniverse]] also has a very good entry on [[Riedquat (Rough Guide)|Riedquat]]. |
− | {{QuoteText|Text=Riedquat is probably one of the least-visited worlds in all the eight sectors – and yet, for the adventurous, it’s quite possibly the place for the holiday of a lifetime. From the moment the plasma clears from the nose of your shuttle, you are confronted with a truly epic vista: mountain ranges stretch across the landscape, swathed in dense forest, and it’s well worth tipping the shuttle pilot an extra ten credits to take the scenic route down to Hard Harbour, the principal landing stage on the northern continent. The peaks of Trifros, when the early morning sun paints the glaciers rosy pink, are a sight to behold, and the final blast down the Axbow canyon gives the visitor the first of many thrills to come.|Source=Rough Guide | + | {{QuoteText|Text=Riedquat is probably one of the least-visited worlds in all the eight sectors – and yet, for the adventurous, it’s quite possibly the place for the holiday of a lifetime. From the moment the plasma clears from the nose of your shuttle, you are confronted with a truly epic vista: mountain ranges stretch across the landscape, swathed in dense forest, and it’s well worth tipping the shuttle pilot an extra ten credits to take the scenic route down to Hard Harbour, the principal landing stage on the northern continent. The peaks of Trifros, when the early morning sun paints the glaciers rosy pink, are a sight to behold, and the final blast down the Axbow canyon gives the visitor the first of many thrills to come.|Source=Excerpt from "Rough Guide to the Ooniverse: Riedquadt"}} |
+ | [[Category:Rough Guide to the Ooniverse]] | ||
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=== The Traders Almanach === | === The Traders Almanach === | ||
− | If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit | + | {{QuoteText|Text=If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy fabulous Riedquatian furs or barrels containing the odd wine from the sloping hills of Riedquat and move them to Leesti. In addition, those furs can also be sold well enough in Uszaa or Orerve. Additionally, some traders mentioned that piracy on the rise in Uszaa and Orerve. Despite being next to Lave, I never really learned to like Riedquat. I met too many pirates in there for my taste.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:46)}} |
− | |||
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+ | |||
+ | == Frontier's Gazetteer == | ||
+ | The Gazetteer was a small booklet supplied with the Frontier: Elite II game. | ||
+ | ===Riedquat=== | ||
+ | |||
+ | Like Lave, this is one of the Old World systems, with just a single planet and star. It has now been in a state of anarchy or civil war for some five hundred years and it seems very unlikely that a stable government will ever be successfully established, since the anarchic attitude is so ingrained in the planet's culture. Social stability depends on large family groups or clans, and minor wars between them are continually breaking out, keeping the thriving arms importers busy. There have been attempts in the past to start up local weapon manufacture, but typically family rivalries tend to end up with the factories being destroyed. Indeed there is no heavy industry to speak of because the investment required to build a factory is far greater than that to destroy it. | ||
+ | |||
+ | Slavery here is rife, as captured members of rival families are either used as slaves on their vast farms, or sold on the open market to generate foreign currency to buy arms. The major battles tend to be seasonal, mainly since most of a family's income is spent on weaponry, and much of their income comes from the grain harvest, once every 131 days (a local year). Each family tries to get its harvest out as soon as possible, so it can wipe out its hated rivals before they get their order of weapons. Quite often a hard pressed family will be almost out of ammunition immediately before harvest, so this is a good time for a rival to attack. It has been known for families to cooperate, especially distant families in different hemispheres (since the seasons occur there at different times) but these agreements rarely last more than a few seasons. | ||
+ | |||
+ | The harmless Riedquatian mouse is much prized for its delicate meat and extremely soft fur, used to make the much treasured "mousemat" coats, sold throughout the known worlds. Many families farm them, and there is still a thriving population in the wild. A wild mouse is particularly treasured if found scavenging on a battlefield, as the flesh is supposed to be especially succulent. | ||
+ | |||
+ | :[https://lotf.co.uk/fe2_gazetteer.html Entry written by David Braben]: Note that the rodent population of Elite has been replaced by humans. |
Latest revision as of 21:56, 13 May 2024
|
This planet is most notable for its fabulous cuisine but beset by occasional civil war. |
Old Galactic Catalogue Entry for 1:46 (Riedquat) |
Contents
Witchspace Routes
There are 5 direct Witchspace Routes from/to Riedquat:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 2.0 | 2.1 | 2.4 | 20 | 20.5 | 21 | 100.0% | |
Textiles | 5.2 | 5.8 | 6.4 | 17 | 18.5 | 20 | 100.0% | |
Radioactives | 17.6 | 19.0 | 20.4 | 23 | 26.5 | 30 | 100.0% | |
Slaves | 2.0 | 8.2 | 14.4 | 5 | 20.5 | 36 | 100.0% | |
Liquor/Wines | 19.2 | 22.1 | 25.2 | 30 | 37.5 | 45 | 100.0% | odd wine from the sloping hills of Riedquat |
Luxuries | 100.8 | 101.3 | 102.0 | 0 | 1.0 | 1 | 25.0% | |
Narcotics | 2.4 | 58.4 | 101.6 | 0 | 36.1 | 61 | 56.2% | |
Computers | 100.8 | 101.3 | 102.0 | 0 | 0.0 | 0 | 0.0% | |
Machinery | 63.6 | 65.0 | 66.4 | 0 | 3.0 | 5 | 62.5% | |
Alloys | 34.0 | 40.1 | 46.4 | 10 | 25.5 | 41 | 100.0% | |
Firearms | 86.0 | 87.3 | 88.8 | 0 | 0.0 | 0 | 0.0% | |
Furs | 45.2 | 57.8 | 70.4 | 0 | 32.0 | 63 | 98.4% | fabulous Riedquatian furs |
Minerals | 10.0 | 10.6 | 11.2 | 60 | 61.5 | 63 | 100.0% | |
Gold | 36.0 | 37.3 | 38.8 | 9 | 12.5 | 16 | 100.0% | |
Platinum | 62.8 | 69.0 | 75.2 | 5 | 20.5 | 36 | 100.0% | |
Gem-Stones | 15.2 | 18.1 | 21.2 | 1 | 8.5 | 16 | 100.0% | |
Alien Items | 63.2 | 64.6 | 66.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
This system falls under the responsibility of the Navy Command Station 2 in Orrere. (Galactic Navy OXP)
Fiction
Routes and Regions
The Old Worlds
Riedquat is a member of The Old Worlds.
The Old Worlds consist of Reorte, Lave, Diso, Riedquat, Leesti, Zaonce, and Orerve.
Rough Guide
The Rough Guide to the Ooniverse also has a very good entry on Riedquat.
Riedquat is probably one of the least-visited worlds in all the eight sectors – and yet, for the adventurous, it’s quite possibly the place for the holiday of a lifetime. From the moment the plasma clears from the nose of your shuttle, you are confronted with a truly epic vista: mountain ranges stretch across the landscape, swathed in dense forest, and it’s well worth tipping the shuttle pilot an extra ten credits to take the scenic route down to Hard Harbour, the principal landing stage on the northern continent. The peaks of Trifros, when the early morning sun paints the glaciers rosy pink, are a sight to behold, and the final blast down the Axbow canyon gives the visitor the first of many thrills to come. |
Excerpt from "Rough Guide to the Ooniverse: Riedquadt" |
The Traders Almanach
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit, so buy fabulous Riedquatian furs or barrels containing the odd wine from the sloping hills of Riedquat and move them to Leesti. In addition, those furs can also be sold well enough in Uszaa or Orerve. Additionally, some traders mentioned that piracy on the rise in Uszaa and Orerve. Despite being next to Lave, I never really learned to like Riedquat. I met too many pirates in there for my taste. |
(Excerpt from: The Traders Almanach entry for 1:46) |
Frontier's Gazetteer
The Gazetteer was a small booklet supplied with the Frontier: Elite II game.
Riedquat
Like Lave, this is one of the Old World systems, with just a single planet and star. It has now been in a state of anarchy or civil war for some five hundred years and it seems very unlikely that a stable government will ever be successfully established, since the anarchic attitude is so ingrained in the planet's culture. Social stability depends on large family groups or clans, and minor wars between them are continually breaking out, keeping the thriving arms importers busy. There have been attempts in the past to start up local weapon manufacture, but typically family rivalries tend to end up with the factories being destroyed. Indeed there is no heavy industry to speak of because the investment required to build a factory is far greater than that to destroy it.
Slavery here is rife, as captured members of rival families are either used as slaves on their vast farms, or sold on the open market to generate foreign currency to buy arms. The major battles tend to be seasonal, mainly since most of a family's income is spent on weaponry, and much of their income comes from the grain harvest, once every 131 days (a local year). Each family tries to get its harvest out as soon as possible, so it can wipe out its hated rivals before they get their order of weapons. Quite often a hard pressed family will be almost out of ammunition immediately before harvest, so this is a good time for a rival to attack. It has been known for families to cooperate, especially distant families in different hemispheres (since the seasons occur there at different times) but these agreements rarely last more than a few seasons.
The harmless Riedquatian mouse is much prized for its delicate meat and extremely soft fur, used to make the much treasured "mousemat" coats, sold throughout the known worlds. Many families farm them, and there is still a thriving population in the wild. A wild mouse is particularly treasured if found scavenging on a battlefield, as the flesh is supposed to be especially succulent.
- Entry written by David Braben: Note that the rodent population of Elite has been replaced by humans.