Difference between revisions of "Sector1/Biorle"

From Elite Wiki
(New page: {{System|Name=Biorle|Sector=1|System=144|XPos=97|YPos=114|Location=in the near ten o'clock direction|Government=5|Economy=2|Techlevel=10|Population=4.4|Inhabitants=Human Colonials|Producti...)
 
(Note on Sector8/Biorle)
 
(2 intermediate revisions by one other user not shown)
Line 4: Line 4:
 
End of the small system box -->
 
End of the small system box -->
 
{{GalacticCatalogueEntry|Name=Biorle|Sector=1|System=144|Description=The world Biorle is a dull world.}}
 
{{GalacticCatalogueEntry|Name=Biorle|Sector=1|System=144|Description=The world Biorle is a dull world.}}
 +
 +
Not to be confused with [[Sector8/Biorle]]
 +
 
== Witchspace Routes ==
 
== Witchspace Routes ==
 
There are 8 direct Witchspace Routes from/to Biorle:
 
There are 8 direct Witchspace Routes from/to Biorle:
Line 20: Line 23:
 
{{PricelistEconomy2}}
 
{{PricelistEconomy2}}
 
== OXPs ==
 
== OXPs ==
 +
 +
=== Galactic Navy ===
 +
[[Image:Sector1 Navy Sector Command 7 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 7|Navy Command Station 7]] in [[Sector1/Maxeedso|Maxeedso]]. ([[Galactic Navy OXP]]). This Biorle ''might'' be the location of their watchstation  where they keep an eye on the [[Empire|Imperial]] home system of [[Achenar]]. See [[Galactic Navy]].
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>
 +
 
== Fiction ==
 
== Fiction ==
 
=== The Traders Almanach ===
 
=== The Traders Almanach ===
In a low-cash situation, this is my advice: Best choice in Biorle is to transport either firearms or memory banks to Anarlaqu or Razaar. My guesstimate is: the Biorlese firearms sell there with a gain of roughly 39 to 45%. As another thought, you can also ship the Biorlese firearms to Socelage or Maxeedso, although they give you not as many credits there.
+
{{QuoteText|Text=My trading tip for small money: Best would be to buy memory banks or hydraulic lifters and move them to Anarlaqu or Razaar. My guesstimate is: those memory banks sell there with a gain of roughly 35 to 41%. Furthermore, those memory banks can also be sold well enough in Socelage or Maxeedso. Besides, your ship should have more than a normal pulse laser if you want to trade in Anarlaqu.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:144)}}
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:144</div>
 
 
<div style="clear:both"></div>
 
<div style="clear:both"></div>

Latest revision as of 12:13, 29 June 2021

Logo64 Confederacy.png Biorle Logo64 PoorIndustrial.png
Logo TL10.png
GalCat ID: 1:144
Location: 97,114 in the near ten o'clock direction of GalSector 1
Government: Confederacy
Economy: Poor Industrial
Technology Level: 10
Population: 4.4 Billion
(Human Colonials)
Productivity: 25344 MCr
Planet Radius: 4449km
Location of Biorle in Sector 1
Sector1Overview.png
MicroCircle.png
The world Biorle is a dull world.
Old Galactic Catalogue Entry for 1:144 (Biorle)

Not to be confused with Sector8/Biorle

Witchspace Routes

There are 8 direct Witchspace Routes from/to Biorle:

Destination Distance Gov. Eco. TL Pop. Prod
Atrabiin 3.2 LY 2Logo64 MultiGovernment.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 2.9 Bln. 01113611136 MCr
Anarlaqu 6.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.5 Bln. 0030003000 MCr
Socelage 6.0 LY 6Logo64 Democracy.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 3.2 Bln. 01280012800 MCr
Usle 5.2 LY 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 4.1 Bln. 02066420664 MCr
Xeeranre 4.8 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 06Logo TL6s.png 2.7 Bln. 0077767776 MCr
Razaar 6.8 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.9 Bln. 0031923192 MCr
Enonla 1.6 LY 7Logo64 CorporateState.png 2Logo64 PoorIndustrial.png 13Logo TL13s.png 5.8 Bln. 04083240832 MCr
Maxeedso 3.2 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.5 Bln. 01260012600 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector1 Navy Sector Command 7 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 7 in Maxeedso. (Galactic Navy OXP). This Biorle might be the location of their watchstation where they keep an eye on the Imperial home system of Achenar. See Galactic Navy.

Fiction

The Traders Almanach

My trading tip for small money: Best would be to buy memory banks or hydraulic lifters and move them to Anarlaqu or Razaar. My guesstimate is: those memory banks sell there with a gain of roughly 35 to 41%. Furthermore, those memory banks can also be sold well enough in Socelage or Maxeedso. Besides, your ship should have more than a normal pulse laser if you want to trade in Anarlaqu.
(Excerpt from: The Traders Almanach entry for 1:144)