Difference between revisions of "User:Switeck"

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(Linked in Switeck's newest OXP versions)
 
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*[[Switeck's Shipping OXP]] reorganises NPCs (traders, pirates, Thargoids) & rejigs markets (especially Rock Hermit markets), making things more realistic
 
*[[Switeck's Shipping OXP]] reorganises NPCs (traders, pirates, Thargoids) & rejigs markets (especially Rock Hermit markets), making things more realistic
 
=== Newly Published OXP's ===
 
=== Newly Published OXP's ===
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=21146 Quantum Drive]: a Galactic Hyperdrive mod
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*[[Misjump Inducer]]
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=21147 Variable Jump Drive OXP]: a Misjump mod
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*[https://bb.oolite.space/viewtopic.php?f=4&t=21146 Quantum Drive]: a Galactic Hyperdrive mod
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*[https://bb.oolite.space/viewtopic.php?f=4&t=21147 Variable Jump Drive OXP]: a Misjump mod
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*[[File:SwiteckAutojumper v0.56.oxp.zip]]
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''There is also a Null Gates OXP lurking somewhere behind the arras''
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=== Major rejigs of other OXPs ===
 +
*[[Galactic Navy OXP]]: [[File:Galactic_Navy_5.4.3_Switeck%27s_MOD.oxp.zip]]: This is a major edit of the venerable Galactic Navy. Not only are the markets fixed, but the time-old criticism of a too-massive navy has been intelligently met with a much more modest version, and the consequences of the war with the Thargoids have also been thought through in a more immersive fashion. See [https://bb.oolite.space/viewtopic.php?p=293285#p293285 here] for details.
 +
:Editor's note: This version of Galactic Navy not only updates the markets for modern Oolite but also fixes the major criticism that it is too dominant in the game. You might wish to also look at adding in the [[Galactic Navy Additions]].
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*[[Thargoid Witchspace Drive]]: [[File:Thargoid Witchspace Drive 0.9.10 2026 MOD.oxz]] updates the original 2012 version
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----
  
----
 
 
== Quantum Drive OXP ==
 
== Quantum Drive OXP ==
 
An add-on for the Galactic Hyperdrive which allows different destinations, allowing you to reach "unreachable" systems.
 
An add-on for the Galactic Hyperdrive which allows different destinations, allowing you to reach "unreachable" systems.
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=== Links ===
 
=== Links ===
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=21146 BB Thread] (2021)
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*[https://bb.oolite.space/viewtopic.php?f=4&t=21146 BB Thread] (2021)
*Based on ideas from this thread: [http://aegidian.org/bb/viewtopic.php?f=4&t=9740 "How does BEHAVIOUR_FIXED_COORDINATES work"] (2011-2)
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*Based on ideas from this thread: [https://bb.oolite.space/viewtopic.php?f=4&t=9740 "How does BEHAVIOUR_FIXED_COORDINATES work"] (2011-2)
 
*[[Galactic Hyperdrive]]
 
*[[Galactic Hyperdrive]]
 
*[[Geography]]
 
*[[Geography]]
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=== Installation ===
 
=== Installation ===
 +
*[[File:Variable Jump Drive v0.3.1.oxz]] (allows different destinations than the standard misjump and allows you to reach some "unreachable" systems. It may stomp all over any missions/campaigns that expect specific [[Misjump]] behavior, but at least it reports what mode it's changing to.)
 
*[https://www.sendspace.com/file/023ach Download] Variable Jump Drive v0.3.oxp  
 
*[https://www.sendspace.com/file/023ach Download] Variable Jump Drive v0.3.oxp  
 
*Unzip & drop the oxp in your "AddOns" folder.
 
*Unzip & drop the oxp in your "AddOns" folder.
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=== Links ===
 
=== Links ===
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=21147 BB Thread] (2021)
+
*[https://bb.oolite.space/viewtopic.php?f=4&t=21147 BB Thread] (2021)
*This was created from the discussion of... [http://aegidian.org/bb/viewtopic.php?f=6&t=13085 "Dark Wheel style misjumps!"] (2012)
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*This was created from the discussion of... [https://bb.oolite.space/viewtopic.php?f=6&t=13085 "Dark Wheel style misjumps!"] (2012)
*[[Force Misjump]]
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*[[Misjump]]
 
*[[Dark Wheel]]
 
*[[Dark Wheel]]
  
{{Equipment-OXP}}
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[[Category:OXP authors]]

Latest revision as of 19:09, 29 June 2026

Switeck joined our community back in 2010. Starting off tweaking his oxp's, he moved to writing and publishing his own oxp's. Originally best known for his Switeck's Shipping oxp he is best known today for his Auto-ECM oxz.

OXP's

  • Auto-ECM automates use of ECM just the once after an enemy missile is fired
  • Cargo Contract Mod OXP rejigs cargo contracts to make the normal ones a little more profitable
  • Switeck's Shipping OXP reorganises NPCs (traders, pirates, Thargoids) & rejigs markets (especially Rock Hermit markets), making things more realistic

Newly Published OXP's

There is also a Null Gates OXP lurking somewhere behind the arras

Major rejigs of other OXPs

  • Galactic Navy OXP: File:Galactic Navy 5.4.3 Switeck's MOD.oxp.zip: This is a major edit of the venerable Galactic Navy. Not only are the markets fixed, but the time-old criticism of a too-massive navy has been intelligently met with a much more modest version, and the consequences of the war with the Thargoids have also been thought through in a more immersive fashion. See here for details.
Editor's note: This version of Galactic Navy not only updates the markets for modern Oolite but also fixes the major criticism that it is too dominant in the game. You might wish to also look at adding in the Galactic Navy Additions.

Quantum Drive OXP

An add-on for the Galactic Hyperdrive which allows different destinations, allowing you to reach "unreachable" systems.

Overview

Requires the presence of both a Galactic Hyperdrive and an Advanced Navigational Array to function!

The MODE key (b) works with the Quantum Drive equipment now to report the current status of the Galactic Hyperdrive -- whether it's normal, can jump to "unreachable" systems, or fixed coordinates (This should avoid issues of interfering with mission-induced changes to the Galactic Hyperdrive behavior)..

It's unpolished and is more like Hackers' equipment (from Anarchies OXP) than whatever the Galactic Navy uses to get around fast. It may stomp all over any mission/campaign OXPs that expect specific galactic jump behavior, but at least it reports what mode it's changing to...which hints what the mode was before.

...It seems the Galactic Hyperdrive behavior is not automatically reset after a Galactic Hyper-jump by Oolite's core logic, so a check has been added in this OXP's script to reset it back to normal after the galactic jump.

Installation

  • Download v0.3
  • Unzip and drop the oxp in your "AddOns" folder.
  • For de-installation just remove the oxp from the AddOns folder.

Version history

0.1 Initial testing phase (pre-release)
0.2 Cleaned up logic and better reporting what target coordinates are set to.
0.3 Raised Oolite minimum requirement to v.1.79 to use Mode to check Galactic Hyperdrive current settings.

License

Creative Commons - Attribution-ShareAlike 3.0 United States

Links


Variable Jump Drive OXP

Misjump a variable amount

Overview

  • This is an add-on affecting the way in which misjumping works.
  • It allows different destinations than the standard misjump and allows you to reach some "unreachable" systems.


Variable Jump Drive v0.3 reports its X, Y Light-Year coordinates target in selected destination mode...although what those numbers mean may only be apparent through trial-and-error.
Activating it (n) increases misjump percentage by 10%.
Changing modes (b) reduces the increase in misjump percentage by 1%.
Cycling all the way through the percent misjump distances disables it.

This equipment is similar to what the Galactic Navy uses to ambush Thargoids in interstellar space.

It may stomp all over any mission/campaign OXPs that expect specific misjump behavior, but at least it reports what mode it's changing to.

Installation

  • File:Variable Jump Drive v0.3.1.oxz (allows different destinations than the standard misjump and allows you to reach some "unreachable" systems. It may stomp all over any missions/campaigns that expect specific Misjump behavior, but at least it reports what mode it's changing to.)
  • Download Variable Jump Drive v0.3.oxp
  • Unzip & drop the oxp in your "AddOns" folder.
  • For de-installation just remove the oxp from the AddOns folder.

Version history

0.1 Initial testing phase (pre-release)
0.2 Cleaned up logic and better reporting what target coordinates are set to.
0.3 Made compatible with Oolite v1.79 and changed from 5% changes to 1% and 10% changes depending on whether using activation or mode change.

License

Creative Commons - Attribution-ShareAlike 3.0 United States

Links