Difference between revisions of "Sector1/Rexebe"
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{{PricelistEconomy1}} | {{PricelistEconomy1}} | ||
== OXPs == | == OXPs == | ||
+ | [[File:Mandotech7.png|100px|right]] | ||
+ | === Mandotech Station & Shipyard === | ||
+ | Galaxy 1's [[MandotechStation Shipyard|Shipyard]] is stationed here at Rexebe. Ships being constructed fit into the four scaffolds. | ||
+ | <div style="clear:both"></div> | ||
=== Galactic Navy === | === Galactic Navy === | ||
[[Image:Sector1 Navy Sector Command 6 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 6|Navy Command Station 6]] in [[Sector1/Usatqura|Usatqura]]. ([[Galactic Navy OXP]]) | [[Image:Sector1 Navy Sector Command 6 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 6|Navy Command Station 6]] in [[Sector1/Usatqura|Usatqura]]. ([[Galactic Navy OXP]]) | ||
<div style="clear:both"></div> | <div style="clear:both"></div> | ||
+ | |||
+ | === Hermitage === | ||
+ | Phkb's groundbreaking [[Hermitage]] oxp has an ''easy start'' based around your uncle's rock hermit at Rexebe (Hermitage.oxp v.0.7.3) | ||
+ | |||
+ | There is also Phkb's [https://bb.oolite.space/viewtopic.php?p=280758#p280758 Rexebe Citizen] which grants citizenship to the player (vital if you are running [[Diplomancy]] as well) | ||
== Fiction == | == Fiction == | ||
+ | === Alien Items === | ||
+ | The great debating hall of the Rexebe Institute of Technology was the locus of galactic scientific achievement. Here the foremost minds of science defined and mapped the boundaries of knowledge, pushing back the edges of the unknown and defied any mystery to elude their investigations. Here it was that fusion power had its origins, witchspace had been first postulated, and Quirium had been tamed... [[Alien Items]] anthology, "Nine" (by [[Drew Wagar]]). | ||
+ | |||
=== The Traders Almanach === | === The Traders Almanach === | ||
{{QuoteText|Text=If you can spend some cash, try this: Best would be to buy microprocessors or luxuries and haul them to Usatqura, Raale, or Aanbiat. That first choice is decent and yields 33 Credits per ton. Furthermore, those microprocessors I mentioned can also be sold well enough in Xeaqu. For bounty and glory try Raale and Xeaqu, where illegal activities have been reported.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:232)}} | {{QuoteText|Text=If you can spend some cash, try this: Best would be to buy microprocessors or luxuries and haul them to Usatqura, Raale, or Aanbiat. That first choice is decent and yields 33 Credits per ton. Furthermore, those microprocessors I mentioned can also be sold well enough in Xeaqu. For bounty and glory try Raale and Xeaqu, where illegal activities have been reported.|Source=(Excerpt from: [[The Traders Almanach]] entry for 1:232)}} | ||
<div style="clear:both"></div> | <div style="clear:both"></div> |
Latest revision as of 02:49, 29 February 2024
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This world is mildly famous for its hoopy night life and its exotic cuisine. |
Old Galactic Catalogue Entry for 1:232 (Rexebe) |
Contents
Witchspace Routes
There are 11 direct Witchspace Routes from/to Rexebe:
|
Trade
Item | Price | Quantity | Avail- ability |
Annotations | ||||
Min | Avg | Max | Min | Avg | Max | |||
Food | 6.8 | 7.0 | 7.2 | 8 | 8.5 | 9 | 100.0% | |
Textiles | 7.6 | 8.1 | 8.8 | 11 | 12.5 | 14 | 100.0% | |
Radioactives | 24.8 | 26.2 | 27.6 | 5 | 8.5 | 12 | 100.0% | |
Slaves | 14.0 | 20.2 | 26.4 | 0 | 3.5 | 6 | 18.7% | |
Liquor/Wines | 31.2 | 34.1 | 37.2 | 0 | 8.0 | 15 | 93.7% | |
Luxuries | 81.6 | 82.1 | 82.8 | 46 | 47.5 | 49 | 100.0% | |
Narcotics | 3.2 | 27.2 | 51.2 | 0 | 26.3 | 59 | 81.2% | |
Computers | 67.2 | 67.8 | 68.4 | 42 | 43.5 | 45 | 100.0% | |
Machinery | 49.2 | 50.6 | 52.0 | 34 | 37.5 | 41 | 100.0% | |
Alloys | 31.6 | 37.8 | 44.0 | 16 | 31.5 | 47 | 100.0% | |
Firearms | 54.8 | 56.2 | 57.6 | 16 | 19.5 | 23 | 100.0% | |
Furs | 66.8 | 79.3 | 92.0 | 0 | 18.5 | 36 | 56.2% | |
Minerals | 12.4 | 12.9 | 13.6 | 54 | 55.5 | 57 | 100.0% | |
Gold | 38.4 | 39.7 | 41.2 | 3 | 6.5 | 10 | 100.0% | |
Platinum | 67.6 | 73.8 | 80.0 | 0 | 23.2 | 63 | 96.8% | |
Gem-Stones | 17.6 | 20.6 | 23.6 | 0 | 5.5 | 10 | 62.5% | |
Alien Items | 27.2 | 28.6 | 30.0 | 0 | 0.0 | 0 | 0.0% | |
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system. |
OXPs
Mandotech Station & Shipyard
Galaxy 1's Shipyard is stationed here at Rexebe. Ships being constructed fit into the four scaffolds.
This system falls under the responsibility of the Navy Command Station 6 in Usatqura. (Galactic Navy OXP)
Hermitage
Phkb's groundbreaking Hermitage oxp has an easy start based around your uncle's rock hermit at Rexebe (Hermitage.oxp v.0.7.3)
There is also Phkb's Rexebe Citizen which grants citizenship to the player (vital if you are running Diplomancy as well)
Fiction
Alien Items
The great debating hall of the Rexebe Institute of Technology was the locus of galactic scientific achievement. Here the foremost minds of science defined and mapped the boundaries of knowledge, pushing back the edges of the unknown and defied any mystery to elude their investigations. Here it was that fusion power had its origins, witchspace had been first postulated, and Quirium had been tamed... Alien Items anthology, "Nine" (by Drew Wagar).
The Traders Almanach
If you can spend some cash, try this: Best would be to buy microprocessors or luxuries and haul them to Usatqura, Raale, or Aanbiat. That first choice is decent and yields 33 Credits per ton. Furthermore, those microprocessors I mentioned can also be sold well enough in Xeaqu. For bounty and glory try Raale and Xeaqu, where illegal activities have been reported. |
(Excerpt from: The Traders Almanach entry for 1:232) |