Difference between revisions of "Jane's Galactic Shipset"
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− | [[File:Scale | + | [[File:Scale size chart 24 3.png|right|450px]] |
Resizes and reattributes core shipset based on primary Elite sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics. | Resizes and reattributes core shipset based on primary Elite sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics. | ||
Line 8: | Line 8: | ||
The chart to the right shows the resizing of the ships: | The chart to the right shows the resizing of the ships: | ||
:If they are smaller than before then you can see them within the shadow representing their old size. | :If they are smaller than before then you can see them within the shadow representing their old size. | ||
− | :If they are larger than before then you can see them | + | :If they are larger than before then you can see them next to the shadow representing their old size. |
− | The ships are all rescaled around the | + | The ships are all rescaled around the Anaconda and station sizes remain unchanged. The nature of the original material (Bell, Braben, Holdstock) is sometimes contradictory and so freeing the ship sizes from their stated dimensions was done in order to find their likely (relative) sizes. So for example, how likely is it that a 'one man fighter' (krait) would be wider than the 'biggest known freighter' (anacoda)? |
− | + | Volume has been calculated using data sumarised in the table below. Listed attributes have been taken from the sources listed below under Links. | |
== Release Notes == | == Release Notes == | ||
+ | *v1.2 includes the full 750TC Anaconda and scalable hyperdrive calculations | ||
+ | *v1.1 includes speed adjustment for installing the cargo bay extension (cobra mk III without: 0.35LM speed, cobra mk III with: 0.28LM) | ||
*More to come, especially in terms of oxp compatability | *More to come, especially in terms of oxp compatability | ||
*Warning: this will reduce the Cobra mk III's speed to 0.28LM. | *Warning: this will reduce the Cobra mk III's speed to 0.28LM. | ||
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Smaller ships will likely be harder to hit but more fragile than before. | Smaller ships will likely be harder to hit but more fragile than before. | ||
+ | |||
+ | |||
+ | [[File:JGS 24.png]] | ||
== Links == | == Links == | ||
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=20998 Jane's Galactic Shipset (6th ed. 3225 pub.) OXP] BB thread for this OXP (2021) |
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=2&t=20979 Nerdy Analysis For Fun (NAFF)] (2021) The logic behind this OXP |
*[[Rescaling experiment]]: The larger project of which this OXP is a part | *[[Rescaling experiment]]: The larger project of which this OXP is a part | ||
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=2&t=16159 Split: Re-scaling experiment] BB thread for the larger project (2013-date) |
=== Sources for the changes wrought by this oxp === | === Sources for the changes wrought by this oxp === | ||
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== Gameplay and Balance Indicator == | == Gameplay and Balance Indicator == | ||
− | [[File:Tag-colour- | + | [[File:Tag-colour-green.png|right]] |
− | By slowing down the Cobra MkIII (from 0.35 lm to 0.28 lm) the game becomes tougher for beginners. One can use some of Redspear's other OXPs to compensate: [[Masslock Compensator]], [[Power To Engines]] and/or [[Traffic Redistributer]] | + | By slowing down the Cobra MkIII (from 0.35 lm to 0.28 lm) the game becomes tougher for beginners. One can use some of Redspear's other OXPs to compensate: [[Masslock Compensator]], [[Power To Engines]] and/or [[Traffic Redistributer]]. It is also true however that many non-player ships will be slower by default (as some will have the cargo bay extension installed by default). |
{{Ship-OXP}} | {{Ship-OXP}} |
Latest revision as of 01:59, 29 February 2024
Resizes and reattributes core shipset based on primary Elite sources. In many cases changes one or more of mass, speed, energy, recharge, missiles, cargo, pitch and roll statistics.
Contents
Rescaling
This is the first published oxp in the Rescaling experiment, and focuses purely on the ships for the Vanilla game.
Analysis
The chart to the right shows the resizing of the ships:
- If they are smaller than before then you can see them within the shadow representing their old size.
- If they are larger than before then you can see them next to the shadow representing their old size.
The ships are all rescaled around the Anaconda and station sizes remain unchanged. The nature of the original material (Bell, Braben, Holdstock) is sometimes contradictory and so freeing the ship sizes from their stated dimensions was done in order to find their likely (relative) sizes. So for example, how likely is it that a 'one man fighter' (krait) would be wider than the 'biggest known freighter' (anacoda)?
Volume has been calculated using data sumarised in the table below. Listed attributes have been taken from the sources listed below under Links.
Release Notes
- v1.2 includes the full 750TC Anaconda and scalable hyperdrive calculations
- v1.1 includes speed adjustment for installing the cargo bay extension (cobra mk III without: 0.35LM speed, cobra mk III with: 0.28LM)
- More to come, especially in terms of oxp compatability
- Warning: this will reduce the Cobra mk III's speed to 0.28LM.
This made sense to me when I first saw it in Angus Duggan's Elite-A (the fer-de-lance should be the faster of the two I thought) but I was surprised to find it in the C64 ship stats... Sure, there's the Masslock issue but there are several oxps to counter that, 3 of which I've written myself (with all of those being cumulative in effect).
Smaller ships will likely be harder to hit but more fragile than before.
Links
- Jane's Galactic Shipset (6th ed. 3225 pub.) OXP BB thread for this OXP (2021)
- Nerdy Analysis For Fun (NAFF) (2021) The logic behind this OXP
- Rescaling experiment: The larger project of which this OXP is a part
- Split: Re-scaling experiment BB thread for the larger project (2013-date)
Sources for the changes wrought by this oxp
- The Space Traders Flight Training Manual - player's manual for Elite
- Ian Bell's Elite FAQ
- Classic Elite ships firepower
Gameplay and Balance Indicator
By slowing down the Cobra MkIII (from 0.35 lm to 0.28 lm) the game becomes tougher for beginners. One can use some of Redspear's other OXPs to compensate: Masslock Compensator, Power To Engines and/or Traffic Redistributer. It is also true however that many non-player ships will be slower by default (as some will have the cargo bay extension installed by default).