Difference between revisions of "The Space Traders Flight Training Manual"

From Elite Wiki
m (Tagged as Help page)
(External links: Added another)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]]
+
[[File:Classic Elite - Flight Trader's Manual.png|480px|thumb|right|Ian Bell's own copy]]
  
'''The original 64 page Instruction Manual.'''
+
The '''''Space Traders Flight Training Manual''''' was the original 64 page Instruction Manual. It was created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the very first game, [[Classic Elite]].
  
Created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the very first game, [[Classic Elite]].
+
==Contents==
 
+
[[File:Pcc-ship-art.jpg|thumb|right|480px|One iconic illustration that appeared in ''The Space Traders Flight Training Manual'' which later inspired [[User:Aegidian|Aegidian's]] [[Python Class Cruiser]]. Art by unknown artist.]]
'''Contents:'''<br>
+
'''1 Introductory Data'''
'''*1 Introductory Data'''
+
::Interior of a Cobra Mk III
:::Interior of a Cobra Mk III
+
::Your rating as a combateer
:::Your rating as a combateer
+
'''2 Navigation and Flying'''
'''*2 Navigation and Flying'''
 
 
::Flying and navigational controls
 
::Flying and navigational controls
 
::Leaving the space station
 
::Leaving the space station
Line 15: Line 14:
 
::Travelling to other galaxies
 
::Travelling to other galaxies
 
::Docking procedure
 
::Docking procedure
'''*3 Interplanetary Travel'''
+
'''3 Interplanetary Travel'''
 
::In-flight combat
 
::In-flight combat
 
:::Controls and tactics
 
:::Controls and tactics
Line 22: Line 21:
 
:::Weaponry and non-combative equipment
 
:::Weaponry and non-combative equipment
 
:::How to buy the equipment for your ship
 
:::How to buy the equipment for your ship
'''*4 Intergalactic Trading'''
+
'''4 Intergalactic Trading'''
 
::How to trade
 
::How to trade
 
::Advice to traders
 
::Advice to traders
Line 31: Line 30:
 
:::Free Space Cargo
 
:::Free Space Cargo
 
:::Illegal Trading
 
:::Illegal Trading
'''*5 Political Profile of the Universe'''
+
'''5 Political Profile of the Universe'''
 
::Consequences for Trade (not all political states are detailed here)
 
::Consequences for Trade (not all political states are detailed here)
 
:::Corporate States
 
:::Corporate States
Line 41: Line 40:
 
:::Felines
 
:::Felines
 
:::Insectoids
 
:::Insectoids
'''*6 Observer's Guide to Ships in Service'''
+
'''6 Observer's Guide to Ships in Service'''
 
::Adder
 
::Adder
 
::Anaconda
 
::Anaconda
Line 60: Line 59:
 
::Viper (Police Ship)
 
::Viper (Police Ship)
 
::Worm class Landing Craft
 
::Worm class Landing Craft
'''*7 Pilot's Log'''
+
'''7 Pilot's Log'''
 +
:(for recording your own trades and kills)
 +
 
 +
== Commentary ==
 +
Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of [[Lore]] for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.
 +
 
 +
Well worth reading!
 +
 
 +
== OXPs ==
 +
*[[Lore Collection (Classic Elite)]] includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)
 +
 
 +
==External links==
 +
*[http://www.elitehomepage.org/manual.htm ''Space Traders Flight Training Manual''] from Ian Bell's site
 +
*[http://www.c64sets.com/set.html?id=107&show_all=1 ''Space Traders Flight Training Manual'' and  ''The Dark Wheel''] scans and details of the original C64 box set
  
You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here].
+
*[http://www.elitehomepage.org/playguide.htm#A0 Elite Player's Guide]: Bell & Braben's unfinished precursor to The Space Traders Flight Training Manual
  
 
[[Category:Classic]]
 
[[Category:Classic]]
 
[[Category:Lore]][[Category:Help pages]]
 
[[Category:Lore]][[Category:Help pages]]

Latest revision as of 18:58, 6 January 2024

Ian Bell's own copy

The Space Traders Flight Training Manual was the original 64 page Instruction Manual. It was created by Robert Holdstock, Ian Bell & David Braben for the very first game, Classic Elite.

Contents

One iconic illustration that appeared in The Space Traders Flight Training Manual which later inspired Aegidian's Python Class Cruiser. Art by unknown artist.

1 Introductory Data

Interior of a Cobra Mk III
Your rating as a combateer

2 Navigation and Flying

Flying and navigational controls
Leaving the space station
Making for your target world
Travelling to other galaxies
Docking procedure

3 Interplanetary Travel

In-flight combat
Controls and tactics
Likely enemies
Equipping the Cobra Mk III
Weaponry and non-combative equipment
How to buy the equipment for your ship

4 Intergalactic Trading

How to trade
Advice to traders
Alternatives to Trading
Piracy
Bounty hunting
Asteroid Mining
Free Space Cargo
Illegal Trading

5 Political Profile of the Universe

Consequences for Trade (not all political states are detailed here)
Corporate States
Dictatorships
Anarchy Planets
Alien races (not all are detailed here - eg reptiloids)
Bird-forms
Amphiboids
Felines
Insectoids

6 Observer's Guide to Ships in Service

Adder
Anaconda
Asp Mk II
Boa Class Cruiser
Cobra Mk I
Cobra Mk III
Fer-de-Lance
Gecko
Krait
Mamba
Moray Starboat
Python
Orbit Shuttles
Sidewinder Scout Ship
Thargoid Invasion Ships (with remote controlled fighters)
Transporter
Viper (Police Ship)
Worm class Landing Craft

7 Pilot's Log

(for recording your own trades and kills)

Commentary

Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of Lore for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.

Well worth reading!

OXPs

  • Lore Collection (Classic Elite) includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)

External links

  • Elite Player's Guide: Bell & Braben's unfinished precursor to The Space Traders Flight Training Manual