Difference between revisions of "Guide to Economics OXPs"
From Elite Wiki
Cholmondely (talk | contribs) (→Economics OXP comparisons: Mentioned BlOomberg Markets) |
Cholmondely (talk | contribs) (→Economics OXP comparisons: Added In System Trader) |
||
Line 44: | Line 44: | ||
*[[Darkside Moonshine Distillery]] introduces distance from production as an affect on price. | *[[Darkside Moonshine Distillery]] introduces distance from production as an affect on price. | ||
*[[Diplomancy OXP]] introduces taxes | *[[Diplomancy OXP]] introduces taxes | ||
+ | *[[In System Trader]] makes in-system trading more realistic, with changing prices and quantities depending on local traffic. | ||
<br><br> | <br><br> | ||
---- | ---- |
Revision as of 18:49, 1 March 2022
Economics OXP comparisons
Risk-based Economy | New Cargoes | Risky Business | SW Economy | Real-Life Economics | Demand Driven Economy | |
---|---|---|---|---|---|---|
Author | Cim | Cim | Phkb | Stranger | Phasted | Redspear |
Functionability | v.1.81+ | needs updating | v.1.81+ | v.1.82+ | needs fixing | v.1.79+ |
Redefines systems economically | No | No | No | Yes | Yes | No |
Adds new commodities | No | Yes | No | Yes | No | No |
Breaks away from Furs/Computers as most profitable trades | No | Yes | Yes | No | No | Yes |
Piracy (government type) affects prices | Yes | No | Yes | No? | No | No |
Hub connectedness affects prices | Yes | No | No | No | Yes | No |
Economy size affects prices/quantities | No | No | No | Yes | No | Yes |
Planet geography affects prices/quantities | No | No | No | Yes | No | No |
Prices/Quantities vary dynamically | No | No | No | No | Price only | No |
Note: this table currently excludes Phkb's Smugglers. It too has a major affect on trade and economics, but is not directly comparable with the above, since it works on prohibiting trade (thus encouraging smuggling and a black market) which then impacts massively on pricing.
This table also ignores some brilliant oxp's which introduce a focus on just one aspect of economics.
- BlOomberg Markets creates sudden changes in commodity prices which are geographic in effect.
- Black Monk Monastery introduces loans
- Darkside Moonshine Distillery introduces distance from production as an affect on price.
- Diplomancy OXP introduces taxes
- In System Trader makes in-system trading more realistic, with changing prices and quantities depending on local traffic.