Difference between revisions of "Killer Wolf's Dynamic HUD"
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== Download link == | == Download link == | ||
* [http://www.purgatori.net/generic%20HUD.htm Generic HUD] on Purgatori.net website. | * [http://www.purgatori.net/generic%20HUD.htm Generic HUD] on Purgatori.net website. | ||
+ | * His HUD is contained in his ships: [https://app.box.com/s/jwz5fc63ld6jiuittp65 see here!] | ||
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+ | == Links == | ||
+ | *[[Isis Interstellar]] | ||
+ | *[[HUD_images_here#Steampunk_HUD|Steampunk HUD]] | ||
{{HUD-OXP}} | {{HUD-OXP}} |
Revision as of 09:41, 20 August 2021
Contents
Overview
This HUD set uses features introduced in Oolite v1.74 to switch HUDs for different situations.
It's a set of dynamic HUDs that should work with any ship in Oolite except mine that have their own HUD sets. The only thing shoving a spanner in the works that I can foresee at the mo is the missile readout : it's currently set for a generic Cobra and would need amending for anything with greater amounts of missiles to get a nice centred readout. Thoughts on this will be appreciated.
Situations
Docked
Normal Flight
In-flight (note blank missile display is due to me not having any!)
Combat
Combat, enlarged scanner etc for (hopefully) better situational awareness
Damaged
In trouble
Download link
- Generic HUD on Purgatori.net website.
- His HUD is contained in his ships: see here!