Difference between revisions of "Hyperspace"
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== Links == | == Links == | ||
− | [[Force Misjump]] | + | *[[Force Misjump]] |
*[http://www.aegidian.org/bb/viewtopic.php?f=6&t=17299 Inconsistent Language] - Witchspace or Hyperspace? | *[http://www.aegidian.org/bb/viewtopic.php?f=6&t=17299 Inconsistent Language] - Witchspace or Hyperspace? | ||
*[http://www.aegidian.org/bb/viewtopic.php?p=273405#p273405 witchpoint beacons are in the core game, so they're a thing. What exactly is their purpose? Are they simply markers, or are they perhaps needed for incoming ships to lock onto - no witchpoint beacon, no inbound traffic?]. BB Thread. | *[http://www.aegidian.org/bb/viewtopic.php?p=273405#p273405 witchpoint beacons are in the core game, so they're a thing. What exactly is their purpose? Are they simply markers, or are they perhaps needed for incoming ships to lock onto - no witchpoint beacon, no inbound traffic?]. BB Thread. |
Revision as of 21:45, 15 February 2021
Hyperspace, also called witchspace, is a dimension through which hyperdrive/witch-space drive equipped ships can travel instantaneously from one star system to the other. There are limits to the maximum distance that can be traversed in one jump.
In the Oolite fanfiction, a hyperspace jump leaves behind a temporary blue hypercloud, which can be used to track the target system, and through which additional ships can jump to the same system, not using their own Quirium fuel.
Entry and exit of hyperspace are indicated by an unpleasant feeling, which experienced hyperspace travellers become used to.
Hyperspace travel looks like travelling through a tunnel with characteristic white rings around it.
One arrives at a witchpoint beacon at the far end (a variety of buoy).
Contents
Legends
It is rumoured that Thargoids are able to navigate inside hyperspace.
Legend has it that the results of a misjump can be disastrous, varying from ending up somewhere in the middle of a sun or interstellar space, to travelling through time, or even returning to normal space turned inside out! A forced misjump is the last resort of the hopeless.
History of Discovery
There are at least 3 different schools with views on Oolite in-game History. The Syncretists and the Purists have quite different accounts of how it was discovered (see History for a purist history and GalCop for a syncretist account of how Witchspace was discovered). The Pragmatics don't want to be tied down with a backstory - and just play the game! See Lore for an exposition of the various philosophies.
Theories of what Witchspace is
- Witchspace: possible to exit?
- Witchspace Wake
- Explanations Wanted
- Canon question about the Witchdrive.
OXPs
Witchdrive Engines
- Single-Use Witchdrive by ocz
- Hyperdrives by Redspear size, tech level & equipment (eg the Extra Energy Unit) all affect countdown time & maximum distance of witchspace jumps
- Breakable Witch Drive OXP allows your Torus Drive to be disabled by a direct hit in combat
Fuel/Misjump Issues
- Fuel Collector OXP by vsfc: scoop up fuel v-e-e-ry slo-o-owly!
- Interstellar help OXP by Commander McLane
- Misjump Analyser by Eric Walch
- Wormhole restoration OXP by Commander McLane et al (2018): to re-open your witch-hole and escape, destroy the Thargoid hole-jammers!
Extra Fuel Tanks
- Duplex Fuel Tank by Timer: super expensive but fully rechargeable
- Extra Fuel Tanks by Smivs: expensive but need to buy fuel specially to recharge
- Fuel Tank by Ramirez: takes up a pylon slot (one-use only?)
- Internal Fuel Tank by Stranger: cheap and one-use only
Changing the jumps
- BackGround Set gives a whole new experience to the jump experience. There are two guite different versions - some prefer the earlier (1.10.9).
- Advanced Navigation Computer by Cmd. Cheyd and PhantorGorth
- Manual Witchspace Alignment by phkb
- Emergency Witchspace Initiator by Cmd. Cheyd
- Countdown to Zero by Spara
More varieties of Thargoid
- Thargoid for list of links
Dealing with Thargoids
- Dealing with Thargoids Tips on how to!
Fiction
- Derelict by Ganelon