Difference between revisions of "User:Stranger"
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=== Mechanics === | === Mechanics === | ||
− | * [[Energy Rebalance]] | + | * [[Energy Rebalance]] rebalances energy between shields & energy banks to prevent damage - unless banks are almost empty and death is imminent |
− | * [[Energy Rebalance SCC]] | + | * [[Energy Rebalance SCC]] as above but compatible with Ship Configuration.oxp |
− | * [[Hard Eject]] | + | * [[Hard Eject]] reduces insurance cover so that only half of lost equipment is replaced (ie: shown as damaged on the F5 screen) |
− | * [[HardWay|Hard Way]] | + | * [[HardWay|Hard Way]] 4 modules: collapsible shields & fuel consumption; gravity wells; solar wind scoop & warp drive |
− | * [[Here be Dragons]] | + | * [[Here be Dragons]] Discovery .oxp: deletes all information on unvisited distant systems from the F6 galaxy map & F7 screen |
− | * [[Mineral Store Reset]] | + | * [[Mineral Store Reset]] facilitates asteroid miners by preventing saturation of the main system market |
− | * [[Start Choices Addenda]] | + | * [[Start Choices Addenda]] adds 2 extra choices: expeditor start (PLC equipped Transporter) & advanced miner start (Scoops & mining laser equipped Bushmaster) |
* [[Traffic_Lights_OXP|Traffic Lights]] helps with manual docking at the system's only main station & gives priority docking after 15 mins | * [[Traffic_Lights_OXP|Traffic Lights]] helps with manual docking at the system's only main station & gives priority docking after 15 mins |
Revision as of 23:01, 20 October 2020
Contents
Personal Note
Based in Eastern Siberia, active in the Roolite community and favours an exploration-style game with more scientific realism - hence many of the ensuing oxps!
OXPs
New versions are available from within the expansions manager.
Activities
- In-System Cargo Delivery opens an in-system mission interface in the F4 screen for local cargo delivery
Ambience
- Dark Ray turns off all laser beam glows - they are not scientifically realistic!
- Habitable Main Planets redefines planets' radii to realistic values for advanced eco-systems and colonisation
- Leesti is Moon 8k converts Leesti to the moon using 8k diffuse & normal maps
- Leesti is Moon LSM 8k - as above but with Landing Sites Marked!
- Moons simulates psuedo-dynamic moon configurations
- Moons Texture Pack contains textures for the above
- Planetary Systems simulates psuedo-dynamic solar system configurations for terrestial planets & gas giants
- Planetary Systems Texture Pack A textures for the above - ice deserts
- Planetary Systems Texture Pack B textures for the above - cold deserts
- Planetary Systems Texture Pack C textures for the above - hot deserts
- Planetary Systems Texture Pack D textures for the above - volcanic deserts
- Planetary Systems Texture Pack E textures for the above - cold Mars
- Planetary Systems Texture Pack F textures for the above - dry Mars
- Planetary Systems Texture Pack G textures for the above - gas & ice giants
- Planetary Systems Texture Pack H textures for the above - Mercury, Pluto & Venus analogs - and super-Earths
- Sun Gear creates more realistic solar systems with solar winds and with main planets in habitable zones. Requires Habitable Main Planets.oxp
Dockables
- Orbital Stations enables orbital stations to dynamically orbit planets!
Equipment
- Internal Fuel Tank: a single use fuel tank using 5t of free space in the cargo bay. Select/activate as primed equipment.
HUDs
- SW HUD CAI: modernised CB HUD with MFDs and customised altimeter for Hard Way.oxp (conflicts with SW HUD DAI)
- SW HUD DAI: modernised CB HUD with MFDs and default altimeter (conflicts with SW HUD CAI)
Mechanics
- Energy Rebalance rebalances energy between shields & energy banks to prevent damage - unless banks are almost empty and death is imminent
- Energy Rebalance SCC as above but compatible with Ship Configuration.oxp
- Hard Eject reduces insurance cover so that only half of lost equipment is replaced (ie: shown as damaged on the F5 screen)
- Hard Way 4 modules: collapsible shields & fuel consumption; gravity wells; solar wind scoop & warp drive
- Here be Dragons Discovery .oxp: deletes all information on unvisited distant systems from the F6 galaxy map & F7 screen
- Mineral Store Reset facilitates asteroid miners by preventing saturation of the main system market
- Start Choices Addenda adds 2 extra choices: expeditor start (PLC equipped Transporter) & advanced miner start (Scoops & mining laser equipped Bushmaster)
- Traffic Lights helps with manual docking at the system's only main station & gives priority docking after 15 mins