Difference between revisions of "The Space Traders Flight Training Manual"

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(Tweaks!)
(correct link, add the one source to the actual print, some tidy)
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[[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]]
 
[[File:Classic Elite - Flight Trader's Manual.png|300px|thumb|right|Ian Bell's own copy]]
  
'''The original 64 page Instruction Manual.'''
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The '''''Space Traders Flight Training Manual''''' was the original 64 page Instruction Manual. It was created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the very first game, [[Classic Elite]].
  
Created by [[Robert Holdstock]], [[Ian Bell]] & [[David Braben]] for the very first game, [[Classic Elite]].
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==Contents==
 
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'''1 Introductory Data'''
'''Contents:'''<br>
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::Interior of a Cobra Mk III
'''*1 Introductory Data'''
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::Your rating as a combateer
:::Interior of a Cobra Mk III
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'''2 Navigation and Flying'''
:::Your rating as a combateer
 
'''*2 Navigation and Flying'''
 
 
::Flying and navigational controls
 
::Flying and navigational controls
 
::Leaving the space station
 
::Leaving the space station
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::Travelling to other galaxies
 
::Travelling to other galaxies
 
::Docking procedure
 
::Docking procedure
'''*3 Interplanetary Travel'''
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'''3 Interplanetary Travel'''
 
::In-flight combat
 
::In-flight combat
 
:::Controls and tactics
 
:::Controls and tactics
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:::Weaponry and non-combative equipment
 
:::Weaponry and non-combative equipment
 
:::How to buy the equipment for your ship
 
:::How to buy the equipment for your ship
'''*4 Intergalactic Trading'''
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'''4 Intergalactic Trading'''
 
::How to trade
 
::How to trade
 
::Advice to traders
 
::Advice to traders
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:::Free Space Cargo
 
:::Free Space Cargo
 
:::Illegal Trading
 
:::Illegal Trading
'''*5 Political Profile of the Universe'''
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'''5 Political Profile of the Universe'''
 
::Consequences for Trade (not all political states are detailed here)
 
::Consequences for Trade (not all political states are detailed here)
 
:::Corporate States
 
:::Corporate States
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:::Felines
 
:::Felines
 
:::Insectoids
 
:::Insectoids
'''*6 Observer's Guide to Ships in Service'''
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'''6 Observer's Guide to Ships in Service'''
 
::Adder
 
::Adder
 
::Anaconda
 
::Anaconda
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::Viper (Police Ship)
 
::Viper (Police Ship)
 
::Worm class Landing Craft
 
::Worm class Landing Craft
'''*7 Pilot's Log'''
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'''7 Pilot's Log'''
 
:(for recording your own trades and kills)
 
:(for recording your own trades and kills)
 
== Download (pdf's) ==
 
You can download your own copy from [http://www.iancgbell.clara.net/elite/index.htm here].
 
  
 
== Commentary ==
 
== Commentary ==
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*[[Lore Collection (Classic Elite)]] includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)
 
*[[Lore Collection (Classic Elite)]] includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)
  
 
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==External links==
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*[http://www.elitehomepage.org/manual.htm ''Space Traders Flight Training Manual''] from Ian Bell's site
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*[http://www.c64sets.com/set.html?id=107&show_all=1 ''Space Traders Flight Training Manual'' and  ''The Dark Wheel''] scans and details of the original C64 box set
  
 
[[Category:Classic]]
 
[[Category:Classic]]
 
[[Category:Lore]][[Category:Help pages]]
 
[[Category:Lore]][[Category:Help pages]]

Revision as of 09:07, 8 March 2022

Ian Bell's own copy

The Space Traders Flight Training Manual was the original 64 page Instruction Manual. It was created by Robert Holdstock, Ian Bell & David Braben for the very first game, Classic Elite.

Contents

1 Introductory Data

Interior of a Cobra Mk III
Your rating as a combateer

2 Navigation and Flying

Flying and navigational controls
Leaving the space station
Making for your target world
Travelling to other galaxies
Docking procedure

3 Interplanetary Travel

In-flight combat
Controls and tactics
Likely enemies
Equipping the Cobra Mk III
Weaponry and non-combative equipment
How to buy the equipment for your ship

4 Intergalactic Trading

How to trade
Advice to traders
Alternatives to Trading
Piracy
Bounty hunting
Asteroid Mining
Free Space Cargo
Illegal Trading

5 Political Profile of the Universe

Consequences for Trade (not all political states are detailed here)
Corporate States
Dictatorships
Anarchy Planets
Alien races (not all are detailed here - eg reptiloids)
Bird-forms
Amphiboids
Felines
Insectoids

6 Observer's Guide to Ships in Service

Adder
Anaconda
Asp Mk II
Boa Class Cruiser
Cobra Mk I
Cobra Mk III
Fer-de-Lance
Gecko
Krait
Mamba
Moray Starboat
Python
Orbit Shuttles
Sidewinder Scout Ship
Thargoid Invasion Ships (with remote controlled fighters)
Transporter
Viper (Police Ship)
Worm class Landing Craft

7 Pilot's Log

(for recording your own trades and kills)

Commentary

Holdstock's version of the Instruction Manual was a great innovation. It was written for newly-qualified pilots, not for teenage players of a computer game. And it made references to all sorts of things not part of the game itself. Generation ships. Deep space dredgers. Other versions of the four in-game lasers. Government bodies and other publications. In effect, it became a major source of Lore for those who bought the entire boxed game and read all the contents. It was a major factor in creating the immersion which engulfed so many of the original players.

Well worth reading!

OXPs

  • Lore Collection (Classic Elite) includes the relevant oxz's from the Expansions Manager to help transform Oolite into a lore-laden Elite (but see the wiki page for details of unincluded oxp's)

External links