Difference between revisions of "Crosshairs - Alerting"

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== Links ==
 
== Links ==
*[http://aegidian.org/bb/viewtopic.php?f=4&t=14368 BB Thread] (2013)
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*[https://bb.oolite.space/viewtopic.php?f=4&t=14368 BB Thread] (2013)
  
 
== Gameplay and Balance Indicator ==
 
== Gameplay and Balance Indicator ==

Latest revision as of 02:31, 29 February 2024

Automatically varies the gun-sight cross-hairs according to the current danger level (green - yellow - red).

Overview

This OXP changes the way the gun-sight cross-hairs behave in Oolite.

In standard Oolite the crosshairs change appearance depending on the type of weapons installed. With this OXP installed the cross-hairs instead change depending on the current alert level. At green alert only a minimal centre-mark is shown. At yellow alert When other ships are in the vicinity the larger four-vaned cross-hair, previously associated with the pulse laser, appears. In red alert combat situations the more complex cross-hair, previously associated with the military laser, appears.

The mining laser continues to have its distinctive gun-sight associated with it.

When the ASC/Advanced space compass is set to its target tracking mode the combat cross-hairs appear, regardless of the current alert level.

Conflicts

Cannot be used simultaneously with Select-o-matic Crosshairs.

License

  • License: "Public Domain"
  • Author: Wildeblood
  • Version: 1.0
  • Required Oolite Version: 1.80

Links

Gameplay and Balance Indicator

Tag-colour-green.png

This may help more than the other alerts in your HUD, it may not.