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- ...tive interval, the interval is added to the next fire time. Otherwise, the timer stops. ..., 5, 5)</code>. If this is not done, the JavaScript runtime may delete the timer at any time to free up memory.5 KB (774 words) - 10:36, 29 April 2025
- #REDIRECT [[Oolite JavaScript Reference: Timer]]48 bytes (5 words) - 11:40, 6 December 2007
Page text matches
- And well done to timer for all the effort in bringing it back. Please remember to update your book6 KB (830 words) - 07:17, 25 June 2025
- ...e: for many trading vessels, the use of a Q-bomb is suicide, even with the timer set to its longest launch to detonation interval.7 KB (1,071 words) - 11:02, 29 June 2025
- **[[DuplexFuelTank OXP|Duplex Fuel Tank]] by [[User:Timer|Timer]]: very expensive tank which can easily be filled from the main tank.7 KB (1,085 words) - 10:13, 29 June 2025
- // resets a timer for scripting purposes '''deprecated - do not use'' // returns the script timer's current value in seconds. It resets on a witchspace jump '''(deprecated -20 KB (2,823 words) - 02:08, 29 February 2024
- Code cleanup and timer use (as suggested by spara) Debark timer remover, in favor of 1.77 timer function!7 KB (1,061 words) - 06:00, 15 May 2025
- .... When present, it will execute all the commands in this state. The update timer was set to its default value of 0.125 seconds on startup but can be changed7 KB (1,110 words) - 06:37, 24 July 2024
- ...Cargo Bay (takes up 8TC storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)3 KB (401 words) - 01:46, 29 February 2024
- "commsMessage: Timer running...",2 KB (246 words) - 01:41, 29 November 2022
- ...Reference: Vector3D|Vector3D]] and [[Oolite JavaScript Reference: Vector3D|Timer]], as in this.v = new Vector3D(1, 0, 0);. When an object is created using n27 KB (3,536 words) - 06:35, 13 February 2025
- ...its alpha channel) the phase of the light animation, which is driven by a timer provided to fragment shaders by Oolite.2 KB (283 words) - 19:35, 29 June 2023
- ...the two textures used by the shader. The <code>float</code> variable <code>timer</code> is a number which increases by 1.0 each second. The <code>float</cod10 KB (1,514 words) - 03:24, 29 February 2024
- ...new code, use appropriate event handlers or [[Oolite JavaScript Reference: Timer|timers]] instead.44 KB (5,942 words) - 07:58, 4 September 2025
- ...tive interval, the interval is added to the next fire time. Otherwise, the timer stops. ..., 5, 5)</code>. If this is not done, the JavaScript runtime may delete the timer at any time to free up memory.5 KB (774 words) - 10:36, 29 April 2025
- ...YSTEM_DATA. When an other screen is shown, evaluation is postponed but the timer runs further and script evaluation immediately starts when an evaluated scr8 KB (1,304 words) - 03:30, 29 February 2024
- ...n Cargo Bay (takes up 8t storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)8 KB (1,195 words) - 02:38, 29 February 2024
- * Added more protection for timer to prevent it being recycled while running. * Fixed issue where timer is not reset correctly when jumping to new system.11 KB (1,662 words) - 03:51, 3 July 2025
- * Bus overload timer was being reset while running. * Correction to issues with the timer for heat sink detonation control.81 KB (13,048 words) - 06:37, 20 July 2025
- - Added worldScript for storing all the resources. Added timer for exploding and breach pods (thanks cag!).9 KB (1,366 words) - 11:45, 30 May 2025
- - equipment failure chance is now triggered through a timer, instead of a bunch of events; and now uses the new EquipmentInfo object25 KB (3,963 words) - 01:14, 29 February 2024
- ...course consists of 10 rings, which can be flown through in any order. The timer begins when you fly through the first ring, and ends once all 10 rings have5 KB (750 words) - 08:47, 27 June 2022