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  • You can see in a few OXPs background images in the UV-Maps ('''pic 3'''). This is just wasted texture ...go in a few thousands of faces when a lot of models are used in installed OXPs. Luckily there's a way as Wings3D provides a hole material. This is a speci
    19 KB (3,227 words) - 11:29, 12 May 2024
  • Calling upon the '''Short Range Chart''' will show the systems that are within, or near hyperjump distance. ...he QuickInfo feature is activated, exposing the basic facts of the visible systems.
    3 KB (346 words) - 19:35, 12 July 2021
  • ...ardened Missile]], which costs 350 credits and is only available from star systems that are tech level 9 or greater. In today's combat environment, standard m ...it down with your laser (might be difficult without a [[Guide to Accuracy OXPs|laser-locking OXP]]),
    8 KB (1,402 words) - 03:10, 29 February 2024
  • ...potted in normal space, but typically they lurk in the spaces between star systems using a system that can interrupt witch-space transits to ambush traders. M For a full list of OXP's you can visit oolite.space/oxps, which lists all OXP's that can be downloaded directly from within the game
    9 KB (1,421 words) - 12:30, 6 November 2023
  • ...laser; they are really only any good for ships that never go to dangerous systems. They are just about powerful enough to discourage opportunists from robbin There are two OXPs which help with aiming the rear laser at targets.
    18 KB (3,029 words) - 09:35, 22 May 2024
  • ...to the game. Passenger liners can be seen in the space lanes of the safer systems transporting paying customers to their destinations. Also features Moray Tr ..." and a readme. Move the transports 2.xx.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    2 KB (362 words) - 04:37, 29 February 2024
  • ...Clipper ''Search and Rescue'' ship is frequently seen in the more advanced systems, scouting along the space lanes and their peripheries. Its intent is to loc ...eText|Text=...of course you may feel totally free to update any of the old OXPs or otherwise make use of the old scraps if they can still hold appeal. It w
    4 KB (673 words) - 02:26, 29 February 2024
  • | Yes (TL 9) || Yes (TL 9) || Yes <br> (in unstable and dangerous systems on stations outside GalCop jurisdiction) * '''The Outrider Mark II-N could only be bought in systems with a government of 2 (multi-government) or lower and only on stations not
    11 KB (1,470 words) - 03:21, 29 February 2024
  • ...onfig for AddOns Settings List).png|320px|thumb|Config for AddOns (List of OXPs with settings)]] ...nformation on the PAD about Guild memberships, NPC's met, peculiarities of systems, ''etc''. It already does this for the [[Galactic Navy OXP]].
    12 KB (1,952 words) - 05:28, 3 April 2024
  • :More pirates in bad systems. pirates now can have cargo. |category = Ambience OXPs
    5 KB (875 words) - 14:38, 18 March 2024
  • ...), such script files must have a unique name to avoid conflicts with other OXPs. Using the [[world-scripts.plist]] method, you can combine JavaScript, plis ...ult value or an accessor-backed property. Most object-oriented programming systems address this problem using a concept called a class, where each object belo
    26 KB (3,525 words) - 03:44, 29 February 2024
  • * For the various [[lore]]-based OXPs see [[Tionisla Orbital Graveyard]], [[Tionisla Chronicle Array]] [[Category:Star systems]]
    2 KB (249 words) - 17:59, 14 May 2021
  • ...cing Ring]]This OXP adds a series of rotating racing rings to the Galaxy 1 systems of Lave and Zaonce, providing entertainment to Commanders visiting these pl ....oxp" and a readme. Move the ringpod xxx.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    2 KB (279 words) - 09:46, 6 April 2022
  • ...purview of [[GalCop|The Galactic Co-operative of Worlds]], many different systems of government can be found. It was enshrined within its founding principles - certain extremely dangerous pirate types are only generated in Anarchy systems
    44 KB (6,882 words) - 03:37, 29 February 2024
  • ...d original and unique technologies and devices, rather than simply copying systems already available from other companies. With this laudable aim, the Solar L ...ontinue to pique the interest of outsiders and when mentioned in Communist systems tend to draw NeuroPol officers to the speaker like killer moths to a glow-l
    6 KB (986 words) - 03:53, 27 May 2024
  • ...f Credits designing and constructing the first Ico stations, the Communist systems were deploying and refining the functions of their own Collective Zero-Grav ...CZGF may be surprised to find equipment on offer not normally available at systems with a similar Tech Level, along with heavy industry commodities at a reduc
    6 KB (908 words) - 03:52, 27 May 2024
  • This equipment can be purchased in all high-technical systems (12+) for the sum of 3,500₢. ...xp" and a readme. Move the Ore_processor.oxp folder to AddOns. As with all OXPs, its the folder ending .oxp that you need to put in Oolite's AddOns folder,
    8 KB (1,218 words) - 03:21, 29 February 2024
  • Dr.Nil's original 2006 OXP adds clerics from four faiths to some systems. === Permission to update his OXPs ===
    6 KB (954 words) - 03:10, 29 February 2024
  • Their investigation of the ship found that although a number of key systems were damaged, the main drives and navigational computer were still function ...em back to their workshops on Tezaeded. After modifying and replacing some systems with their own designs along with several cosmetic alterations, they produc
    7 KB (920 words) - 11:41, 21 November 2021
  • ...nts were taken directly from the Asp for compatibility with existing naval systems, such as the Voltaire Whiplash HZ Pulsedrive engine and the Hassoni-Kruger |category = Ships OXPs
    3 KB (436 words) - 02:44, 29 February 2024

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