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  • ...d prosperity, and perhaps the wealthiest of them can still pretend to. The trade ships that once safely travelled between planets now have to be well armed ...and bounty hunters. It allows you to change the rules - ship performance, trade good costs, legal system, ''etc''. - to see what effect this might have ove
    6 KB (985 words) - 08:43, 18 March 2024
  • ...ats other snake ships. Agile, reasonably quick and easy to equip well as a trade ship that can look after itself, this new offering from the [[Zorgon Petter
    4 KB (561 words) - 03:12, 29 February 2024
  • ...he pirates while you take one of them on with your main armaments. If your trade runs are profitable enough, consider ECM-hardened missiles.
    10 KB (1,724 words) - 02:32, 29 February 2024
  • Those who take space travel and trade seriously have little patience for the stereotypical BoyRacer pilot. Alth
    6 KB (1,020 words) - 02:20, 29 February 2024
  • ...captains who would otherwise be pirate cannon fodder. There is of course a trade off for all that fire power. The Kirin does fight like a battle ship but sh
    1 KB (153 words) - 13:58, 1 July 2012
  • ...this guide, but many of the tactics will be applicable to any combat ship. Trade-focused vessels (eg [[Boa_(Oolite)|Boa's]] and [[Anaconda_(Oolite)|Anaconda ...obra_Mk.3_(Oolite)|Cobra Mark III]] (the default starting ship), you could trade it in for a smaller ship (say, a [[Cobra_Mk.1_(Oolite)|Cobra Mark I]]), whi
    39 KB (6,821 words) - 09:56, 20 May 2024
  • ...r the captain, and gave a read-out of cargo, licenses, system information, trade route plans, and other much needed trading information.|Source=([https://bb ...Boa Clipper. The [[clippers]] are long-legged fighting transports, with a trade-off between reduced cargo space and better handling and speed. They come as
    9 KB (1,388 words) - 03:37, 29 February 2024
  • ...ote''': A bug introduced in 1.82 means that only commodity keys from the [[Trade-goods.plist]] are recognised here. That is "gold" will be recognised, where The capacity in units per trade good of the station market. If omitted, the default market capacity of 127
    71 KB (10,864 words) - 12:47, 15 April 2024
  • ...guns for hire', often young pilots with good reactions, offering to escort trade ships into dangerous situations. The low cost of the ship coupled with its [[File:Trade-Factor-Animation.gif|right|thumb|Griff's SpecGloss Sidewinder showing effec
    4 KB (627 words) - 04:25, 29 February 2024
  • ...of the [[Cobra Mk.3 (Oolite)|Cobra Mk.III]], which is a much more capable trade or fighting ship, with the base model coming in at only Cr. 150,000.
    9 KB (1,413 words) - 02:43, 29 February 2024
  • * Z – Free Trade Zone – [[Free_Trade_Zone|Free Trade Zone OXP]]<br /><br />
    8 KB (1,288 words) - 02:12, 29 February 2024
  • ...de by CorCom Trade System. Prices and availability are determined by the [[trade-goods.plist]] file and the planet-economy. It has been claimed by some that trade in narcotics and other illegal substances will not earn you the most cash:
    4 KB (573 words) - 02:28, 29 February 2024
  • Usually small traders are welcome to trade, swap gossip or to get robbed. Often Rock Hermits are home to shady affairs *[[Free Trade Zone]]s, [[Slaver Base]]s, [[Salvage Gang]]s, [[Astro Mines]], [[Mining Out
    9 KB (1,341 words) - 03:42, 29 February 2024
  • Milkrun: noun, spacer slang for a highly profitable, but tedious, trade route. *See [[Trade (FE2/FFE)]]
    5 KB (737 words) - 03:09, 29 February 2024
  • ...operative of Worlds was planted. The intent was to create a self-governing trade and defence agency that would train and employ pilots to run commercial ser ...y of unscrupulous individuals raised their heads and began to threaten the trade routes - piracy was born. To combat this, the GalCop council ruled that a s
    34 KB (5,427 words) - 02:47, 29 February 2024
  • '''Jason Ryder''': commander of the [[Ophidian]] class trade ship Avalonia. Killed during the destruction of his ship by a pirate. Had a
    7 KB (1,199 words) - 04:35, 29 February 2024
  • Trade at various stations in system, be that cargo trade, passenger trade (such as in In-System Taxi) or otherwise will slowly increase the players r ...e a bad thing as well, as the player becomes more well known so will their trade habits and routes. Opportunist pirates, or just a random trader the player
    5 KB (806 words) - 02:57, 29 February 2024
  • * [[Sector1/Lave]] has trade details, trade routes ''etc''. '''Also''' descriptions of the various OXPs which affect it
    10 KB (1,637 words) - 22:00, 13 May 2024
  • ...pping in your old one. Recently-serviced ships have a significantly better trade-in value than ships in poor shape. [[File:Trade-Factor-Animation.gif|right|thumb|Griff's "SpecGloss Sidewinder" showing deg
    8 KB (1,281 words) - 08:29, 10 April 2024
  • == [[Trumble]]&trade; by [[GenFun]] == Guaranteed to be safe and non-prolific. Trumble&trade; are a de-novo created species.
    5 KB (821 words) - 01:40, 19 December 2021

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