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- ...tive interval, the interval is added to the next fire time. Otherwise, the timer stops. ..., 5, 5)</code>. If this is not done, the JavaScript runtime may delete the timer at any time to free up memory.4 KB (714 words) - 10:58, 31 July 2024
- #REDIRECT [[Oolite JavaScript Reference: Timer]]48 bytes (5 words) - 11:40, 6 December 2007
Page text matches
- And well done to timer for all the effort in bringing it back. Please remember to update your book5 KB (771 words) - 06:33, 29 February 2024
- ...e: for many trading vessels, the use of a Q-bomb is suicide, even with the timer set to its longest launch to detonation interval.6 KB (1,049 words) - 02:38, 29 February 2024
- **[[DuplexFuelTank OXP|Duplex Fuel Tank]] by [[User:Timer|Timer]]: very expensive tank which can easily be filled from the main tank.6 KB (953 words) - 03:42, 29 February 2024
- // resets a timer for scripting purposes '''deprecated - do not use'' // returns the script timer's current value in seconds. It resets on a witchspace jump '''(deprecated -20 KB (2,823 words) - 02:08, 29 February 2024
- Code cleanup and timer use (as suggested by spara) Debark timer remover, in favor of 1.77 timer function!5 KB (806 words) - 01:57, 29 February 2024
- .... When present, it will execute all the commands in this state. The update timer was set to its default value of 0.125 seconds on startup but can be changed7 KB (1,110 words) - 06:37, 24 July 2024
- ...Cargo Bay (takes up 8TC storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)3 KB (401 words) - 01:46, 29 February 2024
- "commsMessage: Timer running...",2 KB (246 words) - 01:41, 29 November 2022
- ...Reference: Vector3D|Vector3D]] and [[Oolite JavaScript Reference: Vector3D|Timer]], as in this.v = new Vector3D(1, 0, 0);. When an object is created using n26 KB (3,526 words) - 09:11, 30 June 2024
- ...its alpha channel) the phase of the light animation, which is driven by a timer provided to fragment shaders by Oolite.2 KB (283 words) - 19:35, 29 June 2023
- ...the two textures used by the shader. The <code>float</code> variable <code>timer</code> is a number which increases by 1.0 each second. The <code>float</cod10 KB (1,514 words) - 03:24, 29 February 2024
- ...new code, use appropriate event handlers or [[Oolite JavaScript Reference: Timer|timers]] instead.42 KB (5,658 words) - 03:08, 27 August 2024
- ...tive interval, the interval is added to the next fire time. Otherwise, the timer stops. ..., 5, 5)</code>. If this is not done, the JavaScript runtime may delete the timer at any time to free up memory.4 KB (714 words) - 10:58, 31 July 2024
- ...YSTEM_DATA. When an other screen is shown, evaluation is postponed but the timer runs further and script evaluation immediately starts when an evaluated scr8 KB (1,304 words) - 03:30, 29 February 2024
- ...n Cargo Bay (takes up 8t storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)8 KB (1,195 words) - 02:38, 29 February 2024
- * Fixed issue where timer is not reset correctly when jumping to new system.10 KB (1,466 words) - 02:15, 29 February 2024
- * Bus overload timer was being reset while running. * Correction to issues with the timer for heat sink detonation control.79 KB (12,888 words) - 03:24, 29 February 2024
- - Added worldScript for storing all the resources. Added timer for exploding and breach pods (thanks cag!).8 KB (1,274 words) - 02:36, 29 February 2024
- - equipment failure chance is now triggered through a timer, instead of a bunch of events; and now uses the new EquipmentInfo object25 KB (3,963 words) - 01:14, 29 February 2024
- ...course consists of 10 rings, which can be flown through in any order. The timer begins when you fly through the first ring, and ends once all 10 rings have5 KB (750 words) - 08:47, 27 June 2022