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  • ...tive interval, the interval is added to the next fire time. Otherwise, the timer stops. ..., 5, 5)</code>. If this is not done, the JavaScript runtime may delete the timer at any time to free up memory.
    4 KB (714 words) - 10:58, 31 July 2024
  • #REDIRECT [[Oolite JavaScript Reference: Timer]]
    48 bytes (5 words) - 11:40, 6 December 2007

Page text matches

  • And well done to timer for all the effort in bringing it back. Please remember to update your book
    5 KB (771 words) - 06:33, 29 February 2024
  • ...e: for many trading vessels, the use of a Q-bomb is suicide, even with the timer set to its longest launch to detonation interval.
    6 KB (1,049 words) - 02:38, 29 February 2024
  • **[[DuplexFuelTank OXP|Duplex Fuel Tank]] by [[User:Timer|Timer]]: very expensive tank which can easily be filled from the main tank.
    6 KB (953 words) - 03:42, 29 February 2024
  • // resets a timer for scripting purposes '''deprecated - do not use'' // returns the script timer's current value in seconds. It resets on a witchspace jump '''(deprecated -
    20 KB (2,823 words) - 02:08, 29 February 2024
  • Code cleanup and timer use (as suggested by spara) Debark timer remover, in favor of 1.77 timer function!
    5 KB (806 words) - 01:57, 29 February 2024
  • .... When present, it will execute all the commands in this state. The update timer was set to its default value of 0.125 seconds on startup but can be changed
    7 KB (1,110 words) - 06:37, 24 July 2024
  • ...Cargo Bay (takes up 8TC storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)
    3 KB (401 words) - 01:46, 29 February 2024
  • "commsMessage: Timer running...",
    2 KB (246 words) - 01:41, 29 November 2022
  • ...Reference: Vector3D|Vector3D]] and [[Oolite JavaScript Reference: Vector3D|Timer]], as in this.v = new Vector3D(1, 0, 0);. When an object is created using n
    26 KB (3,526 words) - 09:11, 30 June 2024
  • ...its alpha channel) the phase of the light animation, which is driven by a timer provided to fragment shaders by Oolite.
    2 KB (283 words) - 19:35, 29 June 2023
  • ...the two textures used by the shader. The <code>float</code> variable <code>timer</code> is a number which increases by 1.0 each second. The <code>float</cod
    10 KB (1,514 words) - 03:24, 29 February 2024
  • ...new code, use appropriate event handlers or [[Oolite JavaScript Reference: Timer|timers]] instead.
    42 KB (5,658 words) - 03:08, 27 August 2024
  • ...tive interval, the interval is added to the next fire time. Otherwise, the timer stops. ..., 5, 5)</code>. If this is not done, the JavaScript runtime may delete the timer at any time to free up memory.
    4 KB (714 words) - 10:58, 31 July 2024
  • ...YSTEM_DATA. When an other screen is shown, evaluation is postponed but the timer runs further and script evaluation immediately starts when an evaluated scr
    8 KB (1,304 words) - 03:30, 29 February 2024
  • ...n Cargo Bay (takes up 8t storage). Refillable by ''eg'' [[Sun skimming]]. (Timer 2013)
    8 KB (1,195 words) - 02:38, 29 February 2024
  • * Fixed issue where timer is not reset correctly when jumping to new system.
    10 KB (1,466 words) - 02:15, 29 February 2024
  • * Bus overload timer was being reset while running. * Correction to issues with the timer for heat sink detonation control.
    79 KB (12,888 words) - 03:24, 29 February 2024
  • - Added worldScript for storing all the resources. Added timer for exploding and breach pods (thanks cag!).
    8 KB (1,274 words) - 02:36, 29 February 2024
  • - equipment failure chance is now triggered through a timer, instead of a bunch of events; and now uses the new EquipmentInfo object
    25 KB (3,963 words) - 01:14, 29 February 2024
  • ...course consists of 10 rings, which can be flown through in any order. The timer begins when you fly through the first ring, and ends once all 10 rings have
    5 KB (750 words) - 08:47, 27 June 2022

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