Slaves
A commodity found on the F8 markets screen.
As the most ubiquitous spacefaring species humans prefer humanoids as slaves.
Various other races also put a premium upon humanoids, but these would rather have human slaves.
Traded in TCs & stored in the Cargo Hold for trade. The price includes the special container with life support installed.
Illegal to transport unless protected by special Navy or Gal-Cop permit.
For those concerned about the ethical issues involved (circumnavigated in some versions of Classic Elite who titled them "Robot Slaves" instead) try out the Illegal Goods Tweak OXP which, while introducing a new penalty for docking with contraband on board your ship, does allow you to hand them/it over and receive a small recompense in return.
Other concerns involve eating slaves (eg. lobstoids), the functioning of the slave trade, the existence of anti-slavery societies, etc.
Links
- Law
- Amnesty InterGalactic (AI)
- Illegal Goods Tweak OXP - enables AI to enter your Ooniverse, greeting you when you enter a system with slaves on board (Capt. Murphy 2012-20)
- GalCop Missions OXP - allows AI to send you on missions freeing slaves (Phkb 2017-21)
- Escape Pod Slave Fix OXP prevents scooped escape pods from only holding slaves (Phkb 2018).
- Economics
- Oolite Trading
- Commodities
Discussions
Note that Commander Maegil spent quite some time dreaming up a Spartacus Brotherhood oxp which never got off the ground, but featured in early discussions.
- Passengers == slaves? (2006): what are slaves?
- Free the Slaves (2007): Programming issues
- Emancipate the Slaves (2008): the thinking that led to Illegal Goods Tweak OXP
- Freeing Slaves (2010): Dogscoff's Anti-Slavery Union OXP & Phantergorth's Free Slave OXP.
- 2012 list of earlier discussions on freeing slaves.
- OXP Missions regarding slaves (2015): Do you find slaves in Anarchies or in Corporates?