Sector1/Enonla

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Logo64 CorporateState.png Enonla Logo64 PoorIndustrial.png
Logo TL13.png
GalCat ID: 1:168
Location: 99,106 in the near ten o'clock direction of GalSector 1
Government: Corporate State
Economy: Poor Industrial
Technology Level: 13
Population: 5.8 Billion
(Human Colonials)
Productivity: 40832 MCr
Planet Radius: 3427km
Location of Enonla in Sector 1
Sector1Overview.png
MicroCircle.png
Enonla is ravaged by dreadful civil war.
Old Galactic Catalogue Entry for 1:168 (Enonla)

Witchspace Routes

There are 8 direct Witchspace Routes from/to Enonla:

Destination Distance Gov. Eco. TL Pop. Prod
Atrabiin 4.8 LY 2Logo64 MultiGovernment.png 2Logo64 PoorIndustrial.png 07Logo TL7s.png 2.9 Bln. 01113611136 MCr
Anarlaqu 6.0 LY 1Logo64 Feudal.png 7Logo64 PoorAgricultural.png 05Logo TL5s.png 2.5 Bln. 0030003000 MCr
Socelage 4.4 LY 6Logo64 Democracy.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 3.2 Bln. 01280012800 MCr
Usle 5.6 LY 5Logo64 Confederacy.png 3Logo64 MainlyIndustrial.png 09Logo TL9s.png 4.1 Bln. 02066420664 MCr
Xeeranre 5.6 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 06Logo TL6s.png 2.7 Bln. 0077767776 MCr
Biorle 1.6 LY 5Logo64 Confederacy.png 2Logo64 PoorIndustrial.png 10Logo TL10s.png 4.4 Bln. 02534425344 MCr
Razaar 5.2 LY 3Logo64 Dictatorship.png 7Logo64 PoorAgricultural.png 03Logo TL3s.png 1.9 Bln. 0031923192 MCr
Maxeedso 2.4 LY 5Logo64 Confederacy.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.5 Bln. 01260012600 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 6.0 6.2 6.4 10 10.5 11 100.0%
Textiles 7.2 7.8 8.4 12 13.5 15 100.0%
Radioactives 23.6 25.0 26.4 8 11.5 15 100.0%
Slaves 12.0 18.2 24.4 0 6.0 11 34.3%
Liquor/Wines 29.2 32.1 35.2 5 12.5 20 100.0%
Luxuries 84.8 85.3 86.0 38 39.5 41 100.0%
Narcotics 14.8 38.8 62.8 0 30.8 62 56.2%
Computers 72.8 73.4 74.0 28 29.5 31 100.0%
Machinery 51.6 53.0 54.4 28 31.5 35 100.0%
Alloys 32.0 38.1 44.4 15 30.5 46 100.0%
Firearms 60.0 61.3 62.8 3 6.5 10 100.0%
Furs 63.2 75.8 88.4 0 23.0 45 70.3%
Minerals 12.0 12.6 13.2 55 56.5 58 100.0%
Gold 38.0 39.3 40.8 4 7.5 11 100.0%
Platinum 66.8 73.0 79.2 0 21.1 63 96.8%
Gem-Stones 17.2 20.1 23.2 0 6.0 11 68.7%
Alien Items 33.2 34.6 36.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Lave Academy

The Lave Academy OXP adds an Academy Station to this system. To help in both the training of new recruits, plus the skills maintenance and re-certification of more experienced commanders, a new orbital station equipped to offer training in three key areas - piloting, gunnery and docking - has been built.

Galactic Navy

Sector1 Navy Sector Command 7 SmallNavySectorMap.png

This system falls under the responsibility of the Navy Command Station 7 in Maxeedso. (Galactic Navy OXP)

Fiction

Rise of The Kirin

Rise Of The Kirin is a PDF novella bundled with the kirin.oxp collaboratively written by Wyvern and Clym Angus. Enonla is one of the more eventful stopping off points during the Kirin prototypes sea trials;

Also not unusual was the destination, Pteredyne Tech's Factory Station no. 4 at Enonla; it was the sort of cargo a shipbuilding business like Pteredyne ordered all the time ... Enonla. A shining blue-green world. For a high tech-level industrial economy, the planet was mostly pollution-free, due to strict local laws controlling industrial waste. It also helped that most of the factories were orbital platforms. The system was also heavily patrolled; as a corporate state, system authorities could afford to deploy large numbers of police craft. Despite the policing, pirates did make assaults on trade traffic coming into the system.
(Rise of the Kirin, Chapter 7, Surprise Party)
The plan was good. "You're just there to make up the numbers, Vin, it's not like you'll actually have to do anything! That's what we've got the Dragon for." The plan looked even better after three large measures of Enonlan SornBerry rum.
(Rise of the Kirin, Chapter 8, The Wages of Greed)

The Traders Almanach

If you can spend some cash, try this: Best would be to buy microprocessors or luxuries and ship them to Anarlaqu or Razaar. The trip to Anarlaqu or Razaar is the winner here, naturally, and gives you a gain of 27 creds for each ton. Additionally, those microprocessors I mentioned can also be sold well enough in Socelage or Maxeedso. Moreover, your ship should have more than a normal pulse laser if you want to trade in Anarlaqu.
(Excerpt from: The Traders Almanach entry for 1:168)