Difference between revisions of "Masslock OXP's Summary"

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(Updating BB links)
(Added Norby's and a note about complementarity)
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:Station bound traffic becomes easier to overtake because it's usually slower
 
:Station bound traffic becomes easier to overtake because it's usually slower
 
:Pirates, hunters and police are unaffected
 
:Pirates, hunters and police are unaffected
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''Redspear's three older OXPs above are complementary and do not conflict with each other''
  
 
[[Masslock Reimagined]]
 
[[Masslock Reimagined]]
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:Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship
 
:Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship
 
:Likely to make Masslock Compensators obsolete if it develops as I hope
 
:Likely to make Masslock Compensators obsolete if it develops as I hope
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[[User:Norby|Norby]] also wrote an ''older'' Masslock OXP:
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[[Variable Masslock]]
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:Reduces Radii of masslocking NPCs by the mass of their ships (copying [[Classic Elite]])
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:Non-masslocking ships appear as a darker yellow on the scanner
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:Masslock reintroduced to stop smashing into unpowered asteroids/cargo pods etc.

Revision as of 10:27, 29 May 2025

Redspear's summary of his four Masslock OXP's (from the BB)

Power To Engines

Speedboost (150%) when weapons offline
Useful for escaping faster opponents (if they did same then they wouldn't be able to shoot)
Helps reduce duration of masslocks

Masslock Compensator

Speedboost (200%) when masslocked but cancelled by red alert
No benefit for combat
Significant reduction of time spent in masslock

Traffic Redistributer

Adjusts traffic to increase frequency of slower traders (and so that the 'best' courier ships aren't also the most common)
Station bound traffic becomes easier to overtake because it's usually slower
Pirates, hunters and police are unaffected

Redspear's three older OXPs above are complementary and do not conflict with each other

Masslock Reimagined

Masslock lasts for a fixed duration rather than until scanner is clear
No speed changes to either player or average encountered NPC
Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship
Likely to make Masslock Compensators obsolete if it develops as I hope


Norby also wrote an older Masslock OXP:

Variable Masslock

Reduces Radii of masslocking NPCs by the mass of their ships (copying Classic Elite)
Non-masslocking ships appear as a darker yellow on the scanner
Masslock reintroduced to stop smashing into unpowered asteroids/cargo pods etc.