Difference between revisions of "Countdown to Zero"
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== Links == | == Links == | ||
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=17960 BB Thread] (2015) |
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?p=114919#p114919 Jens Ayton] on why it was a problem (2010) |
== Gameplay and Balance Indicator == | == Gameplay and Balance Indicator == |
Latest revision as of 01:30, 29 February 2024
BGS/BackGround System.oxp countdown goes down to zero while the Vanilla game core countdown goes down to one. This oxp makes the core textual countdown go to zero too.
Overview
When hyperjumping, BGS voice countdown goes down to zero while the core textual countdown goes down to one. It's a tiny, tiny detail, but it has always annoyed me a bit. As a derivative of my Navigation MFD, I have created a small oxp that alters the core textual countdown to go to zero in sync with BGS voice countdown. Ah, the harmony
License
- CC-BY-NC-SA 4.0
- Author: Spara
Links
- BB Thread (2015)
- Jens Ayton on why it was a problem (2010)
Gameplay and Balance Indicator
Unless this sort of thing really bothers you so badly that it keeps you awake at night and clobbers your gameplay...