Countdown to Zero
When hyperjumping, BGS voice countdown goes down to zero while the core textual countdown goes down to one. It's a tiny, tiny detail, but it has always annoyed me a bit. As a derivative of my Navigation MFD, I have created a small oxp that alters the core textual countdown to go to zero in sync with BGS voice countdown. Ah, the harmony
- CC-BY-NC-SA 4.0
- Author: Spara
Gameplay and Balance Indicator
Unless this sort of thing really bothers you so badly that it keeps you awake at night and clobbers your gameplay...