Difference between revisions of "VariableMasslock"

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(Added Tweaks and mentioned Expansions Manager for downloads)
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=== Description ===
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Speeds up Masslock locks -  by creating ''smaller'' Masslock radii (as in Classic Elite).
  
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=== Overview ===
 
This .oxp reduces the masslock radius of a ship according to its mass.
 
This .oxp reduces the masslock radius of a ship according to its mass.
  
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  Anaconda 438 t 26 km
 
  Anaconda 438 t 26 km
  
You can't use Torus drive in combat situations due to red alert, regardless of these distances!
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But. You can't use your [[Torus Drive]] in combat situations due to red alert, regardless of these distances!
  
The Torus drive will turn off when a new ship arrives into scanner range but you can re-engage the Torus drive until your alert level is green.
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The Torus drive will turn off when a new ship arrives into scanner range but you can re-engage the Torus drive when your alert level is green.
  
 
Ships over masslock range are marked with a darker yellow 'lollipop' in green alert.
 
Ships over masslock range are marked with a darker yellow 'lollipop' in green alert.
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Torus will turn off when there are asteroids, buoys, cargo boxes or mines on a collision course (to slow down in time and help prevent an impact).
 
Torus will turn off when there are asteroids, buoys, cargo boxes or mines on a collision course (to slow down in time and help prevent an impact).
 
=== Instructions ===
 
Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.
 
  
 
=== License ===
 
=== License ===
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.
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*This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.
If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
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*If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
  
 
=== Changelog ===
 
=== Changelog ===
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=== Download ===
 
=== Download ===
Either from the in-game [[Expansions Manager]] or:
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Either from the in-game [[Expansions Manager]]
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or:
  
 
[[Media:VariableMasslock_1.1.oxz‎|VariableMasslock_1.1.oxz‎]] (downloaded {{#downloads:VariableMasslock_1.1.oxz‎}} times).
 
[[Media:VariableMasslock_1.1.oxz‎|VariableMasslock_1.1.oxz‎]] (downloaded {{#downloads:VariableMasslock_1.1.oxz‎}} times).
  
 
[[Media:VariableMasslock_1.0.oxz‎|VariableMasslock_1.0.oxz‎]] (downloaded {{#downloads:VariableMasslock_1.0.oxz‎}} times).
 
[[Media:VariableMasslock_1.0.oxz‎|VariableMasslock_1.0.oxz‎]] (downloaded {{#downloads:VariableMasslock_1.0.oxz‎}} times).
 +
 +
Do not unzip the .oxz file above, just move it into the AddOns folder of your Oolite installation.
  
 
=== Tweaks ===
 
=== Tweaks ===
*[http://aegidian.org/bb/viewtopic.php?p=251801#p251801 Alter masslocking by role of ship, not by mass] Redspear, 2016
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*[https://bb.oolite.space/viewtopic.php?p=251801#p251801 Alter masslocking by role of ship, not by mass] Redspear, 2016
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*[https://bb.oolite.space/viewtopic.php?p=263290#p263290 Stealth Tweak] Stranger, 2018
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You might wish to consult [[How to tweak OXZ's]]
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=== Summary of Masslock OXPs ===
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{{:Masslock OXP's Summary‎}}
  
 
===Quick Facts===
 
===Quick Facts===
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|category = Mechanics OXPs
 
|category = Mechanics OXPs
 
|author = [[User:Norby|Norby]]
 
|author = [[User:Norby|Norby]]
|feedback = [http://bb.aegidian.org/viewtopic.php?f=4&t=17379 BB-Link]
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|feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=17379 BB-Link]
 
}}
 
}}
  
 
[[Category:Oolite expansion packs]]
 
[[Category:Oolite expansion packs]]
 
[[Category:Mechanics_OXPs]]
 
[[Category:Mechanics_OXPs]]

Latest revision as of 10:41, 29 May 2025

Speeds up Masslock locks - by creating smaller Masslock radii (as in Classic Elite).

Overview

This .oxp reduces the masslock radius of a ship according to its mass.

Ship name	Mass	Masslock radius (r=mass*0.02+17000)
Adder         	16 t	17 km
Gecko        	25 t	17.5 km
Sidewinder	25 t	17.5 km
Viper        	34 t	17.7 km
Mamba         	36 t	17.7 km
Moray        	51 t	18 km
Cobra Mk I	52 t	18 km
Fer-de-Lance	53 t	18 km
Asp          	76 t	18.5 km
Krait       	93 t	19 km
Boa           	182 t	20.5 km
Cobra Mk III	215 t	21 km
Boa2         	216 t	21 km
Python      	267 t	22 km
Anaconda	438 t	26 km

But. You can't use your Torus Drive in combat situations due to red alert, regardless of these distances!

The Torus drive will turn off when a new ship arrives into scanner range but you can re-engage the Torus drive when your alert level is green.

Ships over masslock range are marked with a darker yellow 'lollipop' in green alert.


Torus will turn off when there are asteroids, buoys, cargo boxes or mines on a collision course (to slow down in time and help prevent an impact).

License

  • This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0.
  • If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.

Changelog

2015.05.22. v1.1  Set proper scannerDisplayColors for ships out of masslock range.
                  Torus stop before Buoys and cargo boxes, not only asteroids.
2015.04.20. v1.0  First release.

Download

Either from the in-game Expansions Manager

or:

VariableMasslock_1.1.oxz‎ (downloaded 2740 times).

VariableMasslock_1.0.oxz‎ (downloaded 358 times).

Do not unzip the .oxz file above, just move it into the AddOns folder of your Oolite installation.

Tweaks

You might wish to consult How to tweak OXZ's

Summary of Masslock OXPs

Redspear's summary of his four Masslock OXP's (from the BB)

Masslock Compensator (2018)

Speedboost (200%) when masslocked but cancelled by red alert
No benefit for combat
Significant reduction of time spent in masslock

Power To Engines (2019)

Speedboost (150%) when weapons offline
Useful for escaping faster opponents (if they did same then they wouldn't be able to shoot)
Helps reduce duration of masslocks

Traffic Redistributer (2017)

Adjusts traffic to increase frequency of slower traders (and so that the 'best' courier ships aren't also the most common)
Station bound traffic becomes easier to overtake because it's usually slower
Pirates, hunters and police are unaffected

Redspear's three older OXPs above are complementary and do not conflict with each other

Masslock Reimagined (2022)

Masslock lasts for a fixed duration rather than until scanner is clear
No speed changes to either player or average encountered NPC
Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship
Likely to make Masslock Compensators obsolete if it develops as I hope


Norby also wrote an older Masslock OXP:

Variable Masslock (2015)

Reduces Radii of masslocking NPCs by the mass of their ships (copying Classic Elite)
Non-masslocking ships appear as a darker yellow on the scanner
Masslock reintroduced to stop one smashing into unpowered asteroids/cargo pods etc.

Quick Facts

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Version Released License Features Category Author(s) Feedback
1.1 2015-05-22 CC BY-NC-SA 4 Mass based masslock radiuses Mechanics OXPs Norby BB-Link