Difference between revisions of "Alternate jump range indicator OXP"
Cholmondely (talk | contribs) (Added "Problems") |
(Updating BB links) |
||
Line 28: | Line 28: | ||
== Links == | == Links == | ||
− | *Fons et origo of this oxp: [ | + | *Fons et origo of this oxp: [https://bb.oolite.space/viewtopic.php?f=6&t=17300 Alternative Representation of Jump Ranges] (2015) |
− | *Thread: [ | + | *Thread: [https://bb.oolite.space/viewtopic.php?f=4&t=17321 [wip] Alternative jump range indicator] (2015) |
*[[F6 page (galactic chart "1")]] | *[[F6 page (galactic chart "1")]] | ||
Latest revision as of 01:13, 29 February 2024
Contents
Overview
An alternative method of showing which systems are within jump range. The less accurate green circle is replaced by green lines and green names.
Reasoning
The problems with drawing a properly circular circle in the Oolite game code means that it approximates - and that reachable systems can be beyond the circumference. The game code rounds down to the integer witchspace quantum (1 IWQ = 0.4 LY) - thus 7.15ly becomes 6.8ly. This oxp is therefore more accurate.
Problems
1) Misjumps - Alternate jump range indicator OXP will restrict your choice of new destinations to those at either end of your original jump. You will not be able to access any other systems which may be in range.
2) Diplomancy - Alternate jump range indicator OXP masks the details on the various political maps of the region.
Download
License
- Author: Spara
- License: CC-BY-NC-SA 4.0
- Minimum Oolite version: v.1.81
- OXP version: 0.1
Musings
This OXP graphically emphasises the fact that one can only jump to systems - and anywhere you like in deep space! Hence opening up the "can of worms" considering systems which may be present but which GalCop has deliberately left out of your computer's jump charts - such as Raxxla.
Links
- Fons et origo of this oxp: Alternative Representation of Jump Ranges (2015)
- Thread: [wip Alternative jump range indicator] (2015)
- F6 page (galactic chart "1")
Gameplay and Balance Indicator
Minimal improvement in accuracy, minimal change to gameplay! Unless it really irks you - as it irked Spara!