Difference between revisions of "Alien Systems OXZ"
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== Detail == | == Detail == | ||
| − | + | v.0.5 adds a gradient of entry requirements to restricted systems, with there being more ways to enter some systems than others. Some alien types (mammals) no longer require special entry conditions. | |
| − | Rather than spam the player with constant messages they're currently set to mean that you might only receive more than a few if waiting in a docking queue. There is a fair amount of humour (YMMV - your mileage might vary) contained within and at least two truly awful (but mercifully rare) jokes. Any lines not to the users taste can easily be removed/replaced by editing the [[descriptions.plist]]. | + | v.0.4 adds restricted system entry. |
| + | ::Part of the appeal of this oxp is to make alien systems more mysterious. | ||
| + | ::*Why are they refusing some pilots and not others? | ||
| + | ::*How is such a thing even possible? | ||
| + | ::*What is there to be seen? (not implemented yet but planned) | ||
| + | ::*How does one get in with the in-crowd? (see above) | ||
| + | ::*What is GalCop doing about this? | ||
| + | |||
| + | v.0.3 adds some species specific detail to the f7 screen; mostly flavour-fluff. | ||
| + | |||
| + | v 0.2 incorporated a script sending additional messages from non-human stations and beacons. These messages sometimes reference ideas that are not yet implemented. It also contains music by [[User:P.A. Groove|P.A. Groove / Blurred Vision]] for which he kindly granted permission. | ||
| + | |||
| + | v.0.1 adds messages from "special" stations. Rather than spam the player with constant messages they're currently set to mean that you might only receive more than a few if waiting in a docking queue. There is a fair amount of humour (YMMV - your mileage might vary) contained within and at least two truly awful (but mercifully rare) jokes. Any lines not to the users taste can easily be removed/replaced by editing the [[descriptions.plist]]. | ||
My favourite is perhaps the lobsters. I'm not quite sure what mental state I was in when I was writing that stuff but I'm glad I captured it in some form! | My favourite is perhaps the lobsters. I'm not quite sure what mental state I was in when I was writing that stuff but I'm glad I captured it in some form! | ||
| + | |||
| + | |||
| + | === Gameplay === | ||
| + | |||
| + | [[File:Alien_systems_access.png|right]] | ||
| + | This oxp will also restrict system entry in some cases. There will always be a way in, but some inhabitant groups will make it much more difficult to visit their systems compared to others. | ||
| + | |||
| + | The basic idea is that in order to reach a system, a ship's hyperdrive must communicate with the target systems witchpoint beacon, meaning that entry can potentially be refused. GalCop may be rather lax in this regard but some of the minority groups within are much stricter. This is especially true with regards to groups that they would regard as alien and of such groups especially when it concerns humans. Of course, if the signal were in some way to be manipulated... | ||
| + | |||
=== Disclaimer === | === Disclaimer === | ||
| Line 18: | Line 39: | ||
The new title is chosen to better represent the expanded scope of what the .oxp will hopefully eventually encompass. This oxp has been brewing since 2016, and there are many ideas for it which have yet to be achieved. These ideas include: | The new title is chosen to better represent the expanded scope of what the .oxp will hopefully eventually encompass. This oxp has been brewing since 2016, and there are many ideas for it which have yet to be achieved. These ideas include: | ||
*Different titles for the stations which depend on the inhabitant group (see above). | *Different titles for the stations which depend on the inhabitant group (see above). | ||
| − | * | + | *Distinct stations for each inhabitant group (i.e. birds, felines, frogs etc.) |
| − | |||
*Different commodity preferences which are species-specific (and restricted goods, too) | *Different commodity preferences which are species-specific (and restricted goods, too) | ||
*Unique shipyards | *Unique shipyards | ||
| + | |||
| + | |||
| + | == Download == | ||
| + | [https://wiki.alioth.net/img_auth.php/2/29/Oolite.oxp.redspear.alien_systems.oxz Click here] and then put the oxz in your ManagedAddOns folder. | ||
== License == | == License == | ||
| − | *OXP version: 0. | + | *OXP version: 0.5 |
*Required Oolite version: 1.79 | *Required Oolite version: 1.79 | ||
*Author: [[User:Redspear|Redspear]] | *Author: [[User:Redspear|Redspear]] | ||
| Line 30: | Line 54: | ||
== Links == | == Links == | ||
| + | *[https://bb.oolite.space/viewtopic.php?f=4&t=21347 BB Thread] | ||
*[[Species]] | *[[Species]] | ||
*[[Solos Alt Stations]] - recently tweaked by Redspear to emphasise non-human species | *[[Solos Alt Stations]] - recently tweaked by Redspear to emphasise non-human species | ||
| Line 35: | Line 60: | ||
== Gameplay and Balance Indicator == | == Gameplay and Balance Indicator == | ||
| − | [[File:Tag-colour- | + | [[File:Tag-colour-orange.png|right]] |
| − | + | It is now more difficult to jump to some systems - impacting on contracts and time-sensitive missions. | |
[[Category:Systems OXPs]] | [[Category:Systems OXPs]] | ||
Latest revision as of 19:59, 7 July 2025
Flavour for non-human systems.
Contents
Overview
112 of the 256 systems in Galaxy 1 are dominated by one of the eight non-human species. This .oxp starts to give them a little flavour, starting with the terms used to refer to the stations (eg feline "exchange stations", humanoid "starports") and the communications from those stations.
Detail
v.0.5 adds a gradient of entry requirements to restricted systems, with there being more ways to enter some systems than others. Some alien types (mammals) no longer require special entry conditions.
v.0.4 adds restricted system entry.
- Part of the appeal of this oxp is to make alien systems more mysterious.
- Why are they refusing some pilots and not others?
- How is such a thing even possible?
- What is there to be seen? (not implemented yet but planned)
- How does one get in with the in-crowd? (see above)
- What is GalCop doing about this?
- Part of the appeal of this oxp is to make alien systems more mysterious.
v.0.3 adds some species specific detail to the f7 screen; mostly flavour-fluff.
v 0.2 incorporated a script sending additional messages from non-human stations and beacons. These messages sometimes reference ideas that are not yet implemented. It also contains music by P.A. Groove / Blurred Vision for which he kindly granted permission.
v.0.1 adds messages from "special" stations. Rather than spam the player with constant messages they're currently set to mean that you might only receive more than a few if waiting in a docking queue. There is a fair amount of humour (YMMV - your mileage might vary) contained within and at least two truly awful (but mercifully rare) jokes. Any lines not to the users taste can easily be removed/replaced by editing the descriptions.plist.
My favourite is perhaps the lobsters. I'm not quite sure what mental state I was in when I was writing that stuff but I'm glad I captured it in some form!
Gameplay
This oxp will also restrict system entry in some cases. There will always be a way in, but some inhabitant groups will make it much more difficult to visit their systems compared to others.
The basic idea is that in order to reach a system, a ship's hyperdrive must communicate with the target systems witchpoint beacon, meaning that entry can potentially be refused. GalCop may be rather lax in this regard but some of the minority groups within are much stricter. This is especially true with regards to groups that they would regard as alien and of such groups especially when it concerns humans. Of course, if the signal were in some way to be manipulated...
Disclaimer
This oxp deliberately plays with stereotypes. The stereotypes relate to the animal types in question and, although flavoured by the authors real experiences around stereotyping, no inhabitant type is meant to represent any real group of people or combination of such. Wishing to foster intergroup tensions within a fictional setting and (especially) between fictional groups is in no way an expression of a wish to promote such in real life. If any comment is intended at all then it is only to satirise such thinking. The chief goal however, is amusement: firstly my own and secondly (perhaps) that of anyone who gives it a try.
Plans
The new title is chosen to better represent the expanded scope of what the .oxp will hopefully eventually encompass. This oxp has been brewing since 2016, and there are many ideas for it which have yet to be achieved. These ideas include:
- Different titles for the stations which depend on the inhabitant group (see above).
- Distinct stations for each inhabitant group (i.e. birds, felines, frogs etc.)
- Different commodity preferences which are species-specific (and restricted goods, too)
- Unique shipyards
Download
Click here and then put the oxz in your ManagedAddOns folder.
License
- OXP version: 0.5
- Required Oolite version: 1.79
- Author: Redspear
- License: CC-BY-NC-SA 4.0
Links
- BB Thread
- Species
- Solos Alt Stations - recently tweaked by Redspear to emphasise non-human species
- New lasers - some of these are only sold at non-human orbital stations (another of Redspear's)
Gameplay and Balance Indicator
It is now more difficult to jump to some systems - impacting on contracts and time-sensitive missions.

