Difference between revisions of "Masslock Reimagined"

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== Download ==
 
== Download ==
At the time of writing attempts to upload the download have been failing dismally. See the [http://aegidian.org/bb/viewtopic.php?p=284367#p284367 BB thread] for the .js script.
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From the in-game [[Expansions Manager]] or from here: File:Oolite.oxp.redspear.masslock reimagined.oxz
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== Version History ==
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*v1.2      fixed a bug with combat overrides not resetting
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::    avoid taking fire for 60 seconds and you can torus out of there
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::    removed 'escape window' (it was too short for convenience but also too long not to risk skipping other encounters)
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::    instead a scanner check function makes sure you escape current/overlapping masslocks only
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*v1.1  Minor tweaks to masslock sensitivity returning and torus drive status reports.
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*v1.0  Original release
  
 
== Links ==
 
== Links ==
*[http://aegidian.org/bb/viewtopic.php?f=4&t=21233 BB Thread] (2022)
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*[https://bb.oolite.space/viewtopic.php?f=4&t=21233 BB Thread] (2022)
 
*Author: [[User:Redspear|Redspear]]
 
*Author: [[User:Redspear|Redspear]]
 
*[[Masslock]]
 
*[[Masslock]]

Latest revision as of 02:07, 29 February 2024

Redspear's 4th Masslock-solving OXP

Overview

Masslocks without this mod

  • Masslocks interrupt torus drive use
  • Torus drive only reusable once masslock escaped
  • Masslock clearances can take upwards of five minutes without steering around them
  • Slower ships can get trapped in traffic jams if staying on lane, making them less attractive and faster NPC vessels problematic


Masslocks with this mod

  • Masslocks interrupt torus drive use
  • Torus drive reusable after a short delay
  • Masslock clearances can take less than a minute
  • Ship speed is no longer critical in determining masslock clearance


How it Works

Initial Masslock

The player is masslocked as normal as the torus drive begins to recalibrate around the new masslocking bodies.

Masslock Neutralisation

After a short period the player receives the message, "Torus Drive Online", as the existing masslock is temporarily removed.

Masslock Escape

There is now a short window for the player to re-employ the torus drive before "Mass-Lock Sensitivity Restored" and thye torus drive requires further recalibration.

Masslock Dominance

The following factors prevent the torus drive from overpowering a masslock.

Gravity wells of stars and planets
Aegis of station
Taking fire


Current Settings

30 seconds before torus drive is back online (almost certainly too short but good for testing)
10 seconds before masslock sensitivity returns (perhaps slightly too long but starts from masslock release rather than torus engagement)
Torus Drive Online
Mass-Lock Sensitivity Restored
Gravity Well Influence Detected

Download

From the in-game Expansions Manager or from here: File:Oolite.oxp.redspear.masslock reimagined.oxz

Version History

  • v1.2 fixed a bug with combat overrides not resetting
avoid taking fire for 60 seconds and you can torus out of there
removed 'escape window' (it was too short for convenience but also too long not to risk skipping other encounters)
instead a scanner check function makes sure you escape current/overlapping masslocks only
  • v1.1 Minor tweaks to masslock sensitivity returning and torus drive status reports.
  • v1.0 Original release

Links

Other oxp's with similar effects

Note that Redspear's three older oxp's are compatible with each other!

Redspear's summary of his four Masslock OXP's (from the BB)

Power To Engines

Speedboost (150%) when weapons offline
Useful for escaping faster opponents (if they did same then they wouldn't be able to shoot)
Helps reduce duration of masslocks

Masslock Compensator

Speedboost (200%) when masslocked but cancelled by red alert
No benefit for combat
Significant reduction of time spent in masslock

Traffic Redistributer

Adjusts traffic to increase frequency of slower traders (and so that the 'best' courier ships aren't also the most common)
Station bound traffic becomes easier to overtake because it's usually slower
Pirates, hunters and police are unaffected

Masslock Reimagined

Masslock lasts for a fixed duration rather than until scanner is clear
No speed changes to either player or average encountered NPC
Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship
Likely to make Masslock Compensators obsolete if it develops as I hope

Gameplay and Balance indicator

Tag-colour-blue.png