Difference between revisions of "Final Capital"
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Original in Blender and 3ds format. Now converted with Wings3d for use in Oolite. | Original in Blender and 3ds format. Now converted with Wings3d for use in Oolite. | ||
+ | |||
Textures are the original ones. | Textures are the original ones. | ||
In Oolite it needs the [[BigShips]] OXP to add the ship into the game. | In Oolite it needs the [[BigShips]] OXP to add the ship into the game. | ||
− | Found on Eric Walch's website, | + | Found on Eric Walch's website, he did the Wings3D conversion. ''Okay, so I converted it further to work in Oolite. Interestingly was the ship set up to fly along the x-axis. With what rotating, modifying and adding the light maps, the ship starts so look much better in Oolite. And trying to give it an aft plasma cannon, I noticed this is not working correct in oolite. The plasma bolts of an aft cannon were still flying forwards. Its fixed in trunk now.'' |
EW was thinking of it as a Liner. In that case the current Cargo Capacity seems nonsensical. | EW was thinking of it as a Liner. In that case the current Cargo Capacity seems nonsensical. | ||
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== Links == | == Links == | ||
− | *[ | + | *BB mentions from [https://bb.oolite.space/viewtopic.php?p=154896#p154896 here] to [https://bb.oolite.space/viewtopic.php?p=155224#p155224 here] (2011). |
*[[User:Eric Walch|Eric Walch]] | *[[User:Eric Walch|Eric Walch]] |
Latest revision as of 01:45, 29 February 2024
Final Capital | |
---|---|
Size (W×H×L) | 280m×223m×998m |
Cargo capacity | 0 0 TC
|
Cargo bay extension | 15 15 TC
|
Maximum speed | 0.250 LM |
Manoeuvrability | Roll: 0.15 Pitch: 0.15 |
Energy banks | 4250 |
Energy recharge rate |
Excellent (7.0) |
Gun mounts | None |
Missile slots | 12 |
Shield boosters available | ? |
Military shields available | ? |
Hyperspace capable | ? |
OXP or standard | OXP |
Available to player | No |
Base price | n/a |
Contents
Overview
Final Capital: Model by Rigz This ship was provided as free for use by: TurboSquid: http://www.turbosquid.com/FullPreview/Index.cfm/ID/203042
Original in Blender and 3ds format. Now converted with Wings3d for use in Oolite.
Textures are the original ones.
In Oolite it needs the BigShips OXP to add the ship into the game.
Found on Eric Walch's website, he did the Wings3D conversion. Okay, so I converted it further to work in Oolite. Interestingly was the ship set up to fly along the x-axis. With what rotating, modifying and adding the light maps, the ship starts so look much better in Oolite. And trying to give it an aft plasma cannon, I noticed this is not working correct in oolite. The plasma bolts of an aft cannon were still flying forwards. Its fixed in trunk now.
EW was thinking of it as a Liner. In that case the current Cargo Capacity seems nonsensical.
License
- Author: Rigz (2003)
- Transmogrifier: Eric Walch (2011)?
- License: 3D Model License: Standard
Download
- Eric Walch's Box Download, unzip, and pop the .oxp into your AddOns folder.
Links
- BB mentions from here to here (2011).
- Eric Walch