Difference between revisions of "Crosshairs - Alerting"
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== Links == | == Links == | ||
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=14368 BB Thread] (2013) |
== Gameplay and Balance Indicator == | == Gameplay and Balance Indicator == | ||
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This may help more than the other alerts in your [[HUD]], it may not. | This may help more than the other alerts in your [[HUD]], it may not. | ||
− | {{HUD-OXP}} | + | {{HUD-OXP}} [[Category:Equipment]] |
Latest revision as of 01:31, 29 February 2024
Automatically varies the gun-sight cross-hairs according to the current danger level (green - yellow - red).
Overview
This OXP changes the way the gun-sight cross-hairs behave in Oolite.
In standard Oolite the crosshairs change appearance depending on the type of weapons installed. With this OXP installed the cross-hairs instead change depending on the current alert level. At green alert only a minimal centre-mark is shown. At yellow alert When other ships are in the vicinity the larger four-vaned cross-hair, previously associated with the pulse laser, appears. In red alert combat situations the more complex cross-hair, previously associated with the military laser, appears.
The mining laser continues to have its distinctive gun-sight associated with it.
When the ASC/Advanced space compass is set to its target tracking mode the combat cross-hairs appear, regardless of the current alert level.
Conflicts
Cannot be used simultaneously with Select-o-matic Crosshairs.
License
- License: "Public Domain"
- Author: Wildeblood
- Version: 1.0
- Required Oolite Version: 1.80
Links
- BB Thread (2013)
Gameplay and Balance Indicator
This may help more than the other alerts in your HUD, it may not.