Difference between revisions of "Vanilla game"
(Updating BB links) |
Cholmondely (talk | contribs) (Tweaks!) |
||
| Line 11: | Line 11: | ||
---- | ---- | ||
== Older Versions of Oolite == | == Older Versions of Oolite == | ||
| − | The Vanilla game used to be '' | + | The Vanilla game used to be ''much more'' different from the oxp'd game. |
| − | The strict game ''before'' Oolite v.1.80 was not just an oxp-less version of Oolite. It was a mildly modified version of the original [[Classic Elite]]. In those days, the "Vanilla game" was not the strict game, but was just a (regular) oxp-able game - but before adding in any oxp's. | + | The strict game ''before'' Oolite v.1.80 was not just an oxp-less version of Oolite. It was actually a mildly modified version of the original [[Classic Elite]]. In those days, the "Vanilla game" was not the strict game, but was just a (regular) oxp-able game - but before adding in any oxp's. |
| − | Optional vanilla-game equipment lost in the ''original'' strict game: | + | Optional vanilla-game equipment (added-in to Elite) lost in the ''original'' strict game: |
*Fuel Injectors | *Fuel Injectors | ||
*anti-ECM missiles ("hard heads") | *anti-ECM missiles ("hard heads") | ||
*shield boosters | *shield boosters | ||
*scanner targeting enhancements | *scanner targeting enhancements | ||
| + | *ANA | ||
| + | *wormhole scanner | ||
Game options lost: | Game options lost: | ||
| + | *targeting in-coming missiles | ||
*contract hauling | *contract hauling | ||
*the F5F5 cargo-hold manifest screen | *the F5F5 cargo-hold manifest screen | ||
| Line 29: | Line 32: | ||
*no navigation beacons | *no navigation beacons | ||
*no stopping at a standstill | *no stopping at a standstill | ||
| + | |||
| + | Gains: | ||
| + | Kills from shooting asteroids! | ||
But it did have the [[Energy Bomb]] - which has since been replaced with the [[Quirium Cascade Mine]]! But then so did the regular Oolite game! | But it did have the [[Energy Bomb]] - which has since been replaced with the [[Quirium Cascade Mine]]! But then so did the regular Oolite game! | ||
Latest revision as of 16:29, 9 December 2025
This is the basic game without any added OXPs.
If you choose Strict Mode (Strict Game) when you start up Oolite, this will constrain you to the basic vanilla game, excluding whatever OXP/OXZs you may have loaded.
It is identical to the normal game as played without any oxp's loaded.
Older Versions of Oolite
The Vanilla game used to be much more different from the oxp'd game.
The strict game before Oolite v.1.80 was not just an oxp-less version of Oolite. It was actually a mildly modified version of the original Classic Elite. In those days, the "Vanilla game" was not the strict game, but was just a (regular) oxp-able game - but before adding in any oxp's.
Optional vanilla-game equipment (added-in to Elite) lost in the original strict game:
- Fuel Injectors
- anti-ECM missiles ("hard heads")
- shield boosters
- scanner targeting enhancements
- ANA
- wormhole scanner
Game options lost:
- targeting in-coming missiles
- contract hauling
- the F5F5 cargo-hold manifest screen
- the F3F3 shipyard for buying/selling ships
Other losses:
- no navigation beacons
- no stopping at a standstill
Gains: Kills from shooting asteroids!
But it did have the Energy Bomb - which has since been replaced with the Quirium Cascade Mine! But then so did the regular Oolite game!
Cim started the process of changing the strict game away from this. See the discussion here.
Links
- Oolite for the History of the development of Oolite
- Strict/Unstrict Gameplay (2007)
- New Commander Playing an almost Vanilla game (2012)
- Arqubus's YouTube critique of the Vanilla game (2021, v.1.90)