Difference between revisions of "Masslock OXP's Summary"
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Cholmondely (talk | contribs) (Added Norby's and a note about complementarity) |
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:Station bound traffic becomes easier to overtake because it's usually slower | :Station bound traffic becomes easier to overtake because it's usually slower | ||
:Pirates, hunters and police are unaffected | :Pirates, hunters and police are unaffected | ||
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| + | ''Redspear's three older OXPs above are complementary and do not conflict with each other'' | ||
[[Masslock Reimagined]] | [[Masslock Reimagined]] | ||
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:Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship | :Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship | ||
:Likely to make Masslock Compensators obsolete if it develops as I hope | :Likely to make Masslock Compensators obsolete if it develops as I hope | ||
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| + | [[User:Norby|Norby]] also wrote an ''older'' Masslock OXP: | ||
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| + | [[Variable Masslock]] | ||
| + | :Reduces Radii of masslocking NPCs by the mass of their ships (copying [[Classic Elite]]) | ||
| + | :Non-masslocking ships appear as a darker yellow on the scanner | ||
| + | :Masslock reintroduced to stop smashing into unpowered asteroids/cargo pods etc. | ||
Revision as of 10:27, 29 May 2025
Redspear's summary of his four Masslock OXP's (from the BB)
- Speedboost (150%) when weapons offline
- Useful for escaping faster opponents (if they did same then they wouldn't be able to shoot)
- Helps reduce duration of masslocks
- Speedboost (200%) when masslocked but cancelled by red alert
- No benefit for combat
- Significant reduction of time spent in masslock
- Adjusts traffic to increase frequency of slower traders (and so that the 'best' courier ships aren't also the most common)
- Station bound traffic becomes easier to overtake because it's usually slower
- Pirates, hunters and police are unaffected
Redspear's three older OXPs above are complementary and do not conflict with each other
- Masslock lasts for a fixed duration rather than until scanner is clear
- No speed changes to either player or average encountered NPC
- Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship
- Likely to make Masslock Compensators obsolete if it develops as I hope
Norby also wrote an older Masslock OXP:
- Reduces Radii of masslocking NPCs by the mass of their ships (copying Classic Elite)
- Non-masslocking ships appear as a darker yellow on the scanner
- Masslock reintroduced to stop smashing into unpowered asteroids/cargo pods etc.