Difference between revisions of "Separated Lasers"
(v1.0) |
Cholmondely (talk | contribs) (Added Gameplay and Balance Indicator) |
||
(19 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | [[Image:SL3.png|400px|right]] | ||
== Description == | == Description == | ||
− | [[Multiple Lasers]] | + | [[Multiple Lasers]] produce multiple heat by default, degrading their effectiveness to the level of a single laser after a few seconds due to overheating. This addon allows them to '''heat up as slow as single lasers''' if there is at least '''30m''' space between all mount points in 3D. |
− | A serious advantage in combat if used well (both for you and your enemies) due to these | + | A serious advantage in combat if used well (both for you and for your enemies) due to these being real multiple lasers, without the heat penalty of ships with multiple but close mounts. |
Large ships can earn up to 5x firepower on broadsides! | Large ships can earn up to 5x firepower on broadsides! | ||
− | Energy usage is still multiplied | + | Energy usage is still multiplied: a 5x burst could empty your energy banks pretty fast - so use wisely! |
Line 31: | Line 32: | ||
=== Eco Lasers === | === Eco Lasers === | ||
− | New Economical Lasers are developed for separated mounts with low energy usage. | + | New Economical Lasers are developed for separated mounts with low energy usage. Available in a standalone package: [[Media:Eco_Lasers_1.0.oxz|Eco_Lasers_1.0.oxz]] (downloaded {{#downloads:Eco_Lasers_1.0.oxz}} times). |
− | Compare | + | Compare Eco Lasers with [[Sniper Guns]], standard lasers and separable [[Laser Cannons]]: |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 55: | Line 56: | ||
|30 | |30 | ||
|5 | |5 | ||
− | | | + | |128 |
− | | | + | |4 |
− | | | + | |1000 |
|0.3 | |0.3 | ||
− | | | + | |16 |
|0.125 | |0.125 | ||
− | | | + | |4 |
|5 | |5 | ||
|4000 | |4000 | ||
Line 70: | Line 71: | ||
|30 | |30 | ||
|5 | |5 | ||
− | | | + | |133 |
− | | | + | |5 |
− | | | + | |1500 |
|2 | |2 | ||
− | | | + | |100 |
|0.75 | |0.75 | ||
|20 | |20 | ||
Line 80: | Line 81: | ||
|40000 | |40000 | ||
|Green | |Green | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|Eco Artillery | |Eco Artillery | ||
Line 100: | Line 86: | ||
|'''50''' | |'''50''' | ||
|20 | |20 | ||
− | | | + | |200 |
− | | | + | |8 |
− | | | + | |1680 |
|'''0''' | |'''0''' | ||
− | | | + | |40 |
− | |0. | + | |0.2 |
|5 | |5 | ||
|12 | |12 | ||
Line 111: | Line 97: | ||
|Blue | |Blue | ||
|- | |- | ||
− | |Eco Reactor | + | |Eco Reactor * |
− | | | + | |130 |
|'''50''' | |'''50''' | ||
|0 | |0 | ||
Line 118: | Line 104: | ||
|0 | |0 | ||
|0 | |0 | ||
− | | '''- | + | | '''-1''' |
|0 | |0 | ||
|0.1 | |0.1 | ||
Line 128: | Line 114: | ||
| | | | ||
|- | |- | ||
− | |Sniper Gun | + | |Sniper Gun ** |
|30 | |30 | ||
|'''50''' | |'''50''' | ||
|20 | |20 | ||
− | | | + | |100 |
− | | | + | |5 |
− | | | + | |1560 |
|1 | |1 | ||
− | | | + | |40 |
− | |0. | + | |0.4 |
− | | | + | |8 |
|12 | |12 | ||
|20000 | |20000 | ||
|Blue | |Blue | ||
|- | |- | ||
− | |Heavy Sniper Gun | + | |Heavy Sniper Gun ** |
|250 | |250 | ||
|'''100''' | |'''100''' | ||
|25 | |25 | ||
− | | | + | |200 |
− | | | + | |10 |
− | | | + | |2720 |
− | | | + | |1 |
− | | | + | |40 |
− | |0. | + | |0.2 |
− | | | + | |4 |
|12 | |12 | ||
|200000 | |200000 | ||
− | | | + | |Blue |
|- | |- | ||
| | | | ||
Line 266: | Line 252: | ||
|24000 | |24000 | ||
|Cyan | |Cyan | ||
+ | |- | ||
+ | |Plasma Ray *** | ||
+ | |130 | ||
+ | |'''50''' | ||
+ | |6 | ||
+ | |80 | ||
+ | |4 | ||
+ | |1240 | ||
+ | |'''0''' | ||
+ | |40 | ||
+ | |0.5 | ||
+ | |10 | ||
+ | |12 | ||
+ | |40000 | ||
+ | |Orange | ||
|- | |- | ||
|Artillery Cannon | |Artillery Cannon | ||
Line 295: | Line 296: | ||
|12 | |12 | ||
|100000 | |100000 | ||
− | |Light Blue | + | |Light Blue |
|- | |- | ||
|} | |} | ||
− | * Plasma Ray has some chance to make critical damage which eject the pilot if [[Laser Cannons]] OXP is installed | + | * Eco Reactor is not a weapon but restore energy when 'fire'. Easy to use on side mounts. |
− | + | ** Sniper Gun has [[Sniper_Gun#Sapper|Sapper]] mode which is even more powerful at point-blank range but not separable. | |
+ | *** Plasma Ray has some chance to make critical damage which eject the pilot if [[Laser Cannons]] OXP is installed. | ||
Line 323: | Line 325: | ||
− | [[Far Arm Corsair]] | + | [[Far Arm Corsair]] offers 5 wide (50m) separated forward mounts. |
[[Image:SL3.png|800px]] | [[Image:SL3.png|800px]] | ||
+ | == Downloads/Instructions == | ||
+ | :v1.3 is downloadable through the in-game [[Expansions Manager]] or from the links below | ||
+ | [[Media:Separated_Lasers_1.3.oxz|Separated_Lasers_1.3.oxz]] (downloaded {{#downloads:Separated_Lasers_1.3.oxz}} times). | ||
− | + | [[Media:Eco_Lasers_1.0.oxz|Eco_Lasers_1.0.oxz]] (downloaded {{#downloads:Eco_Lasers_1.0.oxz}} times). | |
− | |||
− | |||
− | |||
− | + | === Old Versions === | |
− | + | [[Media:Separated_Lasers_1.2.oxz|Separated_Lasers_1.2.oxz]] (downloaded {{#downloads:Separated_Lasers_1.2.oxz}} times). | |
− | + | [[Media:Separated_Lasers_1.1.oxz|Separated_Lasers_1.1.oxz]] (downloaded {{#downloads:Separated_Lasers_1.1.oxz}} times). | |
[[Media:Separated_Lasers_1.0.oxz|Separated_Lasers_1.0.oxz]] (downloaded {{#downloads:Separated_Lasers_1.0.oxz}} times). | [[Media:Separated_Lasers_1.0.oxz|Separated_Lasers_1.0.oxz]] (downloaded {{#downloads:Separated_Lasers_1.0.oxz}} times). | ||
Line 347: | Line 349: | ||
[[Media:Separated_Lasers_0.1.oxz|Separated_Lasers_0.1.oxz]] (downloaded {{#downloads:Separated_Lasers_0.1.oxz}} times). | [[Media:Separated_Lasers_0.1.oxz|Separated_Lasers_0.1.oxz]] (downloaded {{#downloads:Separated_Lasers_0.1.oxz}} times). | ||
+ | Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation. | ||
+ | |||
+ | === License === | ||
+ | |||
+ | This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. | ||
+ | If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com. | ||
=== Changelog === | === Changelog === | ||
− | 2016. | + | 2022.05.31. v1.3 Fix for [https://bb.oolite.space/viewtopic.php?p=284652#p284652 equipment conditions] |
+ | 2016.09.09. v1.2 Separated laser variants are not shown in equipment shop if mounts are not enough wide. | ||
+ | 2016.03.13. v1.1 Eco Lasers are available in a standalone package for Oolite 1.82. | ||
+ | Plasma Ray appear only if Laser Cannons OXP is installed. | ||
+ | 2016.03.06. v1.0 Updated for Sniper Gun v1.1. | ||
Twin Military Cannon and Twin Artillery Cannon are separable. | Twin Military Cannon and Twin Artillery Cannon are separable. | ||
Fixed for Gatling Laser which is not separable. | Fixed for Gatling Laser which is not separable. | ||
Line 360: | Line 372: | ||
Eco Artillery and Eco Cannon are set to mining lasers. | Eco Artillery and Eco Cannon are set to mining lasers. | ||
2016.01.31. v0.1 First release. | 2016.01.31. v0.1 First release. | ||
+ | |||
+ | |||
+ | == Gameplay and Balance Indicator == | ||
+ | [[File:Tag-colour-orange.png|right]] | ||
+ | This OXP will make some of the baddies rather nastier when you are starting out! | ||
===Quick Facts=== | ===Quick Facts=== | ||
{{OXPLevel|0}}{{Infobox OXPb| title = Separated Lasers | {{OXPLevel|0}}{{Infobox OXPb| title = Separated Lasers | ||
− | |version = 1. | + | |version = 1.3 |
− | |release = | + | |release = 2022-05-31 |
|features = Real multiple lasers | |features = Real multiple lasers | ||
|license = CC BY-NC-SA 4 | |license = CC BY-NC-SA 4 | ||
|category = Weapons OXPs | |category = Weapons OXPs | ||
|author = [[User:Norby|Norby]] | |author = [[User:Norby|Norby]] | ||
− | |feedback = [ | + | |feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=18029 BB-Link] |
}} | }} | ||
[[Category:Weapons OXPs]] | [[Category:Weapons OXPs]] |
Latest revision as of 23:24, 9 April 2024
Contents
Description
Multiple Lasers produce multiple heat by default, degrading their effectiveness to the level of a single laser after a few seconds due to overheating. This addon allows them to heat up as slow as single lasers if there is at least 30m space between all mount points in 3D.
A serious advantage in combat if used well (both for you and for your enemies) due to these being real multiple lasers, without the heat penalty of ships with multiple but close mounts.
Large ships can earn up to 5x firepower on broadsides!
Energy usage is still multiplied: a 5x burst could empty your energy banks pretty fast - so use wisely!
Ships with separated mounts
Separated multiple laser mounts are available on Anaconda (aft and sides), Boa II (aft), Caduceus, Cat, DTT War Lance, Ghavial, Hornet, Iguana, Krait, Pitviper II, Stormbrewer, Vector, Wolf I, Wolf II (aft) and more.
See the full list in Multiple Lasers where there is an S or W mark in the lasers column of ship tables.
Broadsides (5 lasers on sides): DTT Atlas, DTT Heart of Gold, Serpent Class Cruiser.
Forward broadsides (5 separated forward lasers): Far Arm Corsair, Far Arm Hunter.
Broadsides in all 4 views: Kirin, Maelstrom.
Wide multiple mounts
Ships with at least 50m space between mounts can separate Eco Artillery, Eco Reactor, Plasma Ray and Twin Cannons so use these without multiple heat.
Ships with wide mounts: Anaconda (on sides), Krait, Caduceus, Cat, Far Arm Corsair, Far Arm Tanker SE, Pythons (on sides).
Eco Lasers
New Economical Lasers are developed for separated mounts with low energy usage. Available in a standalone package: Eco_Lasers_1.0.oxz (downloaded 1541 times).
Compare Eco Lasers with Sniper Guns, standard lasers and separable Laser Cannons:
Name | Minimal Ship Mass (t) |
Separation need (m) |
Range (km) | Damage/s | Damage /Heat |
Damage before OverHeat |
Energy /Shot |
Damage /Shot |
Delay | Heat /Shot |
Tech | Cost | Color |
Eco Laser | 30 | 30 | 5 | 128 | 4 | 1000 | 0.3 | 16 | 0.125 | 4 | 5 | 4000 | Red |
Eco Cannon | 130 | 30 | 5 | 133 | 5 | 1500 | 2 | 100 | 0.75 | 20 | 10 | 40000 | Green |
Eco Artillery | 400 | 50 | 20 | 200 | 8 | 1680 | 0 | 40 | 0.2 | 5 | 12 | 400000 | Blue |
Eco Reactor * | 130 | 50 | 0 | 0 | 0 | 0 | -1 | 0 | 0.1 | 5 | 8 | 10000 | Black |
Sniper Gun ** | 30 | 50 | 20 | 100 | 5 | 1560 | 1 | 40 | 0.4 | 8 | 12 | 20000 | Blue |
Heavy Sniper Gun ** | 250 | 100 | 25 | 200 | 10 | 2720 | 1 | 40 | 0.2 | 4 | 12 | 200000 | Blue |
Pulse Laser | 0 | 30 | 12.5 | 30 | 2.14 | 810 | 0.8 | 15 | 0.5 | 7 | 4 | 400 | Red |
Beam Laser | 0 | 30 | 15 | 60 | 1.88 | 480 | 0.5 | 6 | 0.1 | 3.2 | 5 | 1000 | Yellow |
Military Laser | 0 | 30 | 30 | 120 | 2.82 | 700 | 1.1 | 12 | 0.1 | 4.25 | 11 | 6000 | Magenta |
Mini Cannon | 30 | 30 | 5 | 60 | 3 | 960 | 10 | 60 | 1 | 20 | 6 | 1000 | Red |
Military Cannon | 130 | 30 | 10 | 100 | 3 | 900 | 7 | 75 | 0.75 | 25 | 8 | 8000 | Magenta |
Twin Military Cannon | 400 | 50 | 10 | 200 | 1.5 | 600 | 14 | 150 | 0.75 | 100 | 8 | 10000 | White |
Vulcan Cannon | 250 | 30 | 15 | 120 | 6 | 1860 | 5 | 60 | 0.5 | 10 | 12 | 24000 | Cyan |
Plasma Ray *** | 130 | 50 | 6 | 80 | 4 | 1240 | 0 | 40 | 0.5 | 10 | 12 | 40000 | Orange |
Artillery Cannon | 130 | 30 | 20 | 67 | 5 | 1950 | 5 | 50 | 0.75 | 10 | 12 | 50000 | Blue |
Twin Artillery Cannon | 400 | 50 | 20 | 133 | 5 | 1500 | 10 | 100 | 0.75 | 20 | 12 | 100000 | Light Blue |
* Eco Reactor is not a weapon but restore energy when 'fire'. Easy to use on side mounts. ** Sniper Gun has Sapper mode which is even more powerful at point-blank range but not separable. *** Plasma Ray has some chance to make critical damage which eject the pilot if Laser Cannons OXP is installed.
Laser Cannons
Some Laser Cannons can be separated also (low damage/shot only): simple Mini Cannon, simple Military Cannon, Vulcan Cannon, and simple Artillery Cannon.
Plasma Ray need at least 50m space between mounts to avoid multiple heat. Especially useful regardless of the low damage due to works without energy usage, which is the main limiter at 3 or more mounts - you can split the heat between your forward and aft lasers if you use these alternately, but you can not split the energy usage.
Sniper Gun
Sniper Gun need more space than most lasers due to provide better cooldown. Standard Sniper Gun need 50m space to be separated, Heavy Sniper Gun need 100m which can be hard to satisfy in common ships, but a help if weapon_positons are shifted in z axis also (the third number in position vector). Python SG use this trick to separate guns in wingtips within the 74m width of the ship hull.
Sappers are not separable.
Screenshots
Anaconda with Eco weapons, only the forward mount is not separated.
Far Arm Corsair offers 5 wide (50m) separated forward mounts.
Downloads/Instructions
- v1.3 is downloadable through the in-game Expansions Manager or from the links below
Separated_Lasers_1.3.oxz (downloaded 0 times).
Eco_Lasers_1.0.oxz (downloaded 1541 times).
Old Versions
Separated_Lasers_1.2.oxz (downloaded 1236 times).
Separated_Lasers_1.1.oxz (downloaded 381 times).
Separated_Lasers_1.0.oxz (downloaded 113 times).
Separated_Lasers_0.3.oxz (downloaded 144 times).
Separated_Lasers_0.2.oxz (downloaded 133 times).
Separated_Lasers_0.1.oxz (downloaded 143 times). Do not unzip the .oxz file, just move into the AddOns folder of your Oolite installation.
License
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to norbylite at gmail.com.
Changelog
2022.05.31. v1.3 Fix for equipment conditions 2016.09.09. v1.2 Separated laser variants are not shown in equipment shop if mounts are not enough wide. 2016.03.13. v1.1 Eco Lasers are available in a standalone package for Oolite 1.82. Plasma Ray appear only if Laser Cannons OXP is installed. 2016.03.06. v1.0 Updated for Sniper Gun v1.1. Twin Military Cannon and Twin Artillery Cannon are separable. Fixed for Gatling Laser which is not separable. Fixed if Laser Cannons OXP is not installed. Separation is disabled regardless of distances if script_info contain separatedlasers=-1; Separation need an empty side mount if script_info contain separatedlasers=1; and two if 2. 2016.02.13. v0.3 Exclude multiple weapons from equipment list which not fit into any side. Replace weapons to fit to the weapon multiplication defined in shipdata. 2016.02.12. v0.2 Sniper Gun separation supported. Eco Artillery and Eco Cannon are set to mining lasers. 2016.01.31. v0.1 First release.
Gameplay and Balance Indicator
This OXP will make some of the baddies rather nastier when you are starting out!
Quick Facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
1.3 | 2022-05-31 | CC BY-NC-SA 4 | Real multiple lasers | Weapons OXPs | Norby | BB-Link |