Difference between revisions of "Traffic Redistributer"
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− | This OXZ reduces the duration of mass-lock, to improve game-play. | + | [[File:Masslock analysis.png|thumb|right|500px|Redspear's analysis of Masslock linked below]] |
+ | This OXZ reduces the duration of mass-lock, (by reducing the frequency of fast traders) to improve game-play. | ||
== Overview == | == Overview == | ||
Line 6: | Line 7: | ||
Station bound traders are often headed in the ''same direction'' as the player and as such can contribute to some of the most time consuming and tedious mass-locks in the game. The basic idea here is to alter the probabilities of the various ships appearing to favour the slower ships without excluding any of the faster ones. Slower traders take less time (and/or fuel) to overtake and therefore result in more tolerable mass-locks. | Station bound traders are often headed in the ''same direction'' as the player and as such can contribute to some of the most time consuming and tedious mass-locks in the game. The basic idea here is to alter the probabilities of the various ships appearing to favour the slower ships without excluding any of the faster ones. Slower traders take less time (and/or fuel) to overtake and therefore result in more tolerable mass-locks. | ||
− | For lots of details & rethinks see the [ | + | For lots of details & rethinks see the [https://bb.oolite.space/viewtopic.php?f=4&t=18672 BB thread] (with a fulsome analysis of the issue - and many informative tables showing varieties of traffic!). |
== License == | == License == | ||
*Author: [[User:Redspear|Redspear]] | *Author: [[User:Redspear|Redspear]] | ||
*License: CC-BY-NC-SA 4.0 | *License: CC-BY-NC-SA 4.0 | ||
− | *Version: | + | *Version: 2.0 |
*Requires: Oolite v.1.79 | *Requires: Oolite v.1.79 | ||
== Links == | == Links == | ||
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=4&t=18672 BB Thread] (2017) |
− | *[ | + | *[https://bb.oolite.space/viewtopic.php?f=6&t=13803 Complaints about mass-lock] (2013) - one of many threads/posts! |
*[[Masslock]] | *[[Masslock]] | ||
=== Other oxp's with similar effects === | === Other oxp's with similar effects === | ||
*[[Masslock Compensator]] (Redspear, 2018) | *[[Masslock Compensator]] (Redspear, 2018) | ||
+ | *[[Power To Engines]] (Redspear, 2019) | ||
*[[Variable Masslock]] (Norby, 2015) | *[[Variable Masslock]] (Norby, 2015) | ||
+ | :Note that Redspear's three oxp's are compatible with each other! | ||
+ | |||
+ | {{:Masslock OXP's Summary}} | ||
==Gameplay and Balance indicator== | ==Gameplay and Balance indicator== |
Latest revision as of 03:37, 29 February 2024
This OXZ reduces the duration of mass-lock, (by reducing the frequency of fast traders) to improve game-play.
Contents
Overview
Manipulates system traffic to reduce time spent in mass-lock with minimal side-effects.
Station bound traders are often headed in the same direction as the player and as such can contribute to some of the most time consuming and tedious mass-locks in the game. The basic idea here is to alter the probabilities of the various ships appearing to favour the slower ships without excluding any of the faster ones. Slower traders take less time (and/or fuel) to overtake and therefore result in more tolerable mass-locks.
For lots of details & rethinks see the BB thread (with a fulsome analysis of the issue - and many informative tables showing varieties of traffic!).
License
- Author: Redspear
- License: CC-BY-NC-SA 4.0
- Version: 2.0
- Requires: Oolite v.1.79
Links
- BB Thread (2017)
- Complaints about mass-lock (2013) - one of many threads/posts!
- Masslock
Other oxp's with similar effects
- Masslock Compensator (Redspear, 2018)
- Power To Engines (Redspear, 2019)
- Variable Masslock (Norby, 2015)
- Note that Redspear's three oxp's are compatible with each other!
Redspear's summary of his four Masslock OXP's (from the BB)
- Speedboost (150%) when weapons offline
- Useful for escaping faster opponents (if they did same then they wouldn't be able to shoot)
- Helps reduce duration of masslocks
- Speedboost (200%) when masslocked but cancelled by red alert
- No benefit for combat
- Significant reduction of time spent in masslock
- Adjusts traffic to increase frequency of slower traders (and so that the 'best' courier ships aren't also the most common)
- Station bound traffic becomes easier to overtake because it's usually slower
- Pirates, hunters and police are unaffected
- Masslock lasts for a fixed duration rather than until scanner is clear
- No speed changes to either player or average encountered NPC
- Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship
- Likely to make Masslock Compensators obsolete if it develops as I hope