Difference between revisions of "Masslock OXP's Summary"
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− | <font size="1">[[User:Redspear|Redspear]]'s summary of his four Masslock OXP's (from the [ | + | <font size="1">[[User:Redspear|Redspear]]'s summary of his four Masslock OXP's (from the [https://bb.oolite.space/viewtopic.php?p=284373#p284373 BB])</font> |
[[Power To Engines]] | [[Power To Engines]] |
Latest revision as of 02:07, 29 February 2024
Redspear's summary of his four Masslock OXP's (from the BB)
- Speedboost (150%) when weapons offline
- Useful for escaping faster opponents (if they did same then they wouldn't be able to shoot)
- Helps reduce duration of masslocks
- Speedboost (200%) when masslocked but cancelled by red alert
- No benefit for combat
- Significant reduction of time spent in masslock
- Adjusts traffic to increase frequency of slower traders (and so that the 'best' courier ships aren't also the most common)
- Station bound traffic becomes easier to overtake because it's usually slower
- Pirates, hunters and police are unaffected
- Masslock lasts for a fixed duration rather than until scanner is clear
- No speed changes to either player or average encountered NPC
- Taking fire negates the effect but possible to dodge your way out of a masslock without being the faster ship
- Likely to make Masslock Compensators obsolete if it develops as I hope