Difference between revisions of "Snark"

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== Remarks ==
 
== Remarks ==
  
This ship was actually intended as a demonstration of '''inversion texturing''': i.e using a single texture to cover two mirrored objects, and so reduce memory usage. I had thought this would be difficult, but actually Wings3D makes it trivially easy using the "flip" objects  functionality to flip the selected object on, in this case, the  x axis. If you dig in the OXP, you'll see there is only one wing texture, but by reverse-mapping it, it serves as the texture for both  wings (which are mirror images of each other).
+
* This ship was actually intended as a demonstration of '''inversion texturing''': i.e using a single texture to cover two mirrored objects, and so reduce memory usage. ADCK thought this would be difficult, but actually Wings3D makes it trivially easy using the "flip" objects  functionality to flip the selected object on, in this case, the  x axis. If you dig in the OXP, you'll see there is only one wing texture, but by reverse-mapping it, it serves as the texture for both  wings (which are mirror images of each other).
 +
 
 +
* Up to V 1.01 a script was included which, every time you exit witchspace, added 2 Snark attackers. Beginning with V 1.10 this script is removed and all ships appear according to their roles only.
 +
 
 +
* At some ships, the wings could be shot off, resulting in the loss of a laser mount.
 +
 
  
 
== Version History ==
 
== Version History ==
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The original OXP (V 1.00) was created by [[User:ADCK|ADCK]] 2006 as a demonstration of '''inversion texturing'''. <br>
 
The original OXP (V 1.00) was created by [[User:ADCK|ADCK]] 2006 as a demonstration of '''inversion texturing'''. <br>
  
* '''V 1.01 / 2021-01-27 / Montana05:''' <br>
+
 
 +
* '''V 1.10 / 2022-05-30 / Montana05''' <br>
 +
 
 +
: converted and overhauled the entire package
 +
: improved the materials and added more textures
 +
: various implementations to adjust to the current standards
 +
 
 +
* '''V 1.01 / 2021-01-27 / Montana05''' <br>
 +
 
 
: added manifest.plist for upload to the expansion manger <br>
 
: added manifest.plist for upload to the expansion manger <br>
 
: added entry for the shiplibrary.plist
 
: added entry for the shiplibrary.plist
  
* '''V 1.00 / 2006-01-26 / ADCK:''' <br>
+
* '''V 1.00 / 2006-01-26 / ADCK''' <br>
 +
 
 
: initial release
 
: initial release
  

Revision as of 02:30, 29 May 2022

Snark
ADCK Transport snark V02.JPG
Size (W×H×L) 52m×33m×38m
Cargo capacity 0 TC
Cargo bay extension N/A
Maximum speed 0.30 LM
Manoeuvrability Pitch: 1.60
Roll: 2.10
Yaw: 1.60
Trust: 50
Energy banks 8
Energy recharge rate

Good (4.0)

Gun mounts Fore: 3x
Missile slots 0
Shield boosters available N/A
Military shields available N/A
Hyperspace capable Yes
OXP or standard OXP
Available to player No
Base price N/A

Overview

The Snark is primarily a slow but powerful fighter, used by escorts, (ironically enough, given its name) bounty hunters and (reasonably rare) pirates. While equipped with triple forward lasers, the small hull leaves no space for missiles or cargo. This is also the reason why no player ship is available.

History

Originally an experiment of the design department from ADCK Transport Ltd and more a proof of concept than a design for the market, the review of the first prototypes changes the mind of the management. At a time when mostly single laser mounts were in use the triple forward lasers in a small fighter awoke the interest of individuals and organizations alike.

Soon the mass-production started and 1,000's of ships were sold. GalCop space police, the Bounty Hunter Guild and the Space Security Group (SSG), all of them ordered the Snark.

Context

The Hunting of the Snark

By Lewis Carroll: A tragedy in Eight Fits

Fit the First

The Landing
"Just the place for a Snark!" the Bellman cried,
As he landed his crew with care;
Supporting each man on the top of the tide
By a finger entwined in his hair.

"Just the place for a Snark! I have said it twice:
That alone should encourage the crew.
Just the place for a Snark! I have said it thrice:
What I tell you three times is true."

Just the place for a Snark!
The crew was complete: it included a Boots—
A maker of Bonnets and Hoods—
A Barrister, brought to arrange their disputes—
And a Broker, to value their goods.

A Billiard-marker, whose skill was immense,
Might perhaps have won more than his share—
But a Banker, engaged at enormous expense,
Had the whole of their cash in his care.

There was also a Beaver, that paced on the deck,
Or would sit making lace in the bow:
And had often (the Bellman said) saved them from wreck,
Though none of the sailors knew how.

There was one who was famed for the number of things
He forgot when he entered the ship:
His umbrella, his watch, all his jewels and rings,
And the clothes he had bought for the trip.

He had forty-two boxes, all carefully packed,
With his name painted clearly on each:
But, since he omitted to mention the fact,
They were all left behind on the beach.

The loss of his clothes hardly mattered, because
He had seven coats on when he came,
With three pair of boots—but the worst of it was,
He had wholly forgotten his name.

He would answer to "Hi!" or to any loud cry,
Such as "Fry me!" or "Fritter my wig!"
To "What-you-may-call-um!" or "What-was-his-name!"
But especially "Thing-um-a-jig!"

et cetera, et cetera

The observant will have noticed that there is one fit for each of The Eight


Gallery

With long years in service, it just comes natural that several hull paints are now common:

Click on thumbnails to view full-size images


Remarks

  • This ship was actually intended as a demonstration of inversion texturing: i.e using a single texture to cover two mirrored objects, and so reduce memory usage. ADCK thought this would be difficult, but actually Wings3D makes it trivially easy using the "flip" objects functionality to flip the selected object on, in this case, the x axis. If you dig in the OXP, you'll see there is only one wing texture, but by reverse-mapping it, it serves as the texture for both wings (which are mirror images of each other).
  • Up to V 1.01 a script was included which, every time you exit witchspace, added 2 Snark attackers. Beginning with V 1.10 this script is removed and all ships appear according to their roles only.
  • At some ships, the wings could be shot off, resulting in the loss of a laser mount.


Version History

The original OXP (V 1.00) was created by ADCK 2006 as a demonstration of inversion texturing.


  • V 1.10 / 2022-05-30 / Montana05
converted and overhauled the entire package
improved the materials and added more textures
various implementations to adjust to the current standards
  • V 1.01 / 2021-01-27 / Montana05
added manifest.plist for upload to the expansion manger
added entry for the shiplibrary.plist
  • V 1.00 / 2006-01-26 / ADCK
initial release


Download

The original V 1.00 could be downloaded from CapnHack.
V 1.01 is available on the Expansions Manager and additionally here: snark.oxz.

Links

  • Written by ADCK in Jan 2006.

License

CC BY-NC-SA.png
This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0

Quick Facts

Minimum Oolite versionCPU usage lowMemory usage lowGPU usage low

Tag-colour-blue.png Rare and slow pirates but much more fighters used by hunters or police.


Version Released License Features Category Author(s) Feedback
1.01 2021-01-27 CC BY-NC-SA 4.0 Ship Ships OXPs ADCK, Montana05 BB Thread