Difference between revisions of "Killer Wolf's Dynamic HUD"
Cholmondely (talk | contribs) (Added summary line at top.) |
Cholmondely (talk | contribs) m (→Steampunk HUD: Updated link) |
||
Line 42: | Line 42: | ||
== Killer Wolf's other HUDs == | == Killer Wolf's other HUDs == | ||
=== Steampunk HUD === | === Steampunk HUD === | ||
− | *[ | + | *[[Steampunk HUD]] (2010-1) |
[[File:Steamhud.jpg|500px]] | [[File:Steamhud.jpg|500px]] | ||
---- | ---- | ||
+ | |||
=== Wolf HUD === | === Wolf HUD === | ||
Revision as of 21:58, 19 March 2022
The first HUD to change itself for Red Alert conditions (and also between docking, green and yellow conditions too!).
Contents
[hide]Overview
This HUD set uses features introduced in Oolite v1.74 to switch HUDs for different situations.
It's a set of dynamic HUDs that should work with any ship in Oolite except mine that have their own HUD sets. The only thing shoving a spanner in the works that I can foresee at the mo is the missile readout : it's currently set for a generic Cobra and would need amending for anything with greater amounts of missiles to get a nice centred readout. Thoughts on this will be appreciated.
Situations
Docked
Normal Flight
In-flight (note blank missile display is due to me not having any!)
Combat
Combat, enlarged scanner etc for (hopefully) better situational awareness
Damaged
In trouble
Download link
- Generic HUD on Purgatori.net website.
- His HUD is contained in his ships: see here!
Killer Wolf's other HUDs
Steampunk HUD
- Steampunk HUD (2010-1)
Wolf HUD
Found lurking in his IsisInterstellar.oxp
Links
- Isis Interstellar - general page for all his OXP's
- (RELEASE): Generic Dynamic HUDs switching (2010-13)