Difference between revisions of "Guide to Economics OXPs"
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Cholmondely (talk | contribs) (→Economics OXP comparisons: Added Demand Driven Economy) |
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− | ! width=15%"| !! width="10%"| [[Risk Based Economy OXP|Risk-based Economy]] !! width="10%"| [[New Cargoes]] !! width="10%"| [[Risky Business]] !! width="10%"| [[SW Economy]] !! width="10%"| [[Real-Life Economics]] | + | ! width=15%"| !! width="10%"| [[Risk Based Economy OXP|Risk-based Economy]] !! width="10%"| [[New Cargoes]] !! width="10%"| [[Risky Business]] !! width="10%"| [[SW Economy]] !! width="10%"| [[Real-Life Economics]] !! width="10%"| [[Demand Driven Economy]] |
|-align="center" | |-align="center" | ||
! Author | ! Author | ||
− | | Cim || Cim || Phkb || Stranger || Phasted | + | | Cim || Cim || Phkb || Stranger || Phasted || Redspear |
|-align="center" | |-align="center" | ||
! Functionability | ! Functionability | ||
− | | v.1.81+ || needs updating || v.1.81+ || v.1.82+ || needs fixing | + | | v.1.81+ || needs updating || v.1.81+ || v.1.82+ || needs fixing || v.1.79+ |
|-align="center" | |-align="center" | ||
! Redefines systems economically | ! Redefines systems economically | ||
− | | No || No || No || Yes || Yes | + | | No || No || No || Yes || Yes || No |
|-align="center" | |-align="center" | ||
! Adds new commodities | ! Adds new commodities | ||
− | | No || Yes || No || Yes || No | + | | No || Yes || No || Yes || No || No |
+ | |-align="center" | ||
+ | ! Breaks away from Furs/Computers as most profitable trades | ||
+ | | No || Yes || Yes || No || No || Yes | ||
|-align="center" | |-align="center" | ||
! Piracy (government type) affects prices | ! Piracy (government type) affects prices | ||
− | | Yes || No || Yes || No? || No | + | | Yes || No || Yes || No? || No || No |
|-align="center" | |-align="center" | ||
! Hub connectedness affects prices | ! Hub connectedness affects prices | ||
− | | Yes || No || No || No || Yes | + | | Yes || No || No || No || Yes || No |
|-align="center" | |-align="center" | ||
! Economy size affects prices/quantities | ! Economy size affects prices/quantities | ||
− | | No || No || No || Yes || No | + | | No || No || No || Yes || No || Yes |
|-align="center" | |-align="center" | ||
! Planet geography affects prices/quantities | ! Planet geography affects prices/quantities | ||
− | | No || No || No || Yes || No | + | | No || No || No || Yes || No || No |
|-align="center" | |-align="center" | ||
! Prices/Quantities vary dynamically | ! Prices/Quantities vary dynamically | ||
− | | No || No || No || No || Price only | + | | No || No || No || No || Price only || No |
− | | | ||
|} | |} | ||
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Revision as of 10:53, 2 January 2022
Economics OXP comparisons
Risk-based Economy | New Cargoes | Risky Business | SW Economy | Real-Life Economics | Demand Driven Economy | |
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Author | Cim | Cim | Phkb | Stranger | Phasted | Redspear |
Functionability | v.1.81+ | needs updating | v.1.81+ | v.1.82+ | needs fixing | v.1.79+ |
Redefines systems economically | No | No | No | Yes | Yes | No |
Adds new commodities | No | Yes | No | Yes | No | No |
Breaks away from Furs/Computers as most profitable trades | No | Yes | Yes | No | No | Yes |
Piracy (government type) affects prices | Yes | No | Yes | No? | No | No |
Hub connectedness affects prices | Yes | No | No | No | Yes | No |
Economy size affects prices/quantities | No | No | No | Yes | No | Yes |
Planet geography affects prices/quantities | No | No | No | Yes | No | No |
Prices/Quantities vary dynamically | No | No | No | No | Price only | No |
Note: this table currently excludes Phkb's Smugglers. It too has a major affect on trade and economics, but is not directly comparable with the above, since it works on prohibiting trade (thus encouraging smuggling and a black market) which then impacts massively on pricing.
This table also ignores some brilliant oxp's which introduce a focus on just one aspect of economics.
- Black Monk Monastery introduces loans
- Darkside Moonshine Distillery introduces distance from production as an affect on price.
- Diplomancy OXP introduces taxes