Difference between revisions of "Hyperdrives"
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|category = Mechanics OXPs | |category = Mechanics OXPs | ||
− | |author = Redspear | + | |author = [[User:Redspear|Redspear]] |
|feedback = http://aegidian.org/bb/viewtopic.php?f=4&t=17522 | |feedback = http://aegidian.org/bb/viewtopic.php?f=4&t=17522 | ||
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Revision as of 11:50, 21 February 2021
Overview
This OXP is designed to add some variety to the range and behaviour of the hyperdrives of various in-game ships. Some caution is advised as this will likely limit the range of both core and oxp player ships alike.
A ships hyperdrive determines both how far it can travel in a single jump (hyperspace range) and also how quickly it can initiate such a jump (hyperspace countdown). With the addition of various pieces of equipment, such as an extra energy unit or a wormhole scanner, the maximum range can be increased.
Player ships will no longer exhibit uniform hyperspace behaviour although non-player ships (were such behaviour is usually less obvious) remain unaffected. The maximum single jump range of 7.0 lightyears remains unaltered.
Features
- Hyperspace coundown time becomes a factor of ship size - generally speaking, the bigger the ship, the longer the countdown.
- Hyperdrive range becomes a factor of a ships 'tech level' (not using the shipyard value) - the higher the tech, the longer the range.
- Hyperdrive range can be boosted by purchasing various core items of equipment (and reduced should they become damaged).
Requirements
- This OXP needs Oolite v1.80.
Download
Quick facts
Version | Released | License | Features | Category | Author(s) | Feedback |
---|---|---|---|---|---|---|
0.3 | 2016-09-11 | CC-BY-NC-SA 4.0 | Tools | Mechanics OXPs | Redspear | http://aegidian.org/bb/viewtopic.php?f=4&t=17522 |