Difference between revisions of "User:Cim"
From Elite Wiki
(→My OXPs: Link COTBS) |
(Combat simulator OXP) |
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* [[System_Features_Rings|System Features: Rings]] - planetary ring systems (1.77 + shader support only) | * [[System_Features_Rings|System Features: Rings]] - planetary ring systems (1.77 + shader support only) | ||
* [[System_Features_Sunspots|System Features: Sunspots]] - sunspots (1.77 + shader support only) | * [[System_Features_Sunspots|System Features: Sunspots]] - sunspots (1.77 + shader support only) | ||
+ | * [[Combat Simulator OXP|Combat Simulator]] - try out your ship in simulated dogfights | ||
* [[Talkative_Space_Compass|Talkative Space Compass]] - an upgrade to the Advanced Space Compass | * [[Talkative_Space_Compass|Talkative Space Compass]] - an upgrade to the Advanced Space Compass | ||
* [[Camera Drones]] - some animated external views for your ship (1.77 only) | * [[Camera Drones]] - some animated external views for your ship (1.77 only) | ||
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I also have a few OXPs for testing new features in Oolite 1.77. OXP writers and testers may find these OXPs useful for quick access to the features and example code. None of them will work in Oolite 1.76 | I also have a few OXPs for testing new features in Oolite 1.77. OXP writers and testers may find these OXPs useful for quick access to the features and example code. None of them will work in Oolite 1.76 | ||
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* [http://compsoc.dur.ac.uk/~cim/oolite/MultiDock_Test_0.1.zip MultiDock Test]: adds a giant metal brick with four docking bays to high planetary orbit for testing of the [[Multiple_Docks|multiple docking bay]] traffic control. | * [http://compsoc.dur.ac.uk/~cim/oolite/MultiDock_Test_0.1.zip MultiDock Test]: adds a giant metal brick with four docking bays to high planetary orbit for testing of the [[Multiple_Docks|multiple docking bay]] traffic control. | ||
* [http://compsoc.dur.ac.uk/~cim/oolite/Orbital_Patrol_1.0.zip Orbital Patrol]: a simple demonstration of [[OXP_Scripted_AI|scripted AI]] | * [http://compsoc.dur.ac.uk/~cim/oolite/Orbital_Patrol_1.0.zip Orbital Patrol]: a simple demonstration of [[OXP_Scripted_AI|scripted AI]] |
Revision as of 15:11, 16 February 2013
First played Elite back on the old BBC Model B, though never got further than Dangerous. Played Frontier and First Encounters when they came out, and enjoyed them despite the bugs. Again, didn't get past Dangerous. Discovered Oolite accidentally in late 2011 and thoroughly approve. Oolite was the first one where I made it to Elite ranking - probably because there's always something new to do!
My OXPs
I have far more ideas for OXPs than I have time to implement, but here's what I've released so far.
- New Cargoes - over 100 new cargoes to trade in, and a variety of additional cargo contracts.
- Curse of the Black Sunspot - a mission OXP set in G3 (1.77 only)
- Rescue Stations - a new organisation and station for stable systems, with a variety of missions available there.
- Escort Formations - vary the escort formations used by traders and pirates
- Skilled NPCs - make the NPC opponents fight more effectively (1.77 only)
- System Features: Rings - planetary ring systems (1.77 + shader support only)
- System Features: Sunspots - sunspots (1.77 + shader support only)
- Combat Simulator - try out your ship in simulated dogfights
- Talkative Space Compass - an upgrade to the Advanced Space Compass
- Camera Drones - some animated external views for your ship (1.77 only)
- Enhanced Misjumps - an extra graphical effect for misjumps.
- Galactic Misjumps - reach intergalactic space, if you dare.
- Fair Cobra III - upgrade the NPC Cobra IIIs to match the player ship specification
Testing OXPs
I also have a few OXPs for testing new features in Oolite 1.77. OXP writers and testers may find these OXPs useful for quick access to the features and example code. None of them will work in Oolite 1.76
- MultiDock Test: adds a giant metal brick with four docking bays to high planetary orbit for testing of the multiple docking bay traffic control.
- Orbital Patrol: a simple demonstration of scripted AI