CB-HUD Mark III

From Elite Wiki

The CB-HUD Mark III is a fully featured HUD and uses data from CombatMFD to display numeric values and some additional gauges

CB-HUD 2025-03-29.png

Overview

The CB-HUD Mark III is developed and produced by the Crab-Boolean Corporation located on Riredi in galaxy 1.

Features

Why this new HUD?

A while ago, I read on the CombatMFD wiki page that currently (July 2023) only Vimana HUD uses the additional displays and values ​​that CombatMFD provides for custom dials in HUDs. I thought that's a real shame, because with the help of CombatMFD and the new keys for custom dials in the hud.plist, completely new possibilities open up, even without any knowledge of JavaScript, allowing you to create a custom HUD and then adapt it to your own needs and personal preferences.

To showcase at least a few of the new features available since Oolite version 1.81, I created a new HUD and can now present to our community: - - - tadaaa! - - - The Crab-Boolean CB-HUD Mark III.

As of today, the CB-HUD Mark III is designed as a pure hud.plist HUD and thus uses neither any JavaScript nor external images. (I only renamed the hud.plist and included the small script provided by Norby to make the HUD compatible with HUDSelector.oxz.)

I hope the new possibilities may encourage some players to do a first step into the Dark Side of the game. Customizing the HUD to your own ideas and preferences is a good way to start, I can say that from my own experience.

Minimum requirements


Monitor Resolution

This HUD works best 16:10. Other resolutions work, but little space may be left for left and right MFD´s.

Known Issues

This .oxz is not compatible with the Target Reticle.oxp as it already has this feature.

Installation

After downloading, move or copy the .OXZ-folder into the ManagedAddOns folder of your oolite installation.

Download

Current version

License

  • License: CC-BY-NC-SA 4.0

Attributions

This work is derived from the original configuration files that come with the Oolite program package.
Thanks a lot to Giles C Williams (aegidian) and all contributors for developing Oolite.
Thanks to Mazur, Thargoid, Killer Wolf, JeffBTX, Wyvern, Smivs and CommonSenseOTB.
I have learned very much by studying their work.
Special thanks go to Norby, Phkb, Cag and Neelix.
Because of their work the additional functions of this HUD have become possible.
Last but not least many thanks to Cholmondely and Maik for their great work on the wiki and the documentation.

Links

Feedback is always welcome if something doesn't work or where something could or should be improved or done differently.