User:Spara

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Revision as of 08:38, 8 April 2013 by Spara (talk | contribs) (OXPS)

I like to play Oolite with a challenge. That means using as little helping oxps as possible and hardening the game with appropriate oxps. Thats why my commander rarely advances anywhere in the game.

Occationally, usually while playing, an idea of an oxp might surface. Then it's time to do some OXPing. These are my released and in my opinion usable OXPs.

OXPS

Aad-HUD

This hud is fashioned from the default hud. Originally rearrangements done by Tichy, further tweaks by me. It feels like the original, but in my opinion is more logically arranged.

Audible Docking Clearance

I missed the docking window one time too much so I created this oxp that plays notify sounds when your docking queue status changes. Most importantly it notifies you when you are cleared to dock.

Breakable Life Support System

As a big fan of Breakable 'Standard' Equipment OXPs, I created a breakable equipment of my own. Hopefully this oxp will give some exitement when trying to reach home after being seriously damaged in battle.

In-System Market Restore

I found myself heavily exploiting BlOomberg Markets oxp. BlOomberg raised the price of one commodity in the main station and I started to haul that commodity in from all in-system stations. When other stations' markets dried, I saved and loaded and repeated the process. This oxp changes that by restoring the prices and quantities if non-main station markets when saving/loading.

In-System Taxi

Idea spawned from the discussion thread of Taxi Galactica. Gives an alternative way of making small pucks in system and adds a reason to visit all those extra dockables you have installed.

marketAide

I just can't remember all that commodity price data from the OOLITE Reference Sheet, so I created a very simple oxp that overlays the market screen with min, max and average prices

MarketObserver

markerAide started to feel a bit of a immersion killer. I mean it's funny that you know in advance what min, max and average prices will be. That reveals a bit too much of the game mechanics. But I still would like to know something about the prices. This oxp collects market data from the game while you play and shows that information on the market screen. Now those markets feel a bit more alive.

SothisTC

KillerWolf made a very beautiful Sothis Station. I felt that it was lacking something, so I wrote this oxp. This oxp converts those stations to trading centers, adds some New Cargoes functionality and relocates them to high tech corporate systems.

Start Choices

It feels a bit of a cheat to start the game with Cobra mk3, then sell it, buy Cobra mk1, iron ass it and start hunting. Switeck's Shipping OXP has some nice save games that allow you to start the game with Adder or Cobra mk1. Oolite 1.77 has some nice new functions that allowed me to turn these save game starts to an oxp. Now, when you start a new game, you can have a nice menu giving you ship choices of varied difficulty.

Technical Reference Library

In the novella Mutabilis by Drew Wagar, Rebecca checks the specs of a Vampire in-flight. That gave me the inspiration to this oxp. This oxp implements a reference library, that allows you to check the specs of other ships.

Trophy Collector

There is a collector in all of us and now you can collect kills of different ship types in Oolite. This oxp gets better if you have some extra ships installed, so there is more to collect.

Updating TSC

I was missing eta and distance information from Talkative Space Compass and this was the result.