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  • The latest version of Missiles and Bombs is v2.8 requires Oolite v1.79+ to work properly. ...times). Discussion of this updated version can be found on the [https://bb.oolite.space/viewtopic.php?t=19488 BB Forum here].
    10 KB (1,595 words) - 03:10, 29 February 2024
  • The following equipment data are read in by Oolite. ...e condition_script option, available from Oolite 1.77 onwards, specifies a Javascript file which controls the conditions for this equipment. The <code>allowAward
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...pearance of [[Powers_and_Organisations#Anarchy_Worlds|Anarchy-systems]] in Oolite will change. In certain Anarchy-systems you will find Hacker Outposts, Salv ...obraMkIII and Fer-de-Lance from the original set, hardened and with custom AI.
    25 KB (3,963 words) - 02:14, 29 February 2024
  • Spy Hunter is an addon mission pack for Oolite by [[User:Selezen|Selezen]]. It is a mission for those ranked [[Dangerous] Download [[media:SpyHunter.oxz|SpyHunter v1.3 oxz]] (for Oolite 1.82 and above) (downloaded {{#downloads:SpyHunter.oxz}} times). Or use the
    3 KB (450 words) - 04:29, 29 February 2024
  • [[Oolite]] has a number of settings that are potentially interesting for advanced us All of these settings were introduced at some point after Oolite 1.65. Most of them will only apply to test releases at the moment.
    18 KB (2,890 words) - 02:54, 29 February 2024
  • This Oolite expansion pack adds a collection of classic Elite ships with custom paint j This OXP requires version 1.65 of Oolite for the extra ships, or version 1.75+ for the scripted encounters.
    7 KB (1,029 words) - 02:55, 29 February 2024
  • ...e implemented by [[Scripting Oolite with JavaScript|JavaScript scripts for Oolite]]. ...ata.plist#script|shipdata.plist]] setting or via javascript using [[Oolite JavaScript Reference: Ship#setScript|ship.setScript]] and are only active when the shi
    35 KB (4,704 words) - 03:19, 29 February 2024
  • ...images, sounds and music and takes advantage of the shiny new features in Oolite 1.74. | [[Fighter HUD (Oolite)|Fighter HUD]]
    30 KB (4,538 words) - 13:35, 1 January 2021
  • | [http://capnhack.com/hosting/oolite/Oolite/OXPs/greekshipset1.zip ''Greek Ships''] |Ships. New versions of the native Oolite ships textured & shaded to resemble how they originally appeared in the Aco
    18 KB (2,563 words) - 03:17, 29 February 2024
  • {{OXPNote|This List is the original OXP list for Oolite. It contains several hundred OXP's not on the OXZ list in the Expansions Ma [[Image:oolite-oxp-icon.png|128px|right|OXP icon]]
    169 KB (24,764 words) - 08:35, 18 March 2024
  • [[Image:oolite-oxp-icon.png|128px|right|OXP icon]] ...y read an OXP if you move the .oxp folder (or Application on the Mac) into Oolite's AddOns folder.
    85 KB (13,112 words) - 03:17, 29 February 2024
  • <small>'''Prototype:''' <code>[[Oolite JavaScript Reference: Ship|Ship]]</code></small><br /> ...A <code>Dock</code> has all the properties and methods of a <code>[[Oolite JavaScript Reference: Ship|Ship]]</code>, and some others.
    2 KB (344 words) - 03:18, 29 February 2024
  • * Proper integration for Oolite v1.77 and newer with the interface screen for base locations. ** Oolite v1.76.1 and older use the original method of padding rows. ''Spaces.''
    10 KB (1,583 words) - 20:57, 23 January 2016
  • ...el of control between moving a ship with a frame callback, and using stock AI routines such as <code>performAttack</code> ..., or an error occurs in the script. While in this mode, the <code>[[Oolite JavaScript Reference: Ship script event handlers#scriptedAI|scriptedAI]]</code> functi
    4 KB (563 words) - 22:35, 3 March 2022
  • ...collide with or interact with other entities in any way. They also have no AI, and so must always be explicitly positioned and oriented by script. ...ect references to effects in other OXPs but don't depend on them. Normally Oolite will write errors in the log when it can't resolve a like_effect reference.
    5 KB (763 words) - 12:04, 27 December 2013
  • |feedback = [https://bb.oolite.space/viewtopic.php?f=4&t=13038 BB-Link] * Oolite 1.75+
    6 KB (813 words) - 02:46, 29 February 2024
  • ...f code. New programmers may find [[Oolite_PriorityAI_Tutorial|the priority AI tutorial]] to be more useful as an introduction. Priority-based Javascript AI is available from Oolite 1.79 onwards.
    94 KB (11,895 words) - 03:19, 29 February 2024
  • ...s [[Misc_plists#pirate-victim-roles.plist|pirate-victim-roles.plist]] from Oolite 1.79 onwards. It does nothing in previous versions. ...vaScript_Reference:_Ship#roleIsInCategory|Ship.roleIsInCategory()]]</code> Javascript function, to determine its reaction to a particular ship.
    3 KB (374 words) - 08:49, 25 April 2015
  • ...ophisticated behaviour in relatively few lines of code, and to ensure that AI behaviour remains sensible after changes in the core game. ...mplest option. OXPers may of course write their own AIs, or even their own AI construction libraries.
    21 KB (2,440 words) - 03:20, 29 February 2024
  • ...ures for OXP development will continue to exist in future 1.xx releases of Oolite, they will not receive further development and may have other disadvantages ...ndards version if they are written using unreleased features from the next Oolite version. Existing OXPs should be brought closer to the latest published sta
    14 KB (2,193 words) - 03:17, 29 February 2024

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