Shipdata structure
From Elite Wiki
Every entity is defined by a title-key, followed by a <dict>ionary of the object's properties. Do not use '-'(minus symbol) in the entity title.
The structure of the shipdata.plist is as follows:
XML:
***usual XML-Header info*** <plist> <dict> <key>my_object</key> <dict> (all relevant property entries) </dict> <!-- between these everything will be ignored, convenient for selfcomments --> <key>my_second_object</key> <dict> (all relevant property entries) </dict> </dict> </plist>
OpenStep:
{ // comment "my_object" = { (all relevant property entries) }; }
- See Shipdata.plist for relevant properties.
- There are examples of subentities in Z GrOovy HPC pack (2014), Refugee Adder (2006, XML), Animated Ships (2010), stations - the docking bay for one thing