Difference between revisions of "Modifying a Model"

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Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org].
 
Conversion utilities are available here [http://svn.berlios.de/svnroot/repos/oolite-linux/trunk/tools/meshConverters/], although they are listed under Linux they are cross-platform and require the installation of Python[http://Python.org].
  
Oolite forum thread about the conversion tools: [http://aegidian.org/bb/viewtopic.php?t=842]
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Oolite forum thread about the conversion tools: [https://bb.oolite.space/viewtopic.php?t=842]
  
 
Run dat2obj or dat2objTex on the .dat.
 
Run dat2obj or dat2objTex on the .dat.
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When finished export the model as an .obj and run obj2dat.
 
When finished export the model as an .obj and run obj2dat.
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== Links ==
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*[[OXP howto model]] - ''much'' more detail (and pretty pictures too!)
  
 
[[Category:Oolite Development]]
 
[[Category:Oolite Development]]

Latest revision as of 03:11, 29 February 2024

The underlying 3D models in Oolite are contained in .dat files.

 $PROGDIR/
    AddOns/
       ShipX/
       ShipY/

To modify a .dat the file must first be converted to a Wavefront .obj file. Conversion utilities are available here [1], although they are listed under Linux they are cross-platform and require the installation of Python[2].

Oolite forum thread about the conversion tools: [3]

Run dat2obj or dat2objTex on the .dat.

The resulting file can be imported into any 3D program that supports .obj.

[The free, open source program Wings3D [4] is the de facto standard, Blender also works.]

When finished export the model as an .obj and run obj2dat.

Links