Difference between revisions of "Crosshairs - Laser-ific"

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== Links ==
 
== Links ==
*[http://aegidian.org/bb/viewtopic.php?f=4&t=14368 BB Thread] (2014+)
+
*[https://bb.oolite.space/viewtopic.php?f=4&t=14368 BB Thread] (2014+)
  
 
== Gameplay and Balance Indicator ==
 
== Gameplay and Balance Indicator ==

Latest revision as of 02:31, 29 February 2024

Adds a circular dial showing the laser heat level around the central cross-hairs. Compatible with most HUDs.

Known bugs

In _hideDisplay function:

    // FixMe: player.ship.crosshairs = null causes a HUD reset;
    // similar fix to that used in Auto Crosshairs required.

Change Log

  • 1.3 (October 6th, 2014) Revised all crosshair files again, made script compatible with Auto Crosshairs OXP.
  • 1.2 (October 4th, 2014) Revised all crosshair files: now have pulse laser crosshair as well as animation.
  • 1.1.2 (October 4th, 2014) Load all crosshair files at start-up, to avoid stuttering on first display.
  • 1.1.1 (October 4th, 2014) Fixed bug: crosshairs not being reset when frame callback ended by shipWillEnrterWitchspace etc.
  • 1.1 (October 4th, 2014) Improved 16-step dial animation.
  • 1.0 (October 3rd, 2014) First published.

License

  • "See within" where one finds nothing!
  • Author: Wildeblood
  • Version: 1.3
  • Required Oolite Version: v.1.80

Links

Gameplay and Balance Indicator

Tag-colour-blue.png

Having the laser temperature right beside your crosshairs helps most people in combat.