Gnat (Oolite)
From Elite Wiki
The 'Gnat', a small fighter from the aborted Elite 2 project by Braben & Bell. The Gnat in Oolite appears in a few OXPs and with differing textures.
| ship name::Gnat (Griff) | |
|---|---|
| Size (W×H×L) | {{#if: | {{#if: | [[ship width::|]]×ship height::×ship length:: | Unknown }} | Unknown }} | Unknown }} |
| Cargo capacity | ship cargo capacity::6TC |
| Cargo bay extension | ship cargo extension:: |
| Maximum speed | ship speed::0.380 LM |
| Manoeuvrability | Roll: 2.8 Pitch: 1.6 |
| Energy banks | ship energy banks::4 |
| Energy recharge rate |
{{#ifeq:|{{#expr:}}|{{#if: | {{#ifexpr: < 2.5 |Poor | {{#ifexpr: < 3.5 |Medium | {{#ifexpr: < 4.5 |Good |Excellent }} }} }} (ship energy recharge::)| }}|}} |
| Gun mounts | Fore |
| Missile slots | ship missile slots:: |
| Shield boosters available | ship supports shield booster::Yes |
| Military shields available | ship supports mil shields::No |
| Hyperspace capable | ship can hyperspace::No |
| OXP or standard | {{#set:ship is standard=OXP}}OXP |
| Available to player | ship is player flyable::Yes |
| Base price | ship base price::95,000 |
Overview
A fragile, light fighter. Rumour has it that the original design blueprints were misinterpreted by the shipyard crew giving the ship an odd, 'back-to-front' appearance. It has two missile bays.
The Decals are alterable: see Decal
Download
- Gnat by Griff - downloadable through the in-game Expansions Manager
- Iron Ass Vol.2 contains a dark metal retro version, the Iron Ass Gnat
Custom Paintjobs
Version History
(Griff Version License: CC-BY-NC-SA 4.0)
- V1.4.2 - 20 May 2015 - Added hull 'weathering' effects to NPC and Player versions
- V1.4.1 - 15 June 2014 - Fixed missing material name 'Hull' in shipdata.plist
- v1.4 - 14 June 2014 - New fragment shaders
- v1.3 - 13 December 2013 - modified alternative paint scheme texture and updated shaders accordingly, fixed ship stats
- v1.2.5.3 - 30 August 2013 - Simplified some of the glow code in the shader
- v1.2.5.2 - 30 August 2013 - Fixed bud in shader calculating lighting on ship decals. fixed engine inner glow being added twice
- v1.2.5.1 - 19 August 2013 - Further changes to textures. Fixed ambient lighting bug in fragment shader (paintmaps were being ignored in non-direct sunlight)
- v1.2.5 - 18 August 2013 - Small changes to textures. New fragment shader more closely based on the default Oolite shader
- V1.2.4 - 17 August 2013 - fixed bug in fragment shader causing it to fail in simple shader mode
- V1.2.3 - 19 July 2013 - changed the new engine flicker effect to a fuzzy noise effect
- V1.2.2 - 18 July 2013 - added some extra engine flicker
- v1.2.1 - 14 July 2013 - fixed missing normalmap texture on the cockpit 'glass'
- v1.2 - 14 July 2013 - Added minimum brightness check to PaintColor1 to stop it getting too dark
- V1.1 - 14 July 2013 - Added alternative paintmap scheme
- V1.0 - 14 July 2013 - first release