Gnat (Oolite)

From Elite Wiki
Revision as of 22:18, 4 February 2023 by Cholmondely (talk | contribs) (Added a little more)

The 'Gnat', a small fighter from the aborted Elite 2 project by Braben & Bell. The Gnat in Oolite appears in a few OXPs and with differing textures.

ship name::Gnat (Griff)
Noshaders gnat.jpeg
Size (W×H×L) {{#if: | {{#if: | [[ship width::|]]×ship height::×ship length:: | Unknown }} | Unknown }} | Unknown }}
Cargo capacity ship cargo capacity::6TC
Cargo bay extension ship cargo extension::
Maximum speed ship speed::0.380 LM
Manoeuvrability Roll: 2.8
Pitch: 1.6
Energy banks ship energy banks::4
Energy recharge rate

{{#ifeq:|{{#expr:}}|{{#if: | {{#ifexpr: < 2.5 |Poor | {{#ifexpr: < 3.5 |Medium | {{#ifexpr: < 4.5 |Good |Excellent }} }} }} (ship energy recharge::)| }}|}}

Gun mounts Fore
Missile slots ship missile slots::
Shield boosters available ship supports shield booster::Yes
Military shields available ship supports mil shields::No
Hyperspace capable ship can hyperspace::No
OXP or standard {{#set:ship is standard=OXP}}OXP
Available to player ship is player flyable::Yes
Base price ship base price::95,000


Overview

A fragile, light fighter. Rumour has it that the original design blueprints were misinterpreted by the shipyard crew giving the ship an odd, 'back-to-front' appearance. It has two missile bays.

The Decals are alterable: see Decal


Download

Custom Paintjobs

Version History

(Griff Version License: CC-BY-NC-SA 4.0)

V1.4.2 - 20 May 2015 - Added hull 'weathering' effects to NPC and Player versions
V1.4.1 - 15 June 2014 - Fixed missing material name 'Hull' in shipdata.plist
v1.4 - 14 June 2014 - New fragment shaders
v1.3 - 13 December 2013 - modified alternative paint scheme texture and updated shaders accordingly, fixed ship stats
v1.2.5.3 - 30 August 2013 - Simplified some of the glow code in the shader
v1.2.5.2 - 30 August 2013 - Fixed bud in shader calculating lighting on ship decals. fixed engine inner glow being added twice
v1.2.5.1 - 19 August 2013 - Further changes to textures. Fixed ambient lighting bug in fragment shader (paintmaps were being ignored in non-direct sunlight)
v1.2.5 - 18 August 2013 - Small changes to textures. New fragment shader more closely based on the default Oolite shader
V1.2.4 - 17 August 2013 - fixed bug in fragment shader causing it to fail in simple shader mode
V1.2.3 - 19 July 2013 - changed the new engine flicker effect to a fuzzy noise effect
V1.2.2 - 18 July 2013 - added some extra engine flicker
v1.2.1 - 14 July 2013 - fixed missing normalmap texture on the cockpit 'glass'
v1.2 - 14 July 2013 - Added minimum brightness check to PaintColor1 to stop it getting too dark
V1.1 - 14 July 2013 - Added alternative paintmap scheme
V1.0 - 14 July 2013 - first release

Links