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  • ...There is very little energy reserve as so much is given over to the flight systems. The hull is prone to catastrophic failure if shields are down as both the *OR try here: [[Guide_to_Unlisted_OXPs#Named_Collections|Guide to Unlisted OXPs]] - the link to Charlie's collection (2006-8) is further down the page
    6 KB (1,066 words) - 03:35, 29 February 2024
  • ...tional station to place [[Obnoxicorp|Obnoxicorps]] sector HQs in high tech systems. This [[OXP|oxp]] (infrequently) alternates Globe stations in high TL systems to your Oolite experience.<br>
    3 KB (378 words) - 02:50, 29 February 2024
  • Well armed Military Stations appear in the more advanced systems. This station is in a few OXPs;<br>
    818 bytes (109 words) - 23:16, 1 July 2023
  • ...will decay back to "unknown" slowly over time, while "unknown" may in some systems (randomised on entry) be partially treated as "good", to represent imperfec See [[Bounty]] for a (partial?) list of OXPs affecting this.
    18 KB (2,308 words) - 03:19, 29 February 2024
  • The <code>startUp</code> handler is called after all OXPs have been loaded. This also means that it is called every time the player l ...ff. The <code>state</code> parameter contains the new state of the weapons systems
    42 KB (5,646 words) - 15:21, 12 June 2024
  • ...ake you to a wiki page where you can download the latest versions of these OXPs. ...t whilst docked), new hails, new AIs, an Assassins Guild Ranking, changing Systems data (player and NPC actions change the Universe!) and over 50 Mission Brie
    13 KB (2,206 words) - 16:39, 14 May 2024
  • ...planetary control (usually ''just'' before you would actually land)! Your systems will automatically make all the necessary requests, and once permission is ...ng computers]]. Then at all reputable (and a few not so reputable) tech 9+ systems you can purchase planetary landing capabilities. These consist of some twea
    10 KB (1,565 words) - 16:24, 16 June 2024
  • Starting with Oolite version 1.84, it is possible to display the different systems along a plotted route on the '''F7 screen''' by using the left/right arrow == OXPs ==
    3 KB (513 words) - 02:12, 29 February 2024
  • ...older that you find inside your AddOns-folder; which is where you put your OXPs. (PC-users have to create the folder /AddOns/Config/ first and then drop a ...However, completing the mission allows you to buy these units from high TL systems.}}
    25 KB (4,284 words) - 03:18, 29 February 2024
  • |category = Ships OXPs ...eral pulse engines to manoeuvre to avoid attack from the planetary defence systems.
    5 KB (839 words) - 02:22, 29 February 2024
  • ...e scriptInfo, the JS engine is not able to detect the type reliably on all systems, so you always must explicitly convert its content to a number by using par
    85 KB (11,514 words) - 03:19, 29 February 2024
  • ...more info about the <code>coordScheme</code>, look at [[Oolite coordinate systems]]. These methods are kept for backwards-compatibility; for new development, ...For example, if two different OXPs add a certain type of station to 25% of systems using <code>if (system.pseudoRandomNumber < 0.25)</code>, the two station t
    22 KB (2,934 words) - 14:51, 18 March 2024
  • ...e many organisations in the universe that delivers goods between planetary systems. Normally they use their own ships and pilots. On rare occasions they ask s ...d if you press F4 (or F8-F8 on older Oolite versions). Unlike most mission OXPs that offer a story that is only run once, this OXP will continually offer r
    10 KB (1,527 words) - 15:28, 18 March 2024
  • ...t in [[Powers_and_Organisations#Multi-Government_Worlds|Multi-Government]] systems (TL7+). They are located within mined-out [[Rock_Hermit_(Oolite)|Rock Hermi * Limited FTZ's to only appear in TL7 systems or higher.
    6 KB (944 words) - 02:46, 29 February 2024
  • ...olite.html Ramirez] and includes a range of new ships, stations and weapon systems. Among the new models are variations of resources originally produced by R ...variants, advanced weapon systems, new AIs and hails, and changes to star systems in response to events.
    7 KB (1,078 words) - 04:38, 29 February 2024
  • ...ber of 0, 2, 4 or 6 is subtracted from the maximum escort number. In safer systems it is more likely that escorts are subtracted. From v1.79 onwards, Oolite a ...r time, or in response to events). Examples of use can be found in several OXPs - the cruiser of [[Ixian Ships]], the [[Deep Space Dredger]], and the [[Tha
    8 KB (1,211 words) - 14:01, 22 May 2024
  • ...niverse. Each galaxy now contains 14 individual Sector Commands with base systems and stations. There are several new navy ships and navy patrols including ...b.oolite.space/viewtopic.php?f=4&t=19389 Galactic Navy Extend] portal to 3 OXPs by [[User:Montana05|Montana05]] '''updating''' the Galactic Navy (2018-20).
    17 KB (2,768 words) - 20:44, 10 March 2024
  • ..., thus allowing you to use a normal [[Galactic Hyperdrive]] to reach these systems, and the GalDrivePod can then be used to leave again. You will only be able ...[[Sector6/Adien|Adien]] in the bottom-left corner of galaxy 6, jump to the systems on the 'wrong side' of the [[Great Rift]] in Galaxy 7, where you can experi
    5 KB (755 words) - 02:48, 29 February 2024
  • ...me systems are highly militarized and are never based in anarchy or feudal systems. The Sector Commands are integrated into the following OXPS:
    3 KB (477 words) - 13:47, 12 June 2023
  • ...way reaction should be possible, resulting in the destruction of the power systems, thereby either crippling or destroying Thargoid ships. It was hoped that a ...and are now almost universal and all new built civilian ships fit Quirium systems.
    8 KB (1,195 words) - 03:38, 29 February 2024

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